Technical 3D Artist and 3D Modeler skilled in rigging and character/weapon/pedestal building for game-ready assets. Experienced with human rigs, dynamic controls, and constraint-free setups using Connection Editor and Set Driven Key in Autodesk Maya.

Angelica Suryani Wijaya

Technical 3D Artist and 3D Modeler skilled in rigging and character/weapon/pedestal building for game-ready assets. Experienced with human rigs, dynamic controls, and constraint-free setups using Connection Editor and Set Driven Key in Autodesk Maya.

Available to hire

Technical 3D Artist and 3D Modeler skilled in rigging and character/weapon/pedestal building for game-ready assets. Experienced with human rigs, dynamic controls, and constraint-free setups using Connection Editor and Set Driven Key in Autodesk Maya.

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Work Experience

3D Character Rigger (Student project) at University of Northampton (Student project / details not specified)
October 1, 2025 - June 30, 2026
Rigged 3D characters and 3D sniper rifles. Built the character primarily using a human rig with cloth setup for hair, jacket, and sleeve, completed with a dynamic cloth rig. For the sniper rifle, used Connection Editor and Set Driven Key and added attributes, while weakening/modulating the model to better match a real sniper rifle.
Technical Artist / Rigging & VFX (student project) at University of Northampton / Raffles College of Higher Education (course project)
October 1, 2025 - June 30, 2026
Created rigging and VFX-driven assets for a dragon and additional shader-animated VFX in Unreal Engine. Dragon project included a squash-and-stretch rig for the entire body, an IK/FK tail using a dynamic tail rig, and a facial rig to enhance expressiveness. Developed shader-animated VFX and implemented both models and shader/VFX in Unreal Engine.
Technical Artist / 3D Rigger (Student Project Work) at University of Northampton (Game Design programme) / Raffles College of Higher Education (projects)
January 1, 2025 - June 30, 2026
Built multiple rigging and animation VFX/rig systems in Autodesk Maya and Unreal Engine. Developed a robot/rig with human mimicking movement, additional controls (arm blaster, chest/ear/wing/leg shell controls, detachable parts), and a weapon swap mechanism (sword-to-gun). Implemented a rig using Connection Editor and Set Driven Key without adding joints. Created a dragon rig with squash & stretch, stretch rig by dynamic spline IK/FK for the tail, and a facial rig to enhance expressiveness; explored dynamic tail rigging and rigging focused on animation attributes. Also produced shader-animated VFX and implemented both models and VFX creation in Unreal Engine.
3D Rigger | Technical Artist | 3D Modeler at Raffles College of Higher Education (Student project / internship context not specified)
January 1, 2025 - June 30, 2025
Rigged 3D robot, weapon, and pedestal in Autodesk Maya using a human rig, added additional controls (arm blaster, chest control, ear control, wing controls, leg shell control, and detachable parts), and built the rig with Connection Editor and Set Driven Key without adding joints. Developed a dragon rig featuring squash and stretch body deformations, an IK/FK tail rig with dynamic tail rigging, and a facial rig to enhance expressiveness. Also created shader-animated VFX and implemented both models and downstream VFX in Unreal Engine.
Rigging 3D characters & sniper rifle (student project) at University of Northampton / Raffles College of Higher Education (course project)
January 1, 2025 - June 30, 2025
Rigged 3D characters and sniper rifle assets. Built the character primarily using a human rig with cloth elements for hair, jacket, and sleeve, completed with a dynamic rig. For the sniper rifle, used Connection Editor and Set Key Driven approaches, added attributes, and tweaked weakening/deformation behavior to make the asset more realistic.
Rigging 3D Modeler (student project) at University of Northampton / Raffles College of Higher Education (course project)
January 1, 2025 - June 30, 2025
Rigged 3D characters and weapons/props in Autodesk Maya using human rigs and additional custom controls (arm blaster, chest control, ear control, wing controls, leg shell control, and detachable parts). Built a robot-like rig that mimicked human movement with an added human-style rig, and created a detachable weapon system where the weapon can switch from a stylized toy-like mesh to an actual gun with scope. Implemented rigs using Connection Editor and Set Driven Key workflows without adding joints for driven components.

Education

B. Design (Honours) / related degree at Raffles College of Higher Education, Singapore
January 1, 2024 - June 30, 2025
Major Project at Raffles College of Higher Education, Singapore
July 1, 2025 - June 30, 2026
Degree (exchange/partner study) - Game Design at University of Northampton, United Kingdom
January 1, 2024 - August 4, 2026
Major Project at University of Northampton, United Kingdom
January 1, 2025 - August 4, 2026
Bachelor (Honours) in Game Design at Raffles College of Higher Education
January 1, 2024 - June 30, 2025
Bachelor (Honours) at University of Northampton
July 1, 2025 - June 30, 2026
Honours (B.A./B.Des unspecified from resume) at Raffles College of Higher Education, Singapore
January 1, 2023 - January 1, 2024
Major Project (Rigging/3D) - Student at Raffles College of Higher Education, Singapore
January 1, 2024 - December 31, 2024
Bachelor's (B.A. in Game Design) - Student at University of Northampton, United Kingdom
January 1, 2025 - June 30, 2026

Qualifications

Software proficiency / tools training (Autodesk Maya, Adobe Substance 3D Painter, Adobe Photoshop, Unity, Unreal Engine)
January 1, 2025 - August 4, 2026

Industry Experience

Education, Gaming, Media & Entertainment, Software & Internet