Hi, I’m Antony Castro, a game developer and software engineer with hands-on experience in Visual Studio (C++ & C#), Unreal Engine, and MATLAB.
I enjoy building efficient, innovative solutions and collaborating with teams using Jira, Figma, GitHub, and MAMP to support development processes. I’m eager to contribute and learn technical expertise and problem-solving skills to a dynamic engineering team.
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A first-person shooter prototype built in Unreal Engine.
Includes C++ and Blueprint-driven mechanics for shooting, movement, and combat
Early step into developing responsive FPS systems with Unreal Engine tools
GitHub link: https://www.twine.net/signin
A C++ implementation of the classic cellular automaton simulation.
Explores data structures, simulation loops, and algorithm optimization
Showcases clean code structure and visualization of emergent behavior
GitHub link: https://www.twine.net/signin
A stealth-action C++ project built around tactical decision-making and AI mechanics.
Focused on player stealth, AI responses, and level flow
Demonstrates object-oriented programming and system design in C++
GitHub link: https://www.twine.net/signin
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