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I’m a sound designer and audio post-production specialist working across movies, advertising and interactive media.
My approach combines cinematic storytelling with technical precision, from dialogue editing and final mixing to gameplay-oriented sound design and middleware implementation.
I focus on immersive soundscapes, impactful SFX and adaptive audio systems that enhance emotional depth and narrative clarity. Available for remote collaboration and tight production deadlines.
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Speculative commercial sound design project focused on crafting a premium, high-impact sonic identity inspired by carbon performance aesthetics. Developed cinematic textures and stylized impacts through a hybrid workflow (foley + synthesis), with strong emphasis on rhythm, materiality and brand-driven storytelling.
Thesis short film exploring sound as the primary narrative element. Developed an immersive sonic language focused on texture, silence and spatial perception to reshape the viewer’s emotional experience. Managed full sound design and audio post-production, emphasizing atmosphere and psychological storytelling.
Complete re-sound design of the Limbo demo with full audio implementation in Wwise. Developed interactive sound systems using states, switches, RTPCs and adaptive ambiences, combining foley recording and synthesis for a hybrid sonic identity. Focused on non linear gameplay-driven audio logic within a real-time pipeline.
Complete sound redesign of the official launch trailer, creating action driven gameplay SFX including combat, movement and environmental elements. Focused on layering, frequency balance and dynamic control to maintain clarity within a dense cinematic mix. Sound assets developed through a hybrid approach combining foley recording and synthesis.
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