Hi, I’m Michele Anibal Le, a Milan-based sound designer and audio professional with a passion for immersive soundscapes, cinematic FX, and interactive media. I love collaborating with directors and developers to craft cohesive audio-visual experiences, from concept through post-production, using tools like Wwise, Unity, and Pro Tools to bring ideas to life. I enjoy designing and implementing audio systems for games and media, building adaptive, responsive sound that enhances storytelling and player immersion. I thrive in agile, indie environments where collaboration with creators and engineers leads to polished, story-driven audio experiences.

Michele Anibal Le

Hi, I’m Michele Anibal Le, a Milan-based sound designer and audio professional with a passion for immersive soundscapes, cinematic FX, and interactive media. I love collaborating with directors and developers to craft cohesive audio-visual experiences, from concept through post-production, using tools like Wwise, Unity, and Pro Tools to bring ideas to life. I enjoy designing and implementing audio systems for games and media, building adaptive, responsive sound that enhances storytelling and player immersion. I thrive in agile, indie environments where collaboration with creators and engineers leads to polished, story-driven audio experiences.

Available to hire

Hi, I’m Michele Anibal Le, a Milan-based sound designer and audio professional with a passion for immersive soundscapes, cinematic FX, and interactive media. I love collaborating with directors and developers to craft cohesive audio-visual experiences, from concept through post-production, using tools like Wwise, Unity, and Pro Tools to bring ideas to life.

I enjoy designing and implementing audio systems for games and media, building adaptive, responsive sound that enhances storytelling and player immersion. I thrive in agile, indie environments where collaboration with creators and engineers leads to polished, story-driven audio experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Italian
Fluent
Spanish; Castilian
Advanced
English
Fluent

Work Experience

Freelance Sound Designer at Anibar Studio
April 1, 2025 - Present
Designed and produced original sound for advertising, short films, digital media and interactive projects. Created cinematic soundscapes, impactful SFX, ambiences and sound identities tailored to visual storytelling. Edited, processed and mixed audio using Ableton Live and Pro Tools.
Production & Audio Equipment Design Assistant (Internship) at Music & Lights S.r.l.
August 1, 2025 - September 30, 2025
Assisted in the production and development of professional audio equipment. Supported technical design and prototyping processes. Collaborated with engineering and production teams. Contributed to hardware testing, signal flow analysis and quality control.
Sound Designer at Independent Game Studio (Early-Stage Development)
January 1, 2025 - Present
Sound design and audio production for a 3D platformer developed in Unity. Creating original sound effects, character audio, environmental ambiences and gameplay feedback systems. Implementing and managing interactive audio using Wwise, including event creation, RTPCs, switches and state-based logic. Integrating audio with Unity and testing in-engine for gameplay responsiveness.
Game Audio Designer at Independent Game Studio (Early-Stage Development)
January 1, 2025 - Present
Game audio design for a Unity-based 3D platformer. Created original sound effects, character audio, environmental ambiences and gameplay feedback systems. Implemented and managed interactive audio using Wwise, including event creation, RTPCs, switches and state-based logic. Integrated audio within Unity and tested in-engine for responsive gameplay. Designed adaptive and reactive audio systems to enhance player immersion. Collaborated within an agile indie workflow. Optimized assets for performance and memory efficiency.

Education

Bachelor of Audio Production at SAE Institute Milan
October 10, 2022 - March 2, 2026
Bachelor of Audio Production at SAE Institute Milan
January 11, 2030 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Travel & Hospitality, Gaming, Software & Internet, Professional Services, Other
    paper Luna Rossa Carbon – Commercial-Style Sound Design

    Speculative commercial sound design project focused on crafting a premium, high-impact sonic identity inspired by carbon performance aesthetics. Developed cinematic textures and stylized impacts through a hybrid workflow (foley + synthesis), with strong emphasis on rhythm, materiality and brand-driven storytelling.

    https://www.twine.net/signin

    paper Vibrazioni Perdute – Short Film Sound Design

    Thesis short film exploring sound as the primary narrative element. Developed an immersive sonic language focused on texture, silence and spatial perception to reshape the viewer’s emotional experience. Managed full sound design and audio post-production, emphasizing atmosphere and psychological storytelling.

    https://www.twine.net/signin

    paper Limbo reDesign – Non-Linear Game Audio Project

    Complete re-sound design of the Limbo demo with full audio implementation in Wwise. Developed interactive sound systems using states, switches, RTPCs and adaptive ambiences, combining foley recording and synthesis for a hybrid sonic identity. Focused on non linear gameplay-driven audio logic within a real-time pipeline.

    https://www.twine.net/signin

    paper Soulstice – Trailer Sound Redesign

    Complete sound redesign of the official launch trailer, creating action driven gameplay SFX including combat, movement and environmental elements. Focused on layering, frequency balance and dynamic control to maintain clarity within a dense cinematic mix. Sound assets developed through a hybrid approach combining foley recording and synthesis.

    https://www.twine.net/signin