Michele Anibar

Available to hire

Sound Designer specializing in cinematic and interactive audio, with hands-on experience implementing adaptive sound in Unity and Wwise.

About

Sound Designer specializing in cinematic and interactive audio, with hands-on experience implementing adaptive sound in Unity and Wwise. Passionate about crafting immersive soundscapes for games, film and advertising, and contributing creative and technically solid audio solutions within agile development teams.

Freelance since 2025, bridging sound design, SFX production, and game-audio middleware implementation (e.g., RTPCs, states/switches) to deliver cohesive audio-visual storytelling with strong attention to mixing clarity and real-time performance.

  • Joined October 2025

Industry experience

  • Media & Entertainment
  • Education
  • Travel & Hospitality
  • Gaming
  • Software & Internet
  • Professional Services
  • Other

Projects · 4

Speculative commercial sound design project focused on crafting a premium, high-impact sonic identity inspired by carbon performance aesthetics. Developed cinematic textures and stylized impacts through a hybrid workflow (foley + synthesis), with strong emphasis on rhythm, materiality and brand-driven storytelling.

https://www.twine.net/signin

Thesis short film exploring sound as the primary narrative element. Developed an immersive sonic language focused on texture, silence and spatial perception to reshape the viewer’s emotional experience. Managed full sound design and audio post-production, emphasizing atmosphere and psychological storytelling.

https://www.twine.net/signin

  • Sound Designer
  • Sound Editor
  • Sound Engineer
  • +1

Complete re-sound design of the Limbo demo with full audio implementation in Wwise. Developed interactive sound systems using states, switches, RTPCs and adaptive ambiences, combining foley recording and synthesis for a hybrid sonic identity. Focused on non linear gameplay-driven audio logic within a real-time pipeline.

https://www.twine.net/signin

  • Audio Mixer
  • Sound Designer
  • Sound Editor
  • +1

Complete sound redesign of the official launch trailer, creating action driven gameplay SFX including combat, movement and environmental elements. Focused on layering, frequency balance and dynamic control to maintain clarity within a dense cinematic mix. Sound assets developed through a hybrid approach combining foley recording and synthesis.

https://www.twine.net/signin

  • Sound Designer
  • Sound Editor
  • Sound Technician

Work experience· 4 roles

Production & Audio Equipment Design Assistant (Internship) · Music & Lights S.r.l.Aug 2025 – Sep 2025 · 2 mos

Assisted in the production and development of professional audio equipment. Supported technical design and prototyping processes. Collaborated with engineering and production teams. Contributed to hardware testing, signal flow analysis and quality control.

Freelance Sound Designer · Anibar StudioApr 2025 – Present · 1 yr 8 mos

Designed and produced original sound for advertising, short films, digital media and interactive projects. Created cinematic soundscapes, impactful SFX, ambiences and sound identities tailored to visual storytelling. Edited, processed and mixed audio using Ableton Live and Pro Tools.

Game Audio Designer · Independent Game Studio (Early-Stage Development)Jan 2025 – Present · 1 yr 11 mos

Game audio design for a Unity-based 3D platformer. Created original sound effects, character audio, environmental ambiences and gameplay feedback systems. Implemented and managed interactive audio using Wwise, including event creation, RTPCs, switches and state-based logic. Integrated audio within Unity and tested in-engine for responsive gameplay. Designed adaptive and reactive audio systems to enhance player immersion. Collaborated within an agile indie workflow. Optimized assets for performance and memory efficiency.

Sound Designer · Independent Game Studio (Early-Stage Development)Jan 2025 – Present · 1 yr 11 mos

Education

Bachelor of Audio Production · SAE Institute Milan2022 – 2026
Bachelor of Audio Production · SAE Institute Milan2030 – 2026
Bachelor of Audio Production · SAE Institute Milan2030 – 2026

Hire Michele Anibar today

Post a job and invite Michele, or contact them directly. No hidden commission.

Post a job