Hi, I’m Sahaya Anton Herbert, a senior game designer from Kanyakumari, India with 7+ years in mobile, PC, and console games. I specialize in core game design, level design, system balancing, and UI/UX, and I love turning player psychology into engaging progression systems. I enjoy guiding cross-disciplinary teams and shaping end-to-end production pipelines to deliver polished, scalable experiences. I’ve led live operations, content scheduling, and KPI-driven feature improvements, working closely with design, art, engineering, and QA to ship engaging gameplay. My strengths lie in blending creativity with structured execution, mentorship, and data-informed decisions to optimize player journeys and monetization strategies while keeping the player experience fun and accessible.

Sahaya Anton Herbert

Hi, I’m Sahaya Anton Herbert, a senior game designer from Kanyakumari, India with 7+ years in mobile, PC, and console games. I specialize in core game design, level design, system balancing, and UI/UX, and I love turning player psychology into engaging progression systems. I enjoy guiding cross-disciplinary teams and shaping end-to-end production pipelines to deliver polished, scalable experiences. I’ve led live operations, content scheduling, and KPI-driven feature improvements, working closely with design, art, engineering, and QA to ship engaging gameplay. My strengths lie in blending creativity with structured execution, mentorship, and data-informed decisions to optimize player journeys and monetization strategies while keeping the player experience fun and accessible.

Available to hire

Hi, I’m Sahaya Anton Herbert, a senior game designer from Kanyakumari, India with 7+ years in mobile, PC, and console games. I specialize in core game design, level design, system balancing, and UI/UX, and I love turning player psychology into engaging progression systems. I enjoy guiding cross-disciplinary teams and shaping end-to-end production pipelines to deliver polished, scalable experiences.

I’ve led live operations, content scheduling, and KPI-driven feature improvements, working closely with design, art, engineering, and QA to ship engaging gameplay. My strengths lie in blending creativity with structured execution, mentorship, and data-informed decisions to optimize player journeys and monetization strategies while keeping the player experience fun and accessible.

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Language

English
Fluent

Work Experience

Senior Level Designer at Visceral.io
March 31, 2025 - September 14, 2025
Designed engaging levels with balanced exploration, combat, and challenge escalation for smooth player progression; created immersive environments with intuitive layouts, visual cues, and dynamic interactions to enhance player guidance; developed progression systems that introduce mechanics gradually, ensuring sustained player engagement through meaningful incentives; conducted extensive playtests, analyzing feedback to refine mechanics, improve readability, and optimize difficulty curves; collaborated with programmers, artists, and designers to seamlessly integrate mechanics, ensuring polished, optimized, and vision-aligned levels.
Senior Game Designer at Game Design Plus
December 31, 2024 - September 14, 2025
Led the game design team in developing innovative gameplay mechanics for Fortnite Games, defined the overall game vision, collaborating with art, programming, and production teams to align design goals with business objectives. Created and maintained comprehensive Game Design Documents (GDDs) and feature specifications; directed end-to-end production pipelines for multiple gaming projects across mobile, AAA, and live ops. Managed task assignments, design pipelines, and milestone planning; oversaw game economy and monetization strategies; defined and documented gameplay loops, 3C (Character, Camera, Controls) systems, and level objectives; estimated task durations, allocated resources, and balanced workloads. Collaborated with Epic’s toolset including Verse scripting, modular asset workflows, and live testing to deliver a polished, bug-free product within tight production timelines.
Game Designer at Fairside Stories Interactive
December 31, 2023 - September 14, 2025
Created game prototypes and beta versions, setting a clear vision for iterative testing and development; designed mock screens and storyboards to communicate concepts to stakeholders effectively; worked closely with psychologists and educators to implement behavior models like positive reinforcement, repetition, and reflection into the game design; developed UI/UX flows tailored for children and young learners, prioritizing accessibility, simplicity, and motivational feedback systems; owned the design and iteration of Live Ops features including time-limited events, progression-based challenges, and seasonal content updates to maintain long-term player engagement; integrated animations, VFX, and sound design to enhance UI interactions and game feel; developed UI style guides & design systems to maintain consistency across platforms.
Game Designer at Disney Byjus - The Learning App
December 31, 2021 - September 14, 2025
Conceptualized and implemented gameplay ideas to enhance children’s learning experiences; developed game layouts and templates to align with educational objectives; partnered with cross-functional teams to improve game design and engagement strategies; designed gameplay mechanics to blend education and entertainment seamlessly; supported senior designers in developing reward systems and progress tracking tools to encourage consistent learning behaviours; assisted in creating wireframes and flowcharts for educational game prototypes, focusing on clarity and intuitive navigation.
Senior Level Designer at Visceral.io
March 1, 2025 - September 14, 2025
Designed engaging levels with balanced exploration, combat, and challenge escalation for smooth player progression. Created immersive environments with intuitive layouts, visual cues, and dynamic interactions to enhance player guidance. Developed progression systems that introduce mechanics gradually, ensuring sustained player engagement through meaningful incentives. Conducted extensive playtests, analyzing feedback to refine mechanics, improve readability, and optimize difficulty curves. Collaborated with programmers, artists, and designers to seamlessly integrate mechanics, ensuring polished, optimized, and vision-aligned levels.
