I am a 3D Animator and Technical Artist with over 10 years of experience in the gaming and visualization industry, specializing in Unreal Engine, MotionBuilder, Maya, Cinema 4D, and Houdini. My expertise spans motion capture, key-frame animation, rigging, procedural systems, and cinematic sequences, delivering high-quality content for AAA, AR, and independent projects. I have worked with studios such as DXC Technology, Luxoft, and Live Animations, creating animations for characters, creatures, and immersive scenes while optimizing assets for real-time performance. In addition to production, I have mentored and taught animation students, reflecting my collaborative mindset and commitment to raising quality standards. Passionate about storytelling, gameplay-driven animation, and innovation, I thrive in cross-disciplinary teams where art and technology meet.
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