Available to hire
Hi, I’m Ardalan Jannati, a 3D visualizer and artist with over 8 years of experience specializing in 3D modeling, texturing, and motion design, and architectural visualize. Collaborating closely with artists, designers, and architects, I ensure every project reflects the intended aesthetic and functional goals.
I enjoy mentoring students and working on diverse projects ranging from architectural walkthroughs to furniture modeling and environmental design. My passion lies in applying realistic materials and lighting techniques to deliver photorealistic yet stylized outputs that meet client needs and push creative boundaries.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Work Experience
3D visualizer at Rez 3D
January 31, 2025 - May 31, 2025Visualized interior and exterior projects using 3D modeling and rendering techniques to develop realistic architectural visualizations.
TA-Instructor at In Focus Film School
October 1, 2024 - PresentMentored students in 3D modeling, texturing, and environment design, providing guidance and support to build their skills effectively.
3D Artist at Article
September 30, 2024 - July 9, 2025Performed 3D modeling and texturing for furniture, including detailed work and 3D scanning of objects to support product visualization.
3D Generalist at Artstation (Self-employed)
November 1, 2023 - PresentProduced low-poly and high-poly 3D models for VFX and game design industries, created UV mapping using UDIMS technique, and developed PBR materials using Adobe Substance Designer and Painter.
3D VISUALIZER (Consultant) at Performance dynamic constructor
August 31, 2023 - July 9, 2025Created photorealistic renders for architectural projects by converting 2D AutoCAD files to 3D models, and designed realistic landscapes integrating exterior design in real-world positions.
3D Generalist at Edge
October 31, 2022 - July 9, 2025Created and built computer-generated 3D models for story elements including environments, weapons, and characters. Interpreted 2D assets into optimized 3D low-poly models and created high-poly assets for texturing. Developed stylized textures for props and characters.
3D Generalist at Polygon
April 30, 2021 - July 9, 2025Generated exterior building models for block outs used in environments, developed block out sets for interiors and exteriors, textured stylized props and characters, prepared low and high assets to optimize game environments, and concentrated on UV mapping and PBR textures.
3D Generalist at 3D vertex
December 31, 2017 - July 9, 2025Developed 3D models for multiple productions of varying difficulty, created UV mapping for optimized texturing and texture baking, generated textures, and produced stylized characters and props for animations.
Instructor -TA at Infocus Film School
January 1, 2024 - PresentMentored and assisted students in 3D modeling and texturing; guided students to present models and textures smoothly in their demo reels; instructed students on creating optimized environments in Unreal Engine; mentored students in developing clean, optimized topology for VFX and game production.
3D Generalist at Self-employed (ArtStation)
January 1, 2023 - PresentProduced low-poly and high-poly 3D models for VFX and game design; created UDIM UV layouts for efficient texturing; developed PBR materials using Substance Designer and Substance Painter; modeled detailed assets including cars, war ships, and airplanes for VFX production.
3D Modeler at Edge
January 1, 2021 - December 31, 2022Created high-quality 3D hard surface models for production; developed props to support VFX workflow; interpreted 2D hard surface assets into optimized low-poly models for in-engine use and produced high-poly versions for texturing; prepared PBR textures for characters, props and environments for game engine.
3D Modeler at Polygon
January 1, 2018 - December 31, 2021Generated building assets for blockouts and integrated them into environment layouts; set up block-out structure for interior and exterior environments; created environmental sets and structural elements to support level design; produced LODs of background assets for efficient use in Unreal Engine environments; specialized in developing UV layouts and creating high-quality PBR textures.
3D Generalist at 3D Vertex
December 31, 2014 - December 30, 2017Developed 3D models for a variety of productions, ranging from simple to moderately complex assets; created efficient UV layouts to optimize the texturing and baking process; produced high-quality textures and implemented solutions to improve optimization; collaborated with the Design team to transform greybox layouts into finalized game-ready art.
Education
Qualifications
Autodesk 3D Studio Max
January 1, 2008 - December 31, 2009Vray Master Class
January 1, 2013 - December 31, 2014Autodesk 3D Studio Max, Vray Master Class
January 11, 2030 - January 6, 2026Autodesk 3D Studio Max, Vray Master Class
January 11, 2030 - January 6, 2026Industry Experience
Real Estate & Construction, Gaming, Media & Entertainment, Education, Professional Services, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Hire a 3D Visualizer
We have the best 3d visualizer experts on Twine. Hire a 3d visualizer in Coquitlam today.