Senior Game Designer at Game Design Plus
December 1, 2024 - September 14, 2025
Led the game design team in developing innovative gameplay mechanics, ensuring engaging and balanced experiences. Defined the overall game vision, collaborating with art, programming, and production teams to align design goals with business objectives. Created and maintained comprehensive Game Design Documents (GDDs) and feature specifications, ensuring clear communication across departments. Directed end-to-end production pipelines for multiple gaming projects across mobile, AAA, and live ops. Managed task assignments, design pipelines, and milestone planning to keep the project on schedule and within scope. Oversaw game economy and monetization strategies, optimizing progression balance while maintaining player engagement. Defined and documented gameplay loops, 3C (Character, Camera, Controls) systems, and level objectives, maintaining balance between accessibility and challenge. Estimating task durations, allocating resources, and balancing workloads. Collaborated with Epic’s tool
Game Designer at BigFatPhoenix / Fairside Stories Interactive
January 1, 2023 - September 14, 2025
Created game prototypes and beta versions, setting a clear vision for iterative testing and development. Designed mock screens and storyboards to communicate concepts to stakeholders effectively. Worked closely with psychologists and educators to implement behavior models like positive reinforcement, repetition, and reflection into the game design. Developed UI/UX flows tailored for children and young learners, prioritizing accessibility, simplicity, and motivational feedback systems. Owned the design and iteration of Live Ops features including time-limited events, progression-based challenges, and seasonal content updates to maintain long-term player engagement. Detailed UX testing and refinements enhanced player success rates. Integrated animations, VFX, and sound design to enhance UI interactions and game feel. Developed UI style guides & design systems to maintain consistency across platforms.
Game Designer at Disney Byju's - The Learning App
January 1, 2021 - September 14, 2025
Conceptualized and implemented gameplay ideas to enhance children's learning experiences. Developed game layouts and templates to align with educational objectives. Partnered with cross-functional teams to improve game design and engagement strategies. Designed gameplay mechanics to blend education and entertainment seamlessly. Supported senior designers in developing reward systems and progress tracking tools. Assisted in creating wireframes and flowcharts for educational game prototypes focusing on clarity and intuitive navigation.
Senior Level Designer at Visceral.io
March 31, 2025 - September 14, 2025
Designed engaging levels with balanced exploration, combat, and escalation to support smooth player progression. Created immersive environments with intuitive layouts, visual cues, and dynamic interactions to guide players. Developed progression systems that introduce mechanics gradually, ensuring sustained engagement through meaningful incentives. Conducted extensive playtests and analyzed feedback to refine mechanics, readability, and difficulty curves. Collaborated with programmers, artists, and designers to integrate mechanics and ensure polished, optimized, and vision-aligned levels.
Senior Game Designer at Game Design Plus
December 31, 2024 - September 14, 2025
Led the design team in developing innovative gameplay mechanics for titles across mobile, AAA, and live ops. Defined the overall game vision and aligned design goals with art, programming, and production. Created and maintained comprehensive Game Design Documents (GDDs) and feature specifications, ensuring clear communication across departments. Directed end-to-end production pipelines, task assignments, milestone planning, and KPI-driven live ops. Oversaw game economy and monetization strategies, balancing progression while maintaining engagement. Collaborated with Epic’s toolset, Verse scripting, modular asset workflows, and live testing to deliver a polished product on tight timelines.
Game Designer at Fairside Stories Interactive
December 31, 2023 - September 14, 2025
Created game prototypes and beta versions, setting a clear vision for iterative testing and development. Designed mock screens and storyboards to communicate concepts to stakeholders. Worked with psychologists and educators to implement behavior models like positive reinforcement, repetition, and reflection. Developed UI/UX flows tailored for children and young learners, focusing on accessibility and engaging feedback. Owned Live Ops features including time-limited events, progression-based challenges, and seasonal content. Integrated animations, VFX, and sound design to enhance UI interactions and game feel; developed UI style guides and design systems.
Game Designer at Disney Byjus - The Learning App
December 31, 2021 - September 14, 2025
Conceptualized and implemented gameplay ideas to enhance children’s learning experiences. Developed game layouts and templates aligned with educational objectives. Partnered with cross-functional teams to improve game design and engagement strategies; designed gameplay mechanics to blend education and entertainment. Supported senior designers with reward systems and progress tracking tools; assisted in creating wireframes and flowcharts for prototypes focusing on clarity and intuitive navigation.
Senior Level Designer at Visceral.io
March 1, 2025 - September 14, 2025
Designed engaging levels with balanced exploration, combat, and challenge escalation for smooth player progression. Created immersive environments with intuitive layouts, visual cues, and dynamic interactions to enhance player guidance. Developed progression systems that introduce mechanics gradually, ensuring sustained player engagement through meaningful incentives. Conducted extensive playtests, analyzing feedback to refine mechanics, readability, and optimize difficulty curves. Collaborated with programmers, artists, and designers to seamlessly integrate mechanics, ensuring polished, optimized, and vision-aligned levels.
