Andriy Volodarsky

Available to hire

I am an experienced OOP video game developer with over 5000 hours of programming in C# and sound implementation for Unity and Unreal.

About

I am an experienced OOP video game developer with over 5000 hours of programming in C# and sound implementation for Unity and Unreal. I work on creating robust gameplay systems and immersive audio experiences that enhance player engagement.\n\nBeyond development, I freelance as a sound mixing engineer, collaborating with major companies like Netflix, HBO, and Universal, managing large-scale projects from concept through delivery. I am eager to grow within larger teams and contribute to more ambitious, high-quality productions.

  • Joined July 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Telecommunications
  • Software & Internet
  • Education
  • Professional Services

Projects · 9

Sound editing, mixing and mastering for the full Spanish promotional campaign of Disney Pixar’s “Inside Out 2”, delivering 2.0 and 5.1 mixes for TV, cinema and digital platforms.

  • Lead Sound Engineer
  • Mastering Engineer
  • Mixing Engineer
  • +1

Sound editing, mixing and mastering for the Spanish promotional campaign of “Mufasa: The Lion King”, delivering broadcast-ready TV and digital spots.

  • Lead Sound Engineer
  • Mastering Engineer
  • Mixing Engineer
  • +1

Mixing and mastering for the Spanish campaign of Marvel’s “Deadpool 3” spots adapted for broadcast, cinema and online platforms.

  • Lead Sound Engineer
  • Mastering Engineer
  • Mixing Engineer
  • +1

Work experience· 9 roles

Senior Audio Engineer · Freelance / Various clientsJan 2016 – Jan 2026 · 10 yrs 1 mo

Senior audio engineer and game developer responsible for end-to-end audio integration, project management, and delivering high-quality soundtracks, dubbing, and post-production for international clients; experience with Unity and Unreal Engine, Pro Tools, and live sound. Demonstrated ability to manage large-scale projects for leading studios, ensuring timely delivery and alignment with creative goals.

Senior Audio Engineer · Independent / FreelanceJan 2016 – Jan 2026 · 10 yrs 1 mo

Experienced software and audio professional with a track record in C# game development and sound implementation for Unity and Unreal, plus lead roles in audio mixing for high-profile clients. Focused on delivering immersive audio and robust gameplay systems through cross-disciplinary collaboration.

Senior Audio EngineerJan 2016 – Jan 2026 · 10 yrs 1 mo

Recording and mixing audio for diverse projects; elaboration of audio guides through FX and musicalization for museums (Artium, Thyssen Bornemisza, Guggenheim); live audio recording for ensembles and orchestras; responsible for PA and main-stage monitoring systems and wireless microphone adjustments; freelance engagement for Netflix, HBO, and Universal, overseeing end-to-end audio production and delivery.

Audio Mixing Engineer · IYUNO IberiaJan 2016 – Present · 10 yrs 11 mos
Audio mixing, editing, QC/sync and other post-production dubbing services · IYUNO IberiaJan 2016 – Present · 10 yrs 11 mos
Recording and mixing audio engineer · Stendhal Museum SolutionsDec 2015 – Jul 2025 · 9 yrs 8 mos
VideoGame Developer / Sound Designer · FreelanceJan 2015 – Present · 11 yrs 11 mos
Recording and Mixing Audio Engineer · Stendhal Museum SolutionsJan 2014 – Jan 2015 · 1 yr 1 mo

Education· 9

MSc in Videogame Programming · The Core School2021 – 2022
BSc Hons in Audio Production · SAE Institute Madrid-Middlesex University London2013 – 2015
Audio Engineering Diploma · SAE Institute2013 – 2014
Certificate of Higher Education (HNC) in Sound and Video Operator · IES La Guancha2011 – 2013

Certifications and awards

Audio Engineering Diploma2013 – 2014
Sound and Video Operator Certificate of Higher Education (HNC)2011 – 2013
Certified Audio Engineer2014 – 2025

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