I am a passionate interactive technology graduate student specializing in level design and narrative creation for video games. With solid programming skills in languages such as Java, Python, and C++, I focus on designing immersive gameplay experiences using Unreal Engine and Unity. I enjoy leading teams, coordinating cross-disciplinary efforts, and delivering engaging stories and mechanics that enhance player immersion. Throughout my education and internships, I have honed expertise in quest design, combat systems, and technical design. I strive to blend narrative and spatial design to craft memorable game worlds, and I am committed to continual learning and growth within the gaming industry.

AnonaYY

I am a passionate interactive technology graduate student specializing in level design and narrative creation for video games. With solid programming skills in languages such as Java, Python, and C++, I focus on designing immersive gameplay experiences using Unreal Engine and Unity. I enjoy leading teams, coordinating cross-disciplinary efforts, and delivering engaging stories and mechanics that enhance player immersion. Throughout my education and internships, I have honed expertise in quest design, combat systems, and technical design. I strive to blend narrative and spatial design to craft memorable game worlds, and I am committed to continual learning and growth within the gaming industry.

Available to hire

I am a passionate interactive technology graduate student specializing in level design and narrative creation for video games. With solid programming skills in languages such as Java, Python, and C++, I focus on designing immersive gameplay experiences using Unreal Engine and Unity. I enjoy leading teams, coordinating cross-disciplinary efforts, and delivering engaging stories and mechanics that enhance player immersion.

Throughout my education and internships, I have honed expertise in quest design, combat systems, and technical design. I strive to blend narrative and spatial design to craft memorable game worlds, and I am committed to continual learning and growth within the gaming industry.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Chinese
Fluent

Work Experience

Software Engineer Intern at JD.COM
August 1, 2021 - August 9, 2025
Created software solutions using Java to improve business workflows. Designed and developed an attendance management system to enhance operational efficiency within the team.
Data Analyst Intern at JD.COM
September 1, 2020 - August 9, 2025
Monitored abnormal data utilizing HiveSQL and optimized data logics. Conducted data analysis using Excel and generated daily reports to support business decision-making.
Lead Level Designer at Fastival 47-Person Student Team
May 1, 2024 - August 9, 2025
Led the design of three tracks for a 3D Arcade Racer game using Unreal Engine 5. Managed the process from paper prototyping through implementation and iteration. Coordinated daily with multiple disciplines to track assets and technical support.
Narrative Designer at Persona 5: The Phantom X 200-Person Team
August 1, 2023 - August 9, 2025
Designed main and NPC characters, created background stories, and wrote quests, scenes, and dialogues for a 3D Mobile RPG. Implemented quest camera scenes using Unity Timeline Editor, improved gameplay performance through iteration, and managed narrative content and voiceover assets.
Graduate Assistant (Part-Time) at SMU Guildhall
May 1, 2025 - August 9, 2025
Supported Level Design I&II students with projects in various platforms including Portal 2, Doom Snapmap, Half-Life 2, and Starfield Creation Kit. Provided design advice, explored technical solutions, playtested, and delivered constructive feedback.
Software Engineer Intern at JD.COM
August 31, 2021 - August 9, 2025
Created business solutions using Java and designed an attendance management system to improve team operational efficiency.
Data Analyst Intern at JD.COM
September 30, 2020 - August 9, 2025
Utilized HiveSQL to monitor abnormal data and optimize logics; performed data analysis using Excel and generated daily reports.
Lead Level Designer at Fastival (47-Person Student Team)
May 1, 2024 - August 9, 2025
Led design of three tracks from prototyping to implementation in a 3D arcade racer built with Unreal Engine 5; coordinated daily with other disciplines to track assets and technical support.
Narrative Designer at Persona 5: The Phantom X (200-Person Team)
August 31, 2023 - August 9, 2025
Designed main and NPC characters, wrote quests, scenes, and dialogues; implemented quest camera scenes with Unity Timeline Editor; enhanced gameplay through iteration; managed narrative data and voiceover assets.
Graduate Assistant (Part-Time) at SMU Guildhall
May 1, 2025 - August 9, 2025
Supported Level Design I&II students on projects including P2, Doom Snapmap, HL2, Starfield CK; offered design advice, explored technical solutions, performed playtesting, and delivered feedback.

Education

Master of Interactive Technology, Level Design Track at SMU Guildhall
August 1, 2023 - May 1, 2025
Bachelor of Arts, Joint Major of Mathematics and CS at New York University
August 1, 2019 - May 1, 2022
Master of Interactive Technology at SMU Guildhall
August 1, 2023 - May 1, 2025
Bachelor of Arts, Joint Major of Mathematics and CS at New York University
August 1, 2019 - May 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education