Senior Game Designer at Game Design Plus / Fortnite Games
December 1, 2024 - September 14, 2025
Led the game design team in developing innovative gameplay mechanics, ensuring engaging and balanced experiences. Defined the overall game vision, collaborating with art, programming, and production teams to align design goals with business objectives. Created and maintained comprehensive Game Design Documents (GDDs) and feature specifications, ensuring clear communication across departments. Directed end-to-end production pipelines for multiple gaming projects across mobile, AAA, and live ops. Managed task assignments, design pipelines, and milestone planning to keep the project on schedule and within scope. Oversaw game economy and monetization strategies, optimizing progression balance while maintaining player engagement. Defined and documented gameplay loops, 3C (Character, Camera, Controls) systems, and level objectives, maintaining balance between accessibility and challenge. Estimating task durations, allocating resources, and balancing workloads. Collaborated with Epic’s tool
Game Designer at Fairside Stories Interactive (BigFatPhoenix)
January 1, 2023 - September 14, 2025
Created game prototypes and beta versions, setting a clear vision for iterative testing and development. Designed mock screens and storyboards to communicate concepts to stakeholders effectively. Worked closely with psychologists and educators to implement behavior models like positive reinforcement, repetition, and reflection into the game design. Developed UI/UX flows tailored for children and young learners, prioritizing accessibility, simplicity, and motivational feedback systems. Owned the design and iteration of Live Ops features including time-limited events, progression-based challenges, and seasonal content updates to maintain long-term player engagement. Detailed UX testing and refinements enhanced player success rates by over 100%. Integrated animations, VFX, and sound design to enhance UI interactions and game feel. Developed UI style guides & design systems to maintain consistency across platforms.
Game Designer at Disney Byju's - The Learning App
January 1, 2021 - September 14, 2025
Conceptualized and implemented gameplay ideas to enhance children's learning experiences. Developed game layouts and templates to align with educational objectives. Partnered with cross-functional teams to improve game design and engagement strategies. Designed gameplay mechanics to blend education and entertainment seamlessly. Supported senior designers in developing reward systems and progress tracking tools to encourage consistent learning behaviours. Assisted in creating wireframes and flowcharts for educational game prototypes, focusing on clarity and intuitive navigation.
Game Designer at Disney Byju's - The Learning App
January 1, 2021 - September 22, 2025
Conceptualized and implemented gameplay ideas to enhance children’s learning experiences; developed game layouts and templates; partnered with cross-functional teams to improve game design and engagement strategies; designed gameplay mechanics to blend education and entertainment; supported senior designers in reward systems and progress tracking tools; assisted in creating wireframes and flowcharts for educational prototypes.
Game Designer at Fairside Stories Interactive
January 1, 2023 - September 22, 2025
Created game prototypes and beta versions, setting a clear vision for iterative testing; designed mock screens and storyboards; collaborated with psychologists and educators to incorporate behaviour models; owned Live Ops features including time-limited events and seasonal content; developed UI style guides and design systems; coordinated asset delivery and production pipelines.
Senior Game Designer at Game Design Plus
December 1, 2024 - September 22, 2025
Led the game design team in developing innovative gameplay mechanics; defined the overall game vision; created and maintained GDDs; designed cross-platform UI frameworks; implemented progression dashboards and achievement tracking; directed end-to-end production pipelines; oversaw game economy and monetization strategies; defined 3C (Character, Camera, Controls) systems; managed task durations and resource allocations.
Senior Level Designer at Visceral.io
March 1, 2025 - September 22, 2025
Designed engaging levels with balanced exploration, combat, and progression escalation; created immersive environments with intuitive layouts, visual cues, and dynamic interactions; developed progression systems that introduce mechanics gradually with meaningful incentives; designed adaptive UI flows informed by telemetry and player behavior metrics; developed HUD layouts and feedback loops balancing real-time information density with visual clarity; conducted extensive playtests to refine mechanics, readability, and difficulty curves.
Senior Level Designer at Visceral.io
March 1, 2025 - September 22, 2025
Designed engaging levels with balanced exploration, combat, and challenge escalation; created immersive environments with intuitive layouts and dynamic interactions; developed progression systems that gradually introduced mechanics for sustained engagement; designed adaptive UI flows and data-driven UI layouts informed by telemetry to improve onboarding and retention; developed HUDs with clear feedback, conducted playtests, and collaborated with cross-functional teams to deliver polished, vision-aligned levels.
Senior Game Designer at Fortnite Games
December 1, 2024 - September 22, 2025
Led design teams to develop innovative gameplay mechanics; defined game vision and aligned design goals with business objectives; created and maintained GDDs; designed cross-platform UI frameworks for PC/console; implemented progression dashboards and achievement systems; directed end-to-end production pipelines across mobile, AAA, and live ops; managed economies and monetization while balancing accessibility and challenge; documented gameplay loops and 3C systems, and estimated task durations with resource planning.
