Hi, I’m a composer and 3D artist working with orchestral soundtrack music, cinematic audio, and Unreal Engine environments. I create original music for films, trailers, games, and other media projects, focusing on orchestral, atmospheric, and cinematic styles. My work includes composition, orchestration, music production, and sound design. I aim to deliver music that supports the story, mood, and pacing of a project without unnecessary complexity. Alongside music, I create 3D scenes and cinematic visuals in Unreal Engine. My experience includes environment creation, lighting, rendering, animation, and visual storytelling for short films, trailers, and digital media. I enjoy working on projects that combine sound and visuals, helping clients develop a consistent atmosphere across both. Whether the task is creating an orchestral score, building a cinematic environment, or contributing to a larger production pipeline, I focus on clear communication, reliability, and practical results. Interested in creative collaborations and freelance opportunities.

Artem Beliakov

Hi, I’m a composer and 3D artist working with orchestral soundtrack music, cinematic audio, and Unreal Engine environments. I create original music for films, trailers, games, and other media projects, focusing on orchestral, atmospheric, and cinematic styles. My work includes composition, orchestration, music production, and sound design. I aim to deliver music that supports the story, mood, and pacing of a project without unnecessary complexity. Alongside music, I create 3D scenes and cinematic visuals in Unreal Engine. My experience includes environment creation, lighting, rendering, animation, and visual storytelling for short films, trailers, and digital media. I enjoy working on projects that combine sound and visuals, helping clients develop a consistent atmosphere across both. Whether the task is creating an orchestral score, building a cinematic environment, or contributing to a larger production pipeline, I focus on clear communication, reliability, and practical results. Interested in creative collaborations and freelance opportunities.

Available to hire

Hi, I’m a composer and 3D artist working with orchestral soundtrack music, cinematic audio, and Unreal Engine environments.

I create original music for films, trailers, games, and other media projects, focusing on orchestral, atmospheric, and cinematic styles. My work includes composition, orchestration, music production, and sound design. I aim to deliver music that supports the story, mood, and pacing of a project without unnecessary complexity.

Alongside music, I create 3D scenes and cinematic visuals in Unreal Engine. My experience includes environment creation, lighting, rendering, animation, and visual storytelling for short films, trailers, and digital media.

I enjoy working on projects that combine sound and visuals, helping clients develop a consistent atmosphere across both. Whether the task is creating an orchestral score, building a cinematic environment, or contributing to a larger production pipeline, I focus on clear communication, reliability, and practical results.

Interested in creative collaborations and freelance opportunities.

See more

Language

English
Fluent
Ukrainian
Fluent

Work Experience

Freelance Digital Artist & Composer at Ukraine
January 1, 2018 - Present
Conceptualize, design and deliver full-scale CGI projects combining visuals, original music and sound design for clients across digital media, games, commercials and short films.
Co-Founder & Director of 3D Motion Design at Augle, Inc.
January 1, 2022 - January 1, 2025
Co-founded a startup focused on experiential 3D motion design and visual content for digital marketing campaigns; oversaw creative direction for major campaigns (e.g., Augle × Nike Air Max 90), led a small team of 3D artists, animators and compositors; established workflows, supervised quality-control, and liaised with clients and stakeholders.

