I am an experienced object-oriented programming video game developer and sound engineer with over 5000 hours of programming in C# and sound implementation for engines like Unity and Unreal. I have worked extensively in the audio mixing and post-production field for major companies such as Netflix, HBO, and Universal, managing large-scale professional projects. My experience encompasses complete project management, from gameplay programming to audio integration, consistently enhancing the user experience. I am eager to grow within larger companies, continuing to learn and contributing to more complex and ambitious projects. I specialize in enhancing the overall quality of video game projects through effective audio integration and game mechanics, leveraging my skills in C#, C++, FMOD, WWISE, and modern game engines.

Andriy Volodarskyy

I am an experienced object-oriented programming video game developer and sound engineer with over 5000 hours of programming in C# and sound implementation for engines like Unity and Unreal. I have worked extensively in the audio mixing and post-production field for major companies such as Netflix, HBO, and Universal, managing large-scale professional projects. My experience encompasses complete project management, from gameplay programming to audio integration, consistently enhancing the user experience. I am eager to grow within larger companies, continuing to learn and contributing to more complex and ambitious projects. I specialize in enhancing the overall quality of video game projects through effective audio integration and game mechanics, leveraging my skills in C#, C++, FMOD, WWISE, and modern game engines.

Available to hire

I am an experienced object-oriented programming video game developer and sound engineer with over 5000 hours of programming in C# and sound implementation for engines like Unity and Unreal. I have worked extensively in the audio mixing and post-production field for major companies such as Netflix, HBO, and Universal, managing large-scale professional projects. My experience encompasses complete project management, from gameplay programming to audio integration, consistently enhancing the user experience.

I am eager to grow within larger companies, continuing to learn and contributing to more complex and ambitious projects. I specialize in enhancing the overall quality of video game projects through effective audio integration and game mechanics, leveraging my skills in C#, C++, FMOD, WWISE, and modern game engines.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
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Language

Spanish; Castilian
Fluent
Ukrainian
Fluent
English
Advanced
Russian
Fluent

Work Experience

Audio Mixing Engineer / Sound Mixing Engineer at IYUNO Iberia Madrid
January 1, 2016 - Present
Responsibilities include audio mixing, editing, quality control/sync, and other post-production dubbing services for international clients including Disney, Netflix, HBO, and Turner in multiple languages. Tasks involve creating solid music and effects soundtracks, mixing trailers in Dolby Atmos, movies, series, and songs. Conforming, packaging, and delivering various materials while maintaining personalized workflows for each client. Experienced in programming game logic in C# and C++ alongside sound design and implementation in Unity and Unreal Engine using FMOD and WWISE. Development of personalized interfaces to ensure solid game logic and fast performance with a specialization in enhancing overall video game project quality through effective audio integration and game mechanics.
Freelance Video Game Developer / Sound Designer at Self-employed, Madrid
January 1, 2015 - Present
Provides freelance video game development and sound design services. Produces game audio including mixing, composition, sound design, and implementation. Develops gameplay programming and game logics using C# and C++ for Unity and Unreal Engine.
Recording and Mixing Audio Engineer at Stendhal Museum Solutions, Tenerife
December 31, 2015 - August 15, 2025
Recorded and mixed audio for museum exhibitions. Created audio guides through sound effects and musicalization for museums such as Artium, Thyssen Bornemisza, and Guggenheim.
Live Audio Recording Engineer and PA System Operator at Tenerife Auditorium Adán Martín, Tenerife
December 31, 2013 - August 15, 2025
Performed live audio recording of various musical ensembles and orchestras. Managed PA and main stage monitoring systems and adjusted wireless microphones.

Education

MSc Videogame Programming at The Core School Madrid
January 1, 2021 - December 31, 2022
BSc Hons in Audio Production at SAE Institute Madrid - Middlesex University London Madrid
January 1, 2013 - December 31, 2015
Audio Engineering Diploma at SAE Institute Madrid
January 1, 2013 - December 31, 2014
Sound and Video Operator Certificate of Higher Education (HNC) at Tenerife
January 1, 2011 - December 31, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
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