Game Designer at Fairside Stories Interactive (BigFatPhoenix)
December 31, 2023 - September 22, 2025
Created game prototypes and beta versions with a clear iterative testing plan; designed UI/UX flows for children and young learners prioritizing accessibility and motivational feedback; owned Live Ops features including time-limited events and seasonal content; integrated animations, VFX, and sound to enhance UI interactions; developed design systems and style guides for cross-platform consistency; led KPI-driven live content delivery and post-launch optimization.
Game Designer at Disney Byjus - The Learning App
December 31, 2021 - September 22, 2025
Conceptualized and implemented gameplay ideas to enhance children's learning experiences; developed game layouts and templates aligned with educational objectives; partnered with cross-functional teams to improve engagement; designed mechanics integrating education and entertainment; supported reward systems and progress tracking; created wireframes and flowcharts for prototypes to ensure clarity and intuitive navigation.
Senior Level Designer at Visceral.io
March 1, 2025 - September 22, 2025
Designed engaging levels with balanced exploration, combat, and progression escalation; created immersive environments with intuitive layouts and dynamic interactions; developed progression systems that introduce mechanics gradually; designed adaptive UI flows and data-driven UI paths informed by telemetry to improve onboarding and retention; developed HUDs and feedback loops for clarity; conducted extensive playtests and collaborated with cross-functional teams to deliver polished, vision-aligned levels.
Senior Game Designer at Game Design Plus
December 1, 2024 - September 22, 2025
Led the game design team in developing innovative gameplay mechanics for Fortnite Games; defined the overall game vision, created comprehensive GDDs, and aligned design goals with business objectives; designed cross-platform UI frameworks; implemented progression dashboards and achievement tracking; directed end-to-end production pipelines; managed tasks, milestones, and live ops planning; oversaw game economy and monetization strategies; defined gameplay loops and core systems; estimated task durations and allocated resources.
Game Designer at Fairside Stories Interactive
January 1, 2023 - September 22, 2025
Created game prototypes and beta versions with a clear vision for iterative testing; developed UI/UX flows for children and young learners with accessibility in mind; owned Live Ops features including timed events, progression challenges, and seasonal content; integrated animations, VFX, and sound design to enhance UI interactions; produced UI style guides and design systems; managed asset delivery pipelines and cross-disciplinary collaboration; conducted UX testing to improve onboarding and retention.
Game Designer at Disney Byjus - The Learning App
January 1, 2021 - September 22, 2025
Conceptualized and implemented gameplay ideas to enhance children’s learning experiences; designed game layouts and templates aligned with educational objectives; collaborated with cross-functional teams to improve game design and engagement strategies; designed gameplay mechanics blending education and entertainment; supported senior designers with reward systems and progress tracking; created wireframes and flowcharts for educational prototypes.
Senior Level Designer at Visceral.io
March 1, 2025 - September 22, 2025
Designed engaging levels with balanced exploration, combat, and challenge escalation for smooth player progression. Created immersive environments with intuitive layouts, visual cues, and dynamic interactions to guide players. Developed progression systems that introduce mechanics gradually, ensuring sustained engagement through meaningful incentives. Designed adaptive UI flows that adjust to combat, exploration, and menus, informed by telemetry to improve onboarding and retention. Created HUD layouts and feedback loops that balance real-time information with clarity. Conducted extensive playtests and collaborated with programmers, artists, and designers to deliver polished, vision-aligned levels.
Senior Game Designer at Fortnite Games
December 1, 2024 - September 22, 2025
Led the game design team in developing innovative gameplay mechanics for multiple projects across mobile, AAA, and live ops. Defined the overall game vision, aligned goals with art, programming, and production, and maintained comprehensive Game Design Documents (GDDs) and feature specs. Designed cross-platform UI frameworks for PC and console, implemented progression dashboards and achievement tracking, and managed end-to-end production pipelines with milestone planning. Oversaw game economy and monetization strategies while balancing accessibility and challenge. Defined gameplay loops and core systems (Character, Camera, Controls) and collaborated with cross-disciplinary teams to ensure polished, scalable experiences. Estimated task durations, allocated resources, and balanced workloads.
Game Designer at Fairside Stories Interactive
January 1, 2023 - September 22, 2025
Created game prototypes and beta versions, setting a clear vision for iterative testing and development. Designed mock screens and storyboards to communicate concepts to stakeholders. Worked with psychologists and educators to implement behavior models like positive reinforcement, repetition, and reflection. Developed UI/UX flows tailored for children and young learners, prioritizing accessibility, simplicity, and motivational feedback systems. Owned Live Ops features including time-limited events, progression-based challenges, and seasonal content updates to maintain long-term player engagement. Detailed UX testing and refinements enhanced player success rates. Integrated animations, VFX, and sound design to enhance UI interactions and game feel. Developed UI style guides and design systems.
Game Designer at Disney Byjus - The Learning App
January 1, 2021 - September 22, 2025
Conceptualized and implemented gameplay ideas to enhance children’s learning experiences. Developed game layouts and templates to align with educational objectives. Partnered with cross-functional teams to improve game design and engagement strategies. Designed gameplay mechanics to blend education and entertainment seamlessly. Supported senior designers in developing reward systems and progress tracking tools and assisted in creating wireframes and flowcharts for educational prototypes.