Education

Master of Finance and Marketing at ZIEIT
September 1, 2010 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Professional Services
    Zombie Survival | An Unreal Engine Animated Short
    SYNOPSIS Zombie Survival is an animated project created in the Unreal Engine, presented in a post-apocalyptic, dystopian style. The main foundations on which the project was built include the client’s script, stylistic criteria, the appearance of the characters, and the overall look of the environment. In addition to CGI, the project also features sound design, an original soundtrack composed of three distinct pieces, and voice-over. However, there is little dialogue in the project, so the main focus was placed on animation, soundtrack, and sound effects. The project features three main survivor characters. Each character was created separately, with their own clothing, hairstyle, gear, and animations. The main location of the short film is a gas station — the base environment initially created. Other locations were built around this central gas station area. Various cinematic references were used in the project, particularly in the composition and color grading. One of the most notable references was Blade Runner 2049, chosen for its post-apocalyptic/dystopian tone and color palette. The soundtrack was composed using different modal structures: E Phrygian Dominant for the opening section, D Phrygian Dominant for the action scenes, and C Harmonic Minor for the closing part, giving it a more gothic tone. The sound effect sequence includes actions of the main characters, zombie sounds, environmental noises, and ambience. Character creation was done in Character Creator, animation in iClone, assembly and rendering of locations, characters, animations, and environments in Unreal Engine, editing, effects, and color grading in DaVinci Resolve, and the sound design and soundtrack production in Cubase. CLIENT Quazi Mojo. CREDIT Script, Character & 3D Model Design Descriptions, Environment & Location Design Descriptions, Style Direction, Soundtrack Concept: Quazi Mojo. Character Assembly, 3D Model Assembly, Animation, Environment Design, Lighting, Rendering, Editing, Color Grading, Soundtrack Composition, Sound Design, Mixing & Mastering: Artem Beliakov. TOOLS Unreal Engine 5, Davinci Resolve, Character Creator, Iclone, Quixel Megascans, KitBash3D, Cubase.
    AUGLE | THE COURSE
    SYNOPSIS "The Course" is a concise guide to recent creative endeavors. It is not a single-themed conceptual work but rather a montage of several pieces seamlessly woven into one. The essence of "The Course" lies in illuminating the significance of labor and learning, in the potential for realizing ideas and aspirations, thanks to the modern tools and software at our disposal. CREDIT Team: Augle. Director: Cory Kelly. Design, Animation, Sound Design: Artem Beliakov. Music: Oldways - Cursed Violin. TOOLS Unreal Engine 5, Cinema 4D, After Effects, Quixel Megascans, KitBash3D.
    AUGLE x NIKE AIR MAX 90​​​​​​​
    SYNOPSIS 3D motion project - Augle x Nike Air Max 90. CREDIT Team: Augle. Creative Director: Cory Kelly. Design, animation, sound design: Artem Beliakov. Music: Big Time ft. Mr. Chantilly & Avila - St. Society. TOOLS Unreal Engine 5, Quixel Megascans, KitBash3D, Cinema 4D, After Effects.
    Unreal Engine 5 I Buffalo Sneakers
    SYNOPSIS Unreal Engine 5 personal sneaker animation project. CREDIT Design, animation, sound design by Artem Beliakov. Music by Daylight - RYYZN. (Creative Commons - Attribution 3.0 Unported - CC BY 3.0). https://soundcloud.com/ryyzn TOOLS Unreal Engine 5, Quixel Megascans, Cinema 4D, After Effects.
    Along The Silent Path 2 — Cinematic Orchestral Album
    Album Overview Along The Silent Path 2 is an orchestral music album in the detective and adventure genres. The music is intended to fit, or could potentially fit, various films, animated films, television series, and documentary works where music of older eras and detective-style adventures is needed. The compositions were inspired by the works of composers such as Hans Zimmer, John Williams, Jerry Goldsmith, and Danny Elfman. Inspiration also comes from stories about Sherlock Holmes, tales of pirates from past centuries, the illustrated stories of Hergé about Tintin, and the atmosphere of the Caribbean islands and Easter Island with its famous stone statues. The album contains ten tracks of different types and orchestration, yet they share a single thread—connecting elements that allow the album to function as a unified and cohesive whole. What about the album cover? The cover serves as a visual element that helps recreate the atmosphere of the album’s universe. It features imagery reminiscent of Caribbean islands, an old ship sailing its course, a hero standing on a cliff who resembles a protagonist from classic detective adventures, and a statue in the style of the stone figures of Easter Island. The style and sound of the album combine something of the character of older musical compositions from past eras with a modern approach. Credits Composer, Mixing & Mastering – Artem Beliakov 🔹 Album Title: Along The Silent Path 2 🔹 Genres: Orchestral, Cinematic, Soundtrack 🔹 Mood: Mysterious, Adventurous 📩 For Licensing & Inquiries: https://www.twine.net/signin
