I am a 3D Game Artist with 3.5 years of combined professional and freelance experience in creating game-ready assets for real-time environments. My expertise lies in modeling, animation-ready character's low-poly and detailed low-poly of props using Maya and Blender, with advanced proficiency in UV mapping through both native tools and Rizom UV. My asset pipeline includes high-to-low poly baking in Substance Painter and Marmoset Toolbag, followed by PBR texturing in Substance Painter. I have hands-on experience in integrating assets into Unreal Engine, ensuring both visual fidelity and performance optimization. I also specialize in trim sheet workflows for modular and scalable environment assets, balancing artistic quality with technical efficiency across all stages of production.

Anubhav Sharma

I am a 3D Game Artist with 3.5 years of combined professional and freelance experience in creating game-ready assets for real-time environments. My expertise lies in modeling, animation-ready character's low-poly and detailed low-poly of props using Maya and Blender, with advanced proficiency in UV mapping through both native tools and Rizom UV. My asset pipeline includes high-to-low poly baking in Substance Painter and Marmoset Toolbag, followed by PBR texturing in Substance Painter. I have hands-on experience in integrating assets into Unreal Engine, ensuring both visual fidelity and performance optimization. I also specialize in trim sheet workflows for modular and scalable environment assets, balancing artistic quality with technical efficiency across all stages of production.

Available to hire

I am a 3D Game Artist with 3.5 years of combined professional and freelance experience in creating game-ready assets for real-time environments. My expertise lies in modeling, animation-ready character’s low-poly and detailed low-poly of props using Maya and Blender, with advanced proficiency in UV mapping through both native tools and Rizom UV.

My asset pipeline includes high-to-low poly baking in Substance Painter and Marmoset Toolbag, followed by PBR texturing in Substance Painter. I have hands-on experience in integrating assets into Unreal Engine, ensuring both visual fidelity and performance optimization. I also specialize in trim sheet workflows for modular and scalable environment assets, balancing artistic quality with technical efficiency across all stages of production.

See more

Work Experience

3D Game Artist at Falconz Eye Studio
October 1, 2024 - January 1, 2025
Created high-quality game-ready characters, props, and environment assets. Optimized UV mapping workflows using native tools and Rizom UV. Executed high-to-low baking workflows in Substance Painter and Marmoset Toolbag. Developed PBR textures ensuring visual fidelity and consistency. Integrated assets into Unreal Engine, maintaining performance standards. Applied trim sheet workflows for scalable and modular environments.
Freelance 3D Artist
January 1, 2022 - January 1, 2024
Delivered high-quality freelance projects for indie developers and personal clients. Specialized in character and prop creation optimized for real-time rendering. Collaborated remotely with clients to meet deadlines and technical requirements. Applied PBR workflows and asset optimization techniques.

Education

Add your educational history here.

Qualifications

Self-taught 3D Artist – Specialized in Game Art and PBR Workflow
January 11, 2030 - December 7, 2025

Industry Experience

Gaming, Media & Entertainment