Senior Level Designer at Visceral.io
March 1, 2025 - September 22, 2025
Designed engaging levels with balanced exploration, combat, and challenge escalation for smooth player progression. Created immersive environments with intuitive layouts and dynamic interactions to guide players. Developed progression systems and UI flows that adapt to gameplay context. Conducted extensive playtests to refine mechanics, balance difficulty, and ensure accessibility. Collaborated with programmers, artists, and designers to integrate mechanics into polished, vision-aligned levels.
Senior Game Designer at Game Design Plus
December 1, 2024 - September 22, 2025
Led the design team in developing innovative gameplay mechanics and balancing experiences. Defined the game vision and created/maintained GDDs and feature specs. Designed cross‑platform UI frameworks for PC and console, implemented progression dashboards and achievement tracking interfaces. Directed end-to-end production pipelines for multiple projects; oversaw economies and monetization strategies; documented 3C (Character, Camera, Controls) systems; estimated task durations and allocated resources; collaborated across departments to align with business objectives.
Game Designer at Fairside Stories Interactive
January 1, 2023 - September 22, 2025
Created game prototypes and beta versions, setting a clear vision for iterative testing and development. Designed UI/UX flows tailored for children and young learners, prioritizing accessibility and motivational feedback. Owned Live Ops features including time-limited events, progression-based challenges, and seasonal content updates. Integrated animations, VFX, and sound design to enhance UI interactions and game feel; developed UI style guides and design systems for cross-platform consistency.
Game Designer at Disney Byju's - The Learning App
January 1, 2021 - September 22, 2025
Conceptualized and implemented gameplay ideas to enhance children’s learning experiences. Developed game layouts and templates aligned with educational objectives. Partnered with cross-functional teams to improve game design and engagement strategies; designed gameplay mechanics to blend education and entertainment; supported senior designers in reward systems and progress tracking; assisted in creating wireframes and flowcharts for educational prototypes.
Senior Level Designer at Visceral.io
March 1, 2025 - September 22, 2025
Designed engaging levels with balanced exploration, combat, and progression escalation; created immersive environments with intuitive layouts and dynamic interactions; developed progression systems that introduce mechanics gradually; crafted adaptive UI systems and data-driven flows; developed HUD layouts and feedback loops; conducted playtests and collaborated with programmers, artists, and designers to ensure polished, vision-aligned levels.
Senior Game Designer at Game Design Plus
December 1, 2024 - September 22, 2025
Led the game design team for Fortnite Games, defined the overall game vision, and maintained comprehensive GDDs and feature specifications; designed cross‑platform UI frameworks; implemented progression dashboards and achievement tracking; directed end-to-end production pipelines across mobile, AAA, and live ops; oversaw game economy and monetization strategies and defined core gameplay loops (3C: Character, Camera, Controls).
Game Designer at Fairside Stories Interactive
January 1, 2023 - September 22, 2025
Created game prototypes and beta versions with a clear vision for iterative testing; developed UI/UX flows for children and young learners with accessibility and motivational feedback; owned Live Ops features including time-limited events and seasonal content; integrated animations, VFX, and sound to enhance UI interactions and game feel; developed UI style guides and production pipelines; conducted UX testing to improve onboarding and retention.
Game Designer at Disney Byjus - The Learning App
January 1, 2021 - September 22, 2025
Conceptualized gameplay ideas to enhance children’s learning experiences; developed game layouts and templates aligned with educational objectives; partnered with cross-functional teams to improve design and engagement strategies; designed gameplay mechanics blending education and entertainment; supported senior designers with reward systems and progress tracking; assisted in creating wireframes and flowcharts for educational prototypes.
Senior Game Designer
March 1, 2025 - March 1, 2025
Designed engaging levels with balanced exploration, combat, and progression escalation; created immersive environments and intuitive layouts; developed progression systems to gradually introduce mechanics and sustain engagement; collaborated with programmers, artists, and designers to integrate mechanics and ensure polished levels; designed adaptive UI systems and data-driven flows to improve onboarding and retention; developed HUDs and feedback loops for clarity in real-time gameplay; conducted extensive playtests to refine mechanics and optimize difficulty curves.
Senior Game Designer at Game Design Plus
December 1, 2024 - December 1, 2024
Led the game design team in developing innovative gameplay mechanics and economy; defined overall game vision and collaborated with art, programming, and production teams; created and maintained comprehensive Game Design Documents (GDDs) and feature specifications; defined gameplay loops, 3C (Character, Camera, Controls) systems, and level objectives; worked with Epic tooling (Verse scripting, modular asset workflows, live testing) to deliver a polished product within tight production timelines; designed cross-platform UI frameworks for PC and console and developed user flows, wireframes, and prototypes; implemented progression dashboards and achievement tracking interfaces to motivate players.