    ALONG THE SILENT PATH 2 - Talking to Someone | Cinematic Orchestral Music
    Album Overview Along The Silent Path 2 is an orchestral music album in the detective and adventure genres. The music is intended to fit, or could potentially fit, various films, animated films, television series, and documentary works where music of older eras and detective-style adventures is needed. The compositions were inspired by the works of composers such as Hans Zimmer, John Williams, Jerry Goldsmith, and Danny Elfman. Inspiration also comes from stories about Sherlock Holmes, tales of pirates from past centuries, the illustrated stories of Hergé about Tintin, and the atmosphere of the Caribbean islands and Easter Island with its famous stone statues. The album contains ten tracks of different types and orchestration, yet they share a single thread—connecting elements that allow the album to function as a unified and cohesive whole. What about the album cover? The cover serves as a visual element that helps recreate the atmosphere of the album’s universe. It features imagery reminiscent of Caribbean islands, an old ship sailing its course, a hero standing on a cliff who resembles a protagonist from classic detective adventures, and a statue in the style of the stone figures of Easter Island. The style and sound of the album combine something of the character of older musical compositions from past eras with a modern approach. Credits Composer, Mixing & Mastering – Artem Beliakov 🔹 Album Title: Along The Silent Path 2 🔹 Genres: Orchestral, Cinematic, Soundtrack 🔹 Mood: Mysterious, Adventurous 📩 For Licensing & Inquiries: https://www.twine.net/signin
    ALONG THE SILENT PATH 2 - Under the Grass | Cinematic Orchestral Music
    Album Overview Along The Silent Path 2 is an orchestral music album in the detective and adventure genres. The music is intended to fit, or could potentially fit, various films, animated films, television series, and documentary works where music of older eras and detective-style adventures is needed. The compositions were inspired by the works of composers such as Hans Zimmer, John Williams, Jerry Goldsmith, and Danny Elfman. Inspiration also comes from stories about Sherlock Holmes, tales of pirates from past centuries, the illustrated stories of Hergé about Tintin, and the atmosphere of the Caribbean islands and Easter Island with its famous stone statues. The album contains ten tracks of different types and orchestration, yet they share a single thread—connecting elements that allow the album to function as a unified and cohesive whole. What about the album cover? The cover serves as a visual element that helps recreate the atmosphere of the album’s universe. It features imagery reminiscent of Caribbean islands, an old ship sailing its course, a hero standing on a cliff who resembles a protagonist from classic detective adventures, and a statue in the style of the stone figures of Easter Island. The style and sound of the album combine something of the character of older musical compositions from past eras with a modern approach. Credits Composer, Mixing & Mastering – Artem Beliakov 🔹 Album Title: Along The Silent Path 2 🔹 Genres: Orchestral, Cinematic, Soundtrack 🔹 Mood: Mysterious, Adventurous 📩 For Licensing & Inquiries: https://www.twine.net/signin
    ALONG THE SILENT PATH 2 - Road to the North | Cinematic Orchestral Music
