I am a visual artist and writer whose portfolio blends universally appealing design for childrenโ€™s media with socially conscious projects that aim to spread awareness and evoke empathy. I pride myself on versatility, delivering both highly detailed digital paintings and polished, flatter graphics to match the directorโ€™s vision, timelines, and production needs. To see more of my portfolio, with additional creator's notes (in case you're curious to get a glimpse into my brain ๐Ÿง), feel free to visit my ArtStation! _Website not available. Sign in: https://www.twine.net/signup_โ€ฆ

Asia Grodecka

PRO
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I am a visual artist and writer whose portfolio blends universally appealing design for childrenโ€™s media with socially conscious projects that aim to spread awareness and evoke empathy. I pride myself on versatility, delivering both highly detailed digital paintings and polished, flatter graphics to match the directorโ€™s vision, timelines, and production needs. To see more of my portfolio, with additional creator's notes (in case you're curious to get a glimpse into my brain ๐Ÿง), feel free to visit my ArtStation! _Website not available. Sign in: https://www.twine.net/signup_โ€ฆ

Available to hire

I am a visual artist and writer whose portfolio blends universally appealing design for childrenโ€™s media with socially conscious projects that aim to spread awareness and evoke empathy.

I pride myself on versatility, delivering both highly detailed digital paintings and polished, flatter graphics to match the directorโ€™s vision, timelines, and production needs.

To see more of my portfolio, with additional creatorโ€™s notes (in case youโ€™re curious to get a glimpse into my brain ๐Ÿง), feel free to visit my ArtStation!
Website not available. Sign in: https://www.twine.net/signup

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Language

English
Fluent
Polish
Fluent

Work Experience

Concept Artist / Character Designer / Background Designer / Storyboard Artist / Screenwriter at Arts University Bournemouth
March 13, 2023 - May 28, 2023
Produced a 2D-animated student film pitch titled "Czerwona Iskierka: Red Little Spark" - later presented in front of the student audience at Arts University Bournemouth (in September 2023). "Red Little Spark" was a daring, political project, the development process of which I had independently carried from the first concept sketches to the final COMPLETED ANIMATIC.
Concept Artist / Background Designer (Environment Artist) / 2D Layout Artist at Arts Univeristy Bournemouth
September 25, 2023 - May 18, 2025
Worked as part of the production team on the student film "Meet Me in the Woods" (directed by Katie Rosenberg). I was involved in the development of the project's production bible (pre-production stage), and later delivered multiple final, polished layouts (production stage).
Concept Artist / Character Designer / Illustrator / 2D Animator / Game Designer / Writer at Goldsmiths University of London
April 28, 2025 - August 31, 2025
Developed a demo for a short, experimental video game titled "The Diary of a Caterpillar Enthusiast" for my final Masterโ€™s degree project (finished and available online since February, 2026). As "The Diary's" solo creator, I was fully responsible for delivering its visual assets (still 2D images and 2D animations) as well as its complete narrative and flavour text. AI tools were used to structure the game's code base.

Education

MA in Games and Playful Design at Goldsmiths, University of London
September 23, 2024 - October 20, 2025
Grade: Merit
BA (Hons) Animation Production at Arts University Bournemouth
September 20, 2021 - June 17, 2024
Grade: First Class Honours