Game Designer at Fairside Stories Interactive
August 1, 2023 - August 1, 2023
Created game prototypes and beta versions, setting a clear vision for iterative testing; designed mock screens and storyboards for stakeholder communication; worked with psychologists and educators to implement behavior models (positive reinforcement, repetition, reflection); developed 2D character animation and particle effects; developed UI/UX flows tailored for children with accessibility and motivational feedback; owned Live Ops features including time-limited events, progression-based challenges, and seasonal content updates; conducted UX testing to improve onboarding success and retention; integrated animations, VFX, and sound design to enhance UI interactions.
Game Designer at Disney Byju's - The Learning App
May 1, 2021 - May 1, 2021
Conceptualized and implemented gameplay ideas to enhance children's learning experiences; developed game layouts and templates aligned with educational objectives; partnered with cross-functional teams to improve game design and engagement strategies; designed gameplay mechanics to blend education and entertainment; supported senior designers in developing reward systems and progress tracking tools; assisted in creating wireframes and flowcharts for educational game prototypes focusing on clarity and intuitive navigation.
Senior Game Designer
March 31, 2025 - March 31, 2025
Designed engaging levels with balanced exploration, combat, and challenge escalation for smooth player progression. Created immersive environments with intuitive layouts, visual cues, and dynamic interactions to enhance player guidance. Developed progression systems that introduce mechanics gradually, ensuring sustained player engagement through meaningful incentives. Collaborated with programmers, artists, and designers to seamlessly integrate mechanics, ensuring polished, optimized, and vision-aligned levels. Designed adaptive UI systems that dynamically adjusted to gameplay contexts (combat, exploration, menus), reducing friction and keeping players immersed. Created data-driven UI flows informed by telemetry and player behavior metrics, improving onboarding completion rates and long-term retention. Developed HUD layouts and feedback loops that balanced real-time information density with visual clarity, ensuring competitive gameplay accessibility. Conducted extensive playtests, anal
Senior Game Designer at Game Design Plus
December 31, 2024 - December 31, 2024
Led the game design team in developing innovative gameplay mechanics and game economy, ensuring engaging and balanced experiences. Defined the overall game vision, collaborating with art, programming, and production teams to align design goals with business objectives. Created and maintained comprehensive Game Design Documents (GDDs) and feature specifications, ensuring clear communication across departments. Defined and documented gameplay loops, 3C (Character, Camera, Controls) systems, and level objectives, maintaining balance between accessibility and challenge. Collaborated with Epic’s toolset including Verse scripting, modular asset workflows, and live testing to deliver a polished, bug-free product within tight production timelines. Designed cross-platform UI frameworks for PC and console builds, ensuring consistent interactions while adapting to controller/keyboard inputs. Designed and optimized user flows, wireframes, and interactive prototypes to enhance player engagement a
Game Designer at Fairside Stories Interactive
August 31, 2023 - August 31, 2023
Created game prototypes and beta versions, setting a clear vision for iterative testing and development. Designed mock screens and storyboards to communicate concepts to stakeholders effectively. Worked closely with psychologists and educators to implement behavior models like positive reinforcement, repetition, and reflection into the game design. Worked on 2D character animation & particle effect. Developed UI/UX flows tailored for children and young learners, prioritizing accessibility, simplicity, and motivational feedback systems. Owned the design and iteration of Live Ops features including time-limited events, progression-based challenges, and seasonal content updates to maintain long-term player engagement. Detailed UX testing and refinements enhanced player success rates by over 100%. Integrated animations, VFX, and sound design to enhance UI interactions and game feel. Developed UI style guides & design systems to maintain consistency across platforms.
Game Designer at Disney Byju's - The Learning App
May 31, 2021 - May 31, 2021
Conceptualized and implemented gameplay ideas to enhance children’s learning experiences. Developed game layouts and templates to align with educational objectives. Partnered with cross-functional teams to improve game design and engagement strategies. Designed gameplay mechanics to blend education and entertainment seamlessly. Supported senior designers in developing reward systems and progress tracking tools to encourage consistent learning behaviours. Assisted in creating wireframes and flowcharts for educational game prototypes, focusing on clarity and intuitive navigation.
Senior Game Designer at Fortnite Games
September 1, 2023 - December 1, 2024
Led the game design team in developing innovative gameplay mechanics and a balanced game economy to deliver engaging experiences. Defined the overall game vision and collaborated with art, programming, and production teams to align design goals with business objectives. Created and maintained GDDs and feature specifications. Documented gameplay loops, 3C (Character, Camera, Controls) systems and level objectives to balance accessibility and challenge. Worked with Epic’s toolset (Verse scripting, asset workflows, live testing) to deliver a polished product within tight production timelines. Designed cross-platform UI frameworks for PC and console, and crafted wireframes and interactive prototypes to enhance engagement. Established progression dashboards and achievement tracking interfaces that motivated players.
Game Designer at Fairside Stories Interactive (BigFatPhoenix)
May 1, 2021 - August 1, 2023
Created game prototypes and beta versions, setting a clear vision for iterative testing and development. Designed mock screens and storyboards to communicate concepts to stakeholders. Worked with psychologists and educators to implement behavior models like positive reinforcement, repetition, and reflection. Worked on 2D character animation & Particle Effects. Developed UI/UX flows tailored for children and young learners, prioritizing accessibility, simplicity, and motivational feedback systems. Owned the design and iteration of Live Ops features including time-limited events, progression-based challenges, and seasonal content updates to maintain long-term player engagement. Detailed UX testing and refinements enhanced player success rates. Integrated animations, VFX, and sound design to enhance UI interactions and game feel. Developed UI style guides & design systems to maintain consistency across platforms.
