I’m a proficient 3D environment and prop artist with strong skills in Blender, 3Ds Max, CAD, and Substance tooling. I specialize in hard-surface modeling, modular environment creation, and texture work for real-time pipelines, delivering game-ready assets and visually cohesive worlds. I love collaborating with leads, art directors, and technical artists to push the boundaries of efficiency and aesthetics in production. From concept to implementation, I enjoy researching scalable workflows, integrating assets into Unreal Engine 5, and optimizing kitbash pipelines. I’m committed to visual consistency, performance, and continuous learning across the toolchain, always aiming to elevate the quality and reliability of asset production in game and simulation contexts.

Asep Saepudin

I’m a proficient 3D environment and prop artist with strong skills in Blender, 3Ds Max, CAD, and Substance tooling. I specialize in hard-surface modeling, modular environment creation, and texture work for real-time pipelines, delivering game-ready assets and visually cohesive worlds. I love collaborating with leads, art directors, and technical artists to push the boundaries of efficiency and aesthetics in production. From concept to implementation, I enjoy researching scalable workflows, integrating assets into Unreal Engine 5, and optimizing kitbash pipelines. I’m committed to visual consistency, performance, and continuous learning across the toolchain, always aiming to elevate the quality and reliability of asset production in game and simulation contexts.

Available to hire

I’m a proficient 3D environment and prop artist with strong skills in Blender, 3Ds Max, CAD, and Substance tooling. I specialize in hard-surface modeling, modular environment creation, and texture work for real-time pipelines, delivering game-ready assets and visually cohesive worlds. I love collaborating with leads, art directors, and technical artists to push the boundaries of efficiency and aesthetics in production.

From concept to implementation, I enjoy researching scalable workflows, integrating assets into Unreal Engine 5, and optimizing kitbash pipelines. I’m committed to visual consistency, performance, and continuous learning across the toolchain, always aiming to elevate the quality and reliability of asset production in game and simulation contexts.

See more

Language

English
Advanced
Indonesian
Fluent

Work Experience

3D Environment & Prop Artist at Brandoville Studios
September 1, 2024 - September 2, 2025
Created high-quality 3D modular environment and prop assets for Ubisoft's Assassin's Creed Shadows, contributing as part of an external servicing team. Designed and optimized modular environment and prop assets for SEGA's "Footy" (Football Manager) game to ensure seamless in-game performance. Developed modular 3D environment assets for original IP games with full integration into Unreal Engine 5. Conducted in-depth research and development to enhance scalability and performance of kitbashing and modular workflows in environment production. Collaborated closely with lead artists, level artists, and technical artists to maintain visual consistency and technical efficiency. Ensured assets met industry standards focused on optimization, texel density, and draw call efficiency.
3D Hard Surface Modeler at PT. Luxury Mahatunggal Indonesia
September 1, 2022 - September 2, 2025
Collaborated with Subject Matter Experts to accurately model aircraft and engine components based on technical specifications. Led the 3D modeling hard surface division by creating workflows and ensuring project consistency across the team. Created 3D hard surface models of helicopters and engines for simulation and training applications, including models of BELL 412 EP, BELL 412 EP I, BELL 412 EP X, EC120 B Colibri, and Turboshaft Engine ARRIUS 1. Developed mechanical animations of aircraft systems and engine operations with SME guidance. Served as an instructor for simulation applications, training users on aircraft, avionics, and engine simulation software focusing on application usage. Ensured all 3D assets met simulation and real-time rendering requirements for use in game-engine-based training tools.
3D Environment & Prop Artist at BrandoVille Studios
September 1, 2024 - September 8, 2025
Created high-quality modular environment assets for real-time pipelines, led asset creation and optimization efforts, and collaborated with lead artists and technical artists to maintain visual consistency and technical efficiency. Implemented asset pipelines and contributed to shading, UVs, and texture workflow for game-ready assets in Unreal Engine 5.
3D Hard Surface Artist at BrandoVille Studios
September 1, 2022 - September 8, 2025
Collaborated with SMEs to accurately model aircraft and engine components, led the hard surface division, created workflows, and ensured project consistency across the team. Produced mechanical animations and asset sets for simulation/training contexts and supported texture and lighting pipelines.

Education

High School at Telkom Bandung
January 1, 2013 - January 1, 2016
at Telkom Bandung
January 1, 2013 - January 1, 2016
at Telkom Bandung
January 1, 2013 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Transportation & Logistics, Education, Manufacturing, Software & Internet, Media & Entertainment, Professional Services