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Media & Entertainment, Software & Internet, Gaming
    uniE608 Game Promo - The Diary of a Caterpillar Enthusiast (2026)
    ๐‘Šโ„Ž๐‘œโ€™๐‘  ๐‘ก๐‘œ ๐‘ ๐‘Ž๐‘ฆ ๐‘Ž ๐‘ ๐‘ค๐‘’๐‘’๐‘ก, ๐‘š๐‘Ž๐‘Ÿ๐‘ โ„Ž๐‘š๐‘Ž๐‘™๐‘™๐‘œ๐‘ค-๐‘“๐‘Ž๐‘๐‘’๐‘‘ ๐‘๐‘Ž๐‘ก ๐‘คโ„Ž๐‘œ ๐‘ ๐‘๐‘’๐‘›๐‘‘๐‘  ๐‘กโ„Ž๐‘’ ๐‘๐‘’๐‘ก๐‘ก๐‘’๐‘Ÿ ๐‘๐‘Ž๐‘Ÿ๐‘ก๐‘  ๐‘œ๐‘“ โ„Ž๐‘’๐‘Ÿ ๐‘‘๐‘Ž๐‘ฆ ๐‘–๐‘› โ„Ž๐‘’๐‘Ÿ ๐‘“๐‘™๐‘œ๐‘ค๐‘’๐‘Ÿ ๐‘”๐‘Ž๐‘Ÿ๐‘‘๐‘’๐‘› ๐‘๐‘Ž๐‘›๐‘›๐‘œ๐‘ก ๐‘๐‘’๐‘๐‘œ๐‘š๐‘’ ๐‘Ž ๐‘ ๐‘ก๐‘’๐‘™๐‘™๐‘Ž๐‘Ÿ ๐‘›๐‘œ๐‘ฃ๐‘’๐‘™๐‘–๐‘ ๐‘ก? ๐ด ๐‘๐‘Ÿ๐‘–๐‘ก๐‘–๐‘๐‘Ž๐‘™๐‘™๐‘ฆ-๐‘Ž๐‘๐‘๐‘™๐‘Ž๐‘–๐‘š๐‘’๐‘‘ ๐‘ ๐‘ก๐‘œ๐‘Ÿ๐‘ฆ๐‘ก๐‘’๐‘™๐‘™๐‘’๐‘Ÿ ๐‘ค๐‘’๐‘Ž๐‘Ÿ๐‘–๐‘›๐‘” ๐‘“๐‘Ž๐‘›๐‘๐‘ฆ, ๐‘Ÿ๐‘œ๐‘ข๐‘›๐‘‘ ๐‘”๐‘™๐‘Ž๐‘ ๐‘ ๐‘’๐‘  ๐‘Ž๐‘›๐‘‘ ๐‘Ž๐‘› ๐‘œ๐‘๐‘›๐‘œ๐‘ฅ๐‘–๐‘œ๐‘ข๐‘  ๐‘ ๐‘๐‘Ž๐‘Ÿ๐‘“? ๐‘€๐‘Ž๐‘ฆ๐‘๐‘’ ๐‘ โ„Ž๐‘’ ๐‘๐‘œ๐‘ข๐‘™๐‘‘ ๐‘๐‘’ ๐‘Ž๐‘™๐‘™ ๐‘กโ„Ž๐‘Ž๐‘ก ๐‘Ž๐‘›๐‘‘ ๐‘š๐‘œ๐‘Ÿ๐‘’, ๐‘–๐‘“ ๐‘ โ„Ž๐‘’ ๐‘๐‘Ž๐‘Ÿ๐‘’๐‘‘ ๐‘Ž๐‘๐‘œ๐‘ข๐‘ก ๐‘“๐‘Ž๐‘š๐‘’ ๐‘—๐‘ข๐‘ ๐‘ก ๐‘Ž ๐‘™๐‘–๐‘ก๐‘ก๐‘™๐‘’. ๐ป๐‘œ๐‘ค๐‘’๐‘ฃ๐‘’๐‘Ÿ, ๐‘Ž๐‘  ๐‘“๐‘Ž๐‘Ÿ ๐‘Ž๐‘  ๐พ๐‘–๐‘๐‘–๐‘Ž ๐‘–๐‘  ๐‘๐‘œ๐‘›๐‘๐‘’๐‘Ÿ๐‘›๐‘’๐‘‘, ๐‘กโ„Ž๐‘–๐‘  ๐‘’๐‘š๐‘๐‘ก๐‘ฆ ๐‘›๐‘œ๐‘ก๐‘’๐‘๐‘œ๐‘œ๐‘˜ ๐‘“๐‘’๐‘™๐‘™ ๐‘–๐‘›๐‘ก๐‘œ โ„Ž๐‘’๐‘Ÿ ๐‘๐‘Ž๐‘ค๐‘  ๐‘๐‘’๐‘๐‘Ž๐‘ข๐‘ ๐‘’ ๐‘ โ„Ž๐‘’ ๐‘›๐‘’๐‘’๐‘‘๐‘’๐‘‘ ๐‘Ž ๐‘๐‘Ÿ๐‘–๐‘ฃ๐‘Ž๐‘ก๐‘’ ๐‘๐‘œ๐‘›๐‘“๐‘–๐‘‘๐‘Ž๐‘›๐‘ก. ๐ด ๐‘˜๐‘’๐‘’๐‘๐‘’๐‘