_Website not available. Sign in: https://www.twine.net/signup_ I’m a sound designer and audio post-production specialist working across movies, advertising and interactive media. My approach combines cinematic storytelling with technical precision, from dialogue editing and final mixing to gameplay-oriented sound design and middleware implementation. I focus on immersive soundscapes, impactful SFX and adaptive audio systems that enhance emotional depth and narrative clarity. Available for remote collaboration and tight production deadlines.

Michele Aniballe

PRO

_Website not available. Sign in: https://www.twine.net/signup_ I’m a sound designer and audio post-production specialist working across movies, advertising and interactive media. My approach combines cinematic storytelling with technical precision, from dialogue editing and final mixing to gameplay-oriented sound design and middleware implementation. I focus on immersive soundscapes, impactful SFX and adaptive audio systems that enhance emotional depth and narrative clarity. Available for remote collaboration and tight production deadlines.

Available to hire

Website not available. Sign in: https://www.twine.net/signup

I’m a sound designer and audio post-production specialist working across movies, advertising and interactive media.

My approach combines cinematic storytelling with technical precision, from dialogue editing and final mixing to gameplay-oriented sound design and middleware implementation.

I focus on immersive soundscapes, impactful SFX and adaptive audio systems that enhance emotional depth and narrative clarity. Available for remote collaboration and tight production deadlines.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

Italian
Fluent
Spanish; Castilian
Advanced
English
Advanced

Work Experience

Freelance Sound Designer at Anibar Studio
April 1, 2025 - Present
Designed and produced original sound for advertising, short films, digital media and interactive projects. Created cinematic soundscapes, impactful SFX, ambiences and sound identities tailored to visual storytelling. Edited, processed and mixed audio using Ableton Live and Pro Tools.
Production & Audio Equipment Design Assistant (Internship) at Music & Lights S.r.l.
August 1, 2025 - September 30, 2025
Assisted in the production and development of professional audio equipment. Supported technical design and prototyping processes. Collaborated with engineering and production teams. Contributed to hardware testing, signal flow analysis and quality control.
Sound Designer at Independent Game Studio (Early-Stage Development)
January 1, 2025 - Present
Sound design and audio production for a 3D platformer developed in Unity. Creating original sound effects, character audio, environmental ambiences and gameplay feedback systems. Implementing and managing interactive audio using Wwise, including event creation, RTPCs, switches and state-based logic. Integrating audio with Unity and testing in-engine for gameplay responsiveness.

Education

Bachelor of Audio Production at SAE Institute Milan
October 10, 2022 - March 2, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Travel & Hospitality
    paper Luna Rossa Carbon – Commercial-Style Sound Design

    Speculative commercial sound design project focused on crafting a premium, high-impact sonic identity inspired by carbon performance aesthetics. Developed cinematic textures and stylized impacts through a hybrid workflow (foley + synthesis), with strong emphasis on rhythm, materiality and brand-driven storytelling.

    https://www.twine.net/signin

    paper Vibrazioni Perdute – Short Film Sound Design

    Thesis short film exploring sound as the primary narrative element. Developed an immersive sonic language focused on texture, silence and spatial perception to reshape the viewer’s emotional experience. Managed full sound design and audio post-production, emphasizing atmosphere and psychological storytelling.

    https://www.twine.net/signin

    paper Limbo reDesign – Non-Linear Game Audio Project

    Complete re-sound design of the Limbo demo with full audio implementation in Wwise. Developed interactive sound systems using states, switches, RTPCs and adaptive ambiences, combining foley recording and synthesis for a hybrid sonic identity. Focused on non linear gameplay-driven audio logic within a real-time pipeline.

    https://www.twine.net/signin

    paper Soulstice – Trailer Sound Redesign

    Complete sound redesign of the official launch trailer, creating action driven gameplay SFX including combat, movement and environmental elements. Focused on layering, frequency balance and dynamic control to maintain clarity within a dense cinematic mix. Sound assets developed through a hybrid approach combining foley recording and synthesis.

    https://www.twine.net/signin

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