I am a 3D Animator and Technical Artist with over 10 years of experience in the gaming and visualization industry, specializing in Unreal Engine, MotionBuilder, Maya, Cinema 4D, and Houdini. My expertise spans motion capture, key-frame animation, rigging, procedural systems, and cinematic sequences, delivering high-quality content for AAA, AR, and independent projects. I have worked with studios such as DXC Technology, Luxoft, and Live Animations, creating animations for characters, creatures, and immersive scenes while optimizing assets for real-time performance. In addition to production, I have mentored and taught animation students, reflecting my collaborative mindset and commitment to raising quality standards. Passionate about storytelling, gameplay-driven animation, and innovation, I thrive in cross-disciplinary teams where art and technology meet.

Artur Rozghon

I am a 3D Animator and Technical Artist with over 10 years of experience in the gaming and visualization industry, specializing in Unreal Engine, MotionBuilder, Maya, Cinema 4D, and Houdini. My expertise spans motion capture, key-frame animation, rigging, procedural systems, and cinematic sequences, delivering high-quality content for AAA, AR, and independent projects. I have worked with studios such as DXC Technology, Luxoft, and Live Animations, creating animations for characters, creatures, and immersive scenes while optimizing assets for real-time performance. In addition to production, I have mentored and taught animation students, reflecting my collaborative mindset and commitment to raising quality standards. Passionate about storytelling, gameplay-driven animation, and innovation, I thrive in cross-disciplinary teams where art and technology meet.

Available to hire

I am a 3D Animator and Technical Artist with over 10 years of experience in the gaming and visualization industry, specializing in Unreal Engine, MotionBuilder, Maya, Cinema 4D, and Houdini. My expertise spans motion capture, key-frame animation, rigging, procedural systems, and cinematic sequences, delivering high-quality content for AAA, AR, and independent projects. I have worked with studios such as DXC Technology, Luxoft, and Live Animations, creating animations for characters, creatures, and immersive scenes while optimizing assets for real-time performance. In addition to production, I have mentored and taught animation students, reflecting my collaborative mindset and commitment to raising quality standards. Passionate about storytelling, gameplay-driven animation, and innovation, I thrive in cross-disciplinary teams where art and technology meet.

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Language

Ukrainian
Fluent
English
Advanced
Polish
Beginner

Work Experience

Technical Artist at DXC
August 1, 2017 - September 15, 2025
Preparation of scene assets using PCG and Geometry Script in Unreal Engine 5; creation of character controllers and animations in UE5; preparation of NDA training demo scenes; asset QA and testing; visualization and optimization workflows for Unreal Engine 5; setup of scene rigs and animation pipelines.
Mentor / Teacher at Skvot
October 1, 2023 - September 15, 2025
Check homework in Maxon Cinema 4D; help students fix issues; teach Cinema 4D and Maya; mentor students in 3D art topics.
3D Artist / Animator (Augmented Reality) at Live Animation
November 1, 2014 - July 30, 2017
Created 3D models (low, mid, high poly), texturing, rigging and animation; produced motion capture driven scenes; prepared assets for Unreal Engine 5; set up character rigs and control rigs; created poly meshes, morphs and animation sequences; collaborated on game scenes and visuals.

Education

Master's in Information Security Management at State University of Information and Communications Technologies
January 1, 2007 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services