Game Designer at Disney BYJU’S - The Learning App
October 1, 2018 - May 1, 2021
Conceptualized and implemented gameplay ideas to enhance children’s learning experiences. Developed game layouts and templates to align with educational objectives. Partnered with cross-functional teams to improve game design and engagement strategies. Designed gameplay mechanics to blend education and entertainment seamlessly. Supported senior designers in developing reward systems and progress tracking tools to encourage consistent learning behaviors. Assisted in creating wireframes and flowcharts for educational game prototypes, focusing on clarity and intuitive navigation.
Senior Game Designer at Launched Games
January 1, 2025 - March 1, 2025
Designed levels with balanced exploration, combat and escalation for smooth progression; crafted immersive environments with intuitive layouts; built progression systems that incentivize ongoing engagement; collaborated with cross-disciplinary teams to ensure polished, optimized, and vision-aligned levels; developed adaptive UI systems and data-driven UI flows to boost onboarding and retention; created clear HUDs and feedback loops for accessible, competitive gameplay; conducted playtests to refine mechanics and tune difficulty.
Senior Game Designer at Game Design Plus
September 1, 2023 - December 1, 2024
Led a design team to develop innovative gameplay mechanics and a balanced economy; defined the game vision and maintained detailed GDDs; documented gameplay loops and 3C (Character, Camera, Controls) systems; collaborated with toolchains and live testing to deliver a polished product within tight timelines; designed cross‑platform UI frameworks and interactive prototypes to enhance engagement and accessibility; implemented progression dashboards and achievement tracking to motivate players.
Game Designer at Fairside Stories Interactive
May 1, 2021 - August 1, 2023
Created prototypes and beta builds with a clear vision for iterative testing; designed mock screens and storyboards for stakeholder buy-in; collaborated with educational designers to integrate behavior models; contributed 2D character animation and particle effects; developed accessible UI/UX flows for children, including live ops for time-limited events and seasonal content; conducted UX testing to improve onboarding and engagement; integrated animations, VFX, and sound to enhance UI feedback; established UI design systems for consistency across platforms.
Senior Game Designer at Harmony: Heroes of Elephantia
January 1, 2025 - March 1, 2025
Designed engaging levels with balanced exploration, combat and escalation for smooth player progression; created immersive environments with intuitive layouts and dynamic interactions; developed progression systems with gradual mechanic introduction and meaningful incentives; collaborated with programmers, artists and designers to integrate mechanics into polished, optimized levels; designed adaptive UI systems; created data-driven UI flows informed by telemetry to improve onboarding and long-term retention; developed HUD layouts and feedback loops for clear, accessible real-time information; conducted extensive playtests to refine mechanics and adjust difficulty curves.
Game Designer at BigFatPhoenix
May 1, 2021 - August 31, 2023
Created game prototypes and beta versions, setting a clear vision for iterative testing and development. Designed mock screens and storyboards to communicate concepts to stakeholders effectively. Worked closely with psychologists and educators to implement behavior models like positive reinforcement, repetition, and reflection into the game design. Worked on 2D character animation & Particle Effects. Developed UI/UX flows tailored for children and young learners, prioritizing accessibility, simplicity, and motivational feedback systems. Owned the design and iteration of Live Ops features including time-limited events, progression-based challenges, and seasonal content updates to maintain long-term player engagement. Detailed UX testing and refinements enhanced player success rates by over 100%. Integrated animations, VFX, and sound design to enhance UI interactions and game feel. Developed UI style guides & design systems to maintain consistency across platforms.
