Multiplayer Game Programmer specializing in networked gameplay systems and scalable architecture.
With 5+ years of hands-on experience in Unreal Engine, I focus on building authoritative multiplayer systems, replication logic, RPC workflows, and synchronized gameplay mechanics. I enjoy solving complex networking challenges and designing systems that are stable, optimized, and competitive-ready.
My expertise includes:
• Unreal Engine Multiplayer (Replication, RPCs, Authority Model)
• Gameplay Systems & Combat Mechanics
• AI Behavior Systems
• Performance Optimization
• Clean and Scalable Architecture
I’m self-motivated, adaptable, and comfortable working both independently and within teams. I constantly explore new technologies and believe versatility is essential in the evolving tech landscape.
I value honesty, discipline, and continuous improvement in both development and life.
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