    Album Overview Along The Silent Path 2 is an orchestral music album in the detective and adventure genres. The music is intended to fit, or could potentially fit, various films, animated films, television series, and documentary works where music of older eras and detective-style adventures is needed. The compositions were inspired by the works of composers such as Hans Zimmer, John Williams, Jerry Goldsmith, and Danny Elfman. Inspiration also comes from stories about Sherlock Holmes, tales of pirates from past centuries, the illustrated stories of Hergé about Tintin, and the atmosphere of the Caribbean islands and Easter Island with its famous stone statues. The album contains ten tracks of different types and orchestration, yet they share a single thread—connecting elements that allow the album to function as a unified and cohesive whole. What about the album cover? The cover serves as a visual element that helps recreate the atmosphere of the album’s universe. It features imagery reminiscent of Caribbean islands, an old ship sailing its course, a hero standing on a cliff who resembles a protagonist from classic detective adventures, and a statue in the style of the stone figures of Easter Island. The style and sound of the album combine something of the character of older musical compositions from past eras with a modern approach. Credits Composer, Mixing & Mastering – Artem Beliakov 🔹 Album Title: Along The Silent Path 2 🔹 Genres: Orchestral, Cinematic, Soundtrack 🔹 Mood: Mysterious, Adventurous 📩 For Licensing & Inquiries: https://www.twine.net/signin
    [FREE] SCH Type Beat - "Ground Ain’t Safe Beat" | Epic Violins 2026
    🎧 Purchase / Download (Instant Delivery): https://airbit.com/share/beliakovworks/ground-aint-safe 📩 Contact: EMAIL: https://www.twine.net/signin IG: https://instagram.com/beliakovworks/ — "Ground Ain’t Safe" - Epic Dark / Drill] BPM: (142) Key: (D♯ min / E♭ min) ✔ Trackouts (Stems) Available ✔ Instant Delivery ✔ Free for Non-Profit (Credit Required)
    [FREE] Headie One Type Beat - "Cloud Steps" | Dark UK Drill 2026
    🎧 Purchase / Download (Instant Delivery): https://airbit.com/share/beliakovworks/cloud-steps 📩 Contact: EMAIL: https://www.twine.net/signin IG: https://instagram.com/beliakovworks/ — "Cloud Steps" - Dark / Hip-Hop] BPM: (143) Key: (C♯ min / D♭ min) ✔ Trackouts (Stems) Available ✔ Instant Delivery ✔ Free for Non-Profit (Credit Required)
    Lovecraft's Vermont Letter | Halloween Edition​​​​​​​
    SYNOPSIS "Lovecraft's Vermont Letter" is a short documentary narrative animation utilizing computer graphics. The editing incorporates live footage to enhance the storytelling and diversify the documentary genre experience. The project is specifically themed around Halloween, and it begins by incorporating the first four lines of H.P. Lovecraft's "Hallowe'en in a Suburb," written in March 1926. Regarding "Lovecraft's Vermont Letter," it delves into a factual aspect of the renowned author's life: a letter he sent in 1929 to a recipient named Woodburn Harris from the state of Vermont. Remarkably, this letter spanned 70 pages and was a response to a prior letter sent to H.P. Lovecraft, covering a wide range of topics. As for the production of this animated documentary, it commenced with the writing of the text and subsequent script development. Using the Character Creator 4 program, a character was constructed, animations were prepared, and the character was animated using Iclone. Then exported to Unreal Engine 5, where scenes were assembled, animations were fine-tuned, and rendering was set up. Subsequently, the footage was edited using After Effects, resulting in the completion of the work for viewing. CREDIT Script, animation, rendering, editing, sound design: Artem Beliakov. TOOLS Unreal Engine 5, Cinema 4D, After Effects, Character Creator 4, Iclone 8, Quixel Megascans, KitBash3D.
    CTHULHU CULT | CGI Unreal Engine Short Film
    SYNOPSIS "CTHULHU CULT" is an attempt to bring to life the narrative through the dialogues of the main characters. Despite the plethora of remarkable CGI short films from renowned studios, there are relatively few works in the market that have been adapted from the works of the writer H.P. Lovecraft. Crafting characters, writing dialogues, and guiding the narrative through animation are truly challenging tasks. Yet, it is incredibly captivating and engrossing. Credit must be given to the workflow and a kind of learning experience. Having delved into "The Call of Cthulhu," listening to the audio version, making notes, with each iteration of the work, new "cyclopean blocks" emerge. These blocks bear hitherto unseen inscribed hieroglyphs, introducing entirely new meanings and details to the work that were previously undiscovered. CREDIT Script, animation, sound design, color correction: Artem Beliakov. Music: Seventh Seal by Kevin MacLeod Free download: https://www.twine.net/signin Licensed under CC BY 4.0: https://www.twine.net/signin Dark Secrets (DECISION) by Sascha Ende Free download: https://www.twine.net/signin Licensed under CC BY 4.0: https://www.twine.net/signin TOOLS Unreal Engine 5, After Effects, Character Creator 4, Iclone 8, Quixel Megascans, KitBash3D.