Senior Game Designer at Visceral.io
January 1, 2025 - March 31, 2025
Designed engaging levels with balanced exploration, combat and challenge escalation for smooth player progression. Created immersive environments with intuitive layouts, visual cues and dynamic interactions to enhance player guidance. Developed progression systems that introduce mechanics gradually, ensuring sustained player engagement through meaningful incentives. Collaborated with programmers, artists and designers to seamlessly integrate mechanics, ensuring polished, optimized and vision-aligned levels. Designed adaptive UI systems that adjust dynamically to gameplay contexts (combat, exploration, menus), reducing friction and keeping players immersed. Created data-driven UI flows informed by telemetry and player behavior metrics, improving onboarding completion rates and long-term retention. Developed HUD layouts and feedback loops that balanced real-time information density with visual clarity, ensuring competitive gameplay accessibility. Conducted extensive playtests, analyzing

Education

Bachelor of Science (B. Sc) in Computer Science at Dr. Ambedkar University, India
January 1, 2015 - January 1, 2017
PG Diploma Course in Game Art & Design at ICAT Art & Media College, India
January 1, 2017 - January 1, 2018
Bachelor of Science (B. Sc) in Computer Science at Dr. Ambedkar University, India
January 1, 2015 - January 1, 2017
PG Diploma Course in Game Art & Design at ICAT Art & Media College, India
January 1, 2017 - January 1, 2018
Bachelor of Science (B. Sc) in Computer Science at Dr. Ambedkar University, India
January 1, 2015 - December 31, 2017
PG Diploma Course in Game Art & Design at ICAT Art & Media College, India
January 1, 2017 - December 31, 2018
Bachelor of Science (B. Sc) in Computer Science at Dr. Ambedkar University, India
January 1, 2015 - January 1, 2017
PG Diploma Course in Game Art & Design at ICAT Art & Media College, India
January 1, 2017 - January 1, 2018
Bachelor of Science (B. Sc) in Computer Science at Dr. Ambedkar University, India
January 1, 2015 - January 1, 2017
PG Diploma Course in Game Art & Design at ICAT Art & Media College, India
January 1, 2017 - January 1, 2018
Bachelor of Science (B. Sc) in Computer Science at Dr. Ambedkar University, India
January 1, 2015 - December 31, 2017
PG Diploma Course in Game Art & Design at ICAT Art & Media College, India
January 1, 2017 - December 31, 2018
Bachelor of Science (B. Sc) in Computer Science at Dr. Ambedkar University
January 1, 2015 - January 1, 2017
PG Diploma Course in Game Art & Design at ICAT Art & Media College
January 1, 2017 - January 1, 2018
B. Sc at Dr. Ambedkar University, India
January 1, 2015 - January 1, 2017
PG Diploma Course in Game Art & Design at ICAT Art & Media College, India
January 1, 2017 - January 1, 2018
Bachelor of Science (B.Sc) in Computer Science at Dr. Ambedkar University, India
January 1, 2015 - January 1, 2017
PG Diploma Course in Game Art & Design at ICAT Art & Media College, India
January 1, 2017 - January 1, 2018
Bachelor of Science (B. Sc) in Computer Science at Dr. Ambedkar University, India
January 1, 2015 - January 1, 2017
PG Diploma Course in Game Art & Design at ICAT Art & Media College, India
January 1, 2017 - January 1, 2018
Bachelor of Science (B. Sc) in Computer Science at Dr. Ambedkar University, India
January 1, 2015 - January 1, 2017
PG Diploma Course in Game Art & Design at ICAT Art & Media College, India
January 1, 2017 - January 1, 2018
Bachelor of Science (B. Sc) in Computer Science at Dr. Ambedkar University, India
January 1, 2015 - December 31, 2017
PG Diploma Course in Game Art & Design at ICAT Art & Media College, India
January 1, 2017 - December 31, 2018
Bachelor of Science (B. Sc) in Computer Science at Dr. Ambedkar University, India
January 1, 2015 - December 31, 2017
PG Diploma Course in Game Art & Design at ICAT Art & Media College, India
January 1, 2017 - December 31, 2018
Bachelor of Science (B. Sc) in Computer Science at Dr. Ambedkar University, India
January 1, 2015 - January 1, 2017
PG Diploma Course in Game Art & Design at ICAT Art & Media College, India
January 1, 2017 - January 1, 2018
Bachelor of Science (B. Sc) in Computer Science at Dr. Ambedkar University, India
January 1, 2015 - December 31, 2017
PG Diploma Course in Game Art & Design at ICAT Art & Media College, India
January 1, 2017 - December 31, 2018
Bachelor of Science (B. Sc) in Computer Science at Dr. Ambedkar University, India
January 1, 2015 - January 1, 2017
PG Diploma Course in Game Art & Design at ICAT Art & Media College, India
January 1, 2017 - January 1, 2018
Bachelor of Science (B. Sc) in Computer Science at Dr. Ambedkar University, India
January 1, 2015 - January 1, 2017
PG Diploma Course in Game Art & Design at ICAT Art & Media College, India
January 1, 2017 - January 1, 2018
Bachelor of Science (B. Sc) in Computer Science at Dr. Ambedkar University, India
January 1, 2015 - January 1, 2017
PG Diploma Course in Game Art & Design at ICAT Art & Media College, India
January 1, 2017 - January 1, 2018
Bachelor of Science (B. Sc) in Computer Science at Dr. Ambedkar University, India
January 1, 2015 - December 31, 2017
PG Diploma Course in Game Art & Design at ICAT Art & Media College, India
January 1, 2017 - December 31, 2018
Bachelor of Science (B. Sc) in Computer Science at Dr. Ambedkar University, India
January 1, 2015 - December 31, 2017
PG Diploma Course in Game Art & Design at ICAT Art & Media College, India
January 1, 2017 - December 31, 2018

Qualifications

Bachelor of Science (B. Sc) in Computer Science
January 1, 2015 - December 31, 2017
PG Diploma Course in Game Art & Design
January 1, 2017 - December 31, 2018
Bachelor of Science (B. Sc) in Computer Science
January 1, 2015 - January 1, 2017
PG Diploma Course in Game Art & Design
January 1, 2017 - January 1, 2018

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment, Professional Services