Anmol Kaushal is a London-based sound designer and audio engineer with a First Class BA Hons in Music Production & Sound Engineering from Point Blank Music School. His work as Morphinx / Psyntific Alien centres on cinematic electronic and bass music — atmospheric, texture-driven, and built around psychological tension rather than conventional impact. His sound design practice leans heavily on synthesis and experimentation, using Native Instruments Reaktor, VCV Rack, and a custom-built hardware noise instrument (the "Friktion Box") to generate unstable, abstract textures suited to inner-world and psychological material. He mixes in Dolby Atmos (7.1.2 and binaural) and has led complex multi-microphone studio sessions in Pro Tools. He is drawn to projects where sound carries narrative weight — restraint, negative space, and atmosphere over spectacle.

Anmol Kaushal

Anmol Kaushal is a London-based sound designer and audio engineer with a First Class BA Hons in Music Production & Sound Engineering from Point Blank Music School. His work as Morphinx / Psyntific Alien centres on cinematic electronic and bass music — atmospheric, texture-driven, and built around psychological tension rather than conventional impact. His sound design practice leans heavily on synthesis and experimentation, using Native Instruments Reaktor, VCV Rack, and a custom-built hardware noise instrument (the "Friktion Box") to generate unstable, abstract textures suited to inner-world and psychological material. He mixes in Dolby Atmos (7.1.2 and binaural) and has led complex multi-microphone studio sessions in Pro Tools. He is drawn to projects where sound carries narrative weight — restraint, negative space, and atmosphere over spectacle.

Available to hire

Anmol Kaushal is a London-based sound designer and audio engineer with a First Class BA Hons in Music Production & Sound Engineering from Point Blank Music School. His work as Morphinx / Psyntific Alien centres on cinematic electronic and bass music — atmospheric, texture-driven, and built around psychological tension rather than conventional impact. His sound design practice leans heavily on synthesis and experimentation, using Native Instruments Reaktor, VCV Rack, and a custom-built hardware noise instrument (the “Friktion Box”) to generate unstable, abstract textures suited to inner-world and psychological material. He mixes in Dolby Atmos (7.1.2 and binaural) and has led complex multi-microphone studio sessions in Pro Tools.
He is drawn to projects where sound carries narrative weight — restraint, negative space, and atmosphere over spectacle.

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Language

English
Fluent
Hindi
Fluent

Work Experience

Music Producer / Sound Engineer / Sound Designer at Morphinx / Psynific Alien
June 1, 2020 - Present
Produced and engineered cinematic electronic and bass music projects. Designed custom sounds using Native Instruments Reaktor and synthesis tools. Built immersive spatial audio mixes and experimental workflows. Managed full production pipeline: recording, editing, mixing, and release. Designed and built a custom hardware noise instrument (Friktion Box) for experimental sound design.
Lead Engineer (Academic Studio Sessions) at Morphinx / Psynific Alien / SonderSky
October 1, 2025 - March 1, 2026
Led recording sessions for bands and artists, overseeing setup and session flow. Managed multi-microphone setups (15+ inputs) and complex signal routing. Prepared and organized large Pro Tools sessions (40+ tracks). Directed cue mixes and communication between performers and control room. Troubleshooting technical issues in real-time during recording sessions.

Education

BA Hons Music Production & Sound Engineering at Point Blank Music School (Middlesex University)
April 1, 2024 - April 1, 2026

Qualifications

Dante Level 1 – Audinate
January 1, 2026 - January 1, 2029

Industry Experience

Media & Entertainment, Professional Services, Education