I am an experienced OOP video game developer with over 5000 hours of programming in C# and sound implementation for engines like Unity and Unreal.
Beyond coding, I serve as a sound mixing engineer for major studios including Netflix, HBO, and Universal, delivering end-to-end audio production, from gameplay programming to audio integration, and driving high-quality user experiences. I am eager to grow within larger teams, continue learning, and tackle more complex and ambitious projects.
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Sound editing, mixing and mastering for the full Spanish promotional campaign of Disney Pixar’s “Inside Out 2”, delivering 2.0 and 5.1 mixes for TV, cinema and digital platforms.
Sound editing, mixing and mastering for the Spanish promotional campaign of “Mufasa: The Lion King”, delivering broadcast-ready TV and digital spots.
Mixing and mastering for the Spanish campaign of Marvel’s “Deadpool 3” spots adapted for broadcast, cinema and online platforms.
Sound editing, mixing and mastering for the Fantastic Four TV advertising campaign in Spain.
Sound editing – Spanish dub
Sound editing, mixing and mastering for the Lilo & Stitch TV advertising campaign in Spain.
Sound editing, mixing and mastering for the Thunderbolts* TV advertising campaign in Spain.
Full Spanish mix for the feature film “Lords of Chaos”, including dialogue editing, FX and ambience balance, and final deliverables for Spanish dubbed version.
Full Spanish mix for the feature film GET DUCKED!, released on Amazon Prime.
Responsible for dialogue editing, mixing and mastering.
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