AnonaYY
I am a passionate interactive technology graduate student specializing in level design and narrative creation for video games.
About
I am a passionate interactive technology graduate student specializing in level design and narrative creation for video games. With solid programming skills in languages such as Java, Python, and C++, I focus on designing immersive gameplay experiences using Unreal Engine and Unity. I enjoy leading teams, coordinating cross-disciplinary efforts, and delivering engaging stories and mechanics that enhance player immersion.
Throughout my education and internships, I have honed expertise in quest design, combat systems, and technical design. I strive to blend narrative and spatial design to craft memorable game worlds, and I am committed to continual learning and growth within the gaming industry.
- 4 years' experience
- Joined August 2025
Languages
- EnglishFluent
- ChineseFluent
Industry experience
- Gaming
- Software & Internet
- Education
Work experience· 10 roles
Supported Level Design I&II students on projects including P2, Doom Snapmap, HL2, Starfield CK; offered design advice, explored technical solutions, performed playtesting, and delivered feedback.
Supported Level Design I&II students with projects in various platforms including Portal 2, Doom Snapmap, Half-Life 2, and Starfield Creation Kit. Provided design advice, explored technical solutions, playtested, and delivered constructive feedback.
Led design of three tracks from prototyping to implementation in a 3D arcade racer built with Unreal Engine 5; coordinated daily with other disciplines to track assets and technical support.
Education
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