Hi, I'm Antony Castro, a game developer and software engineer with hands-on experience in Visual Studio (C++ & C#), Unreal Engine, and MATLAB. I enjoy building efficient, innovative solutions and collaborating with teams using Jira, Figma, GitHub, and MAMP to support development processes. I'm eager to contribute and learn technical expertise and problem-solving skills to a dynamic engineering team.

Antony Castro

Hi, I'm Antony Castro, a game developer and software engineer with hands-on experience in Visual Studio (C++ & C#), Unreal Engine, and MATLAB. I enjoy building efficient, innovative solutions and collaborating with teams using Jira, Figma, GitHub, and MAMP to support development processes. I'm eager to contribute and learn technical expertise and problem-solving skills to a dynamic engineering team.

Available to hire

Hi, I’m Antony Castro, a game developer and software engineer with hands-on experience in Visual Studio (C++ & C#), Unreal Engine, and MATLAB.

I enjoy building efficient, innovative solutions and collaborating with teams using Jira, Figma, GitHub, and MAMP to support development processes. I’m eager to contribute and learn technical expertise and problem-solving skills to a dynamic engineering team.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Student Worker at Full Sail University - FL
June 1, 2023 - Present
Created projects using Visual Studio, Vulkan, Entt, and Gateware (C++). Built and refined game mechanics in Unreal Engine, devising game format with 4 designers. Managed team collaboration through GitHub, Jira, and Figma. Expanded technical expertise in MATLAB, Wireshark, and MAMP.
Student Worker at Full Sail University, FL
June 1, 2023 - Present
Created projects using Visual Studio, Vulkan, Entt, and Gateware (C++). Built and refined game mechanics in Unreal Engine, devising game format with 4 designers. Managed team collaboration through GitHub, Jira, and Figma. Expanded technical expertise in MATLAB, Wireshark, and MAMP.
Lead Programmer (Operation Nightfall) at Operation Nightfall (Self-Directed Project)
July 1, 2025 - October 3, 2025
Simulated third-person shooter with limited ammo and health. Led 80% of the game's player, player HUD, level design, and AI perception; designed prototypes from scratch including Unreal Engine blueprints; added three AI spawners to increase level difficulty; collaborated with four designers.
Lead Programmer / UI Programmer / Animations Programmer at FPS Prototype (Self-Directed Project)
April 1, 2025 - October 3, 2025
Simulated FPS prototype with AI agents and pickups; constructed Player, UI, AI agents, and pickups using Unreal Engine and Visual Studio (C++); applied feedback to AI mechanics to improve player experience by 90%.
Student Worker at Full Sail University
June 1, 2023 - Present
Created projects using Visual Studio, Vulkan, Entt, and Gateware (C++). Built and refined game mechanics in Unreal Engine, devising game format with 4 designers. Managed team collaboration through GitHub, Jira, and Figma. Expanded technical expertise in MATLAB, Wireshark, and MAMP.

Education

Bachelor of Science in Game Development (B.S.) at Full Sail University, Winter Park FL
January 11, 2030 - October 1, 2025
Bachelor of Science in Bio-Medicine (B.S.) at La Universidad Del Zulia, Maracaibo, Venezuela
January 11, 2030 - November 1, 2016
Bachelor of Science in Game Development (B.S.) at Full Sail University, Winter Park FL
January 11, 2030 - October 1, 2025
Bachelor of Science in Bio-Medicine (B.S.) at La Universidad Del Zulia, Maracaibo, Venezuela
January 11, 2030 - November 1, 2016
Bachelor of Science in Game Development (B.S.) at Full Sail University
January 11, 2030 - October 1, 2025
Bachelor of Science in Bio-Medicine (B.S.) at La Universidad Del Zulia, Maracaibo, Venezuela
January 11, 2030 - November 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment
    paper Conway’s Game of Life

    A C++ implementation of the classic cellular automaton simulation.

    Explores data structures, simulation loops, and algorithm optimization
    Showcases clean code structure and visualization of emergent behavior

    GitHub link: https://www.twine.net/signin