Andrei Kharlanchev

Available to hire

Over the past few years, I’ve taken on senior engineering and team leadership roles, focusing on building robust tools and systems for game and app development in Unreal Engine using C++.

About

Over the past few years, I’ve taken on senior engineering and team leadership roles, focusing on building robust tools and systems for game and app development in Unreal Engine using C++. I’ve driven both UI and backend solutions, consistently improving communication, team workflows, and developer experience. My work has ranged from leading developer teams and mentoring peers to independently delivering high-impact features across diverse projects, often navigating unexpected challenges and adapting quickly

  • 2 years' experience
  • Joined November 2025

Languages

  • RussianFluent
  • EnglishAdvanced

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment

Work experience

Lead Middle UE Developer · EngagementApr 2024 – Apr 2024 · 1 mo

Integrated two caching mechanisms: a memory-based cache and a file-based cache. The memory cache stored a large amount of generic data in RAM, while the file-based cache managed byte-convertible assets (e.g., dynamic meshes) stored in the cloud, dramatically improving overall performance and responsiveness.

Lead UE Developer · byTalentApr 2024 – Nov 2025 · 1 yr 8 mos

Led a team of four developers, assigned tasks, managed disputes, and maintained project coordination through an internal task tracker. Conducted biweekly progress meetings and architectural discussions. Wrote and maintained company guidelines and production pipelines. Refactored the system to use asynchronous loading and implemented object pooling to pre-create and reuse objects, significantly improving performance. Developed high-performance widgets with custom styling using the Slate framework. Built utility modules reducing boilerplate in threaded operations, including blueprint-friendly async wrappers and improved testing automation. Implemented a Presenter-based UI system from scratch for separation of concerns and created cross-platform, reusable components matched to design specs; developed a cross-platform marketplace widget with platform-specific layouts.

Game Play Programmer · FreelanceMay 2022 – Nov 2022 · 7 mos

Developed destructible gameplay objects using Unreal Engine Chaos Destruction and Niagara effects, enabling multi-layered damage systems where objects (cars, buildings) could progressively break into smaller pieces. Built RTS-themed game world widget with dynamic weather, NPC interactions, and unit progression.

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