I’m a versatile software and game developer with over 4 years of industry experience, focusing on interactive systems, UI/UX design, and end-to-end integration from backend to frontend using C# and Python. I specialise in building scalable games and apps with Unity and Firebase, and I thrive when collaborating within teams to ship polished, user-focused products. I also explore live-ops architectures and AR features to push the boundaries of interactive media.
I’m passionate about applying engineering principles to solve complex problems across games, apps, and interactive experiences. I thrive in cross-functional environments and love turning creative ideas into robust, maintainable systems, from internal tools to consumer-facing experiences such as AR lenses and branded game content.
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Raccoon Remedies began as a collaborative project with Lunch Ghost Studios, with the goal of developing a polished mobile puzzle game using scalable, modular systems. Beyond creating an engaging gameplay experience, the project serves as a technical sandbox to explore performance-conscious mobile development, data-driven design, and custom tooling within Unity. It also provides an opportunity to refine team workflows, analytics integration, and live content delivery using Firebase. The ambition was to bring Raccoon Remedies to a wide audience while also using it as a case study in sustainable indie development practices. Raccoon Remedies launched on the App Store and Google Play Store on July 11th 2025.
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