Hi, I’m Sahaya Anton Herbert, a senior game designer from Kanyakumari, India with 7+ years in mobile, PC, and console games. I specialize in core game design, level design, system balancing, and UI/UX, and I love turning player psychology into engaging progression systems. I enjoy guiding cross-disciplinary teams and shaping end-to-end production pipelines to deliver polished, scalable experiences.
I’ve led live operations, content scheduling, and KPI-driven feature improvements, working closely with design, art, engineering, and QA to ship engaging gameplay. My strengths lie in blending creativity with structured execution, mentorship, and data-informed decisions to optimize player journeys and monetization strategies while keeping the player experience fun and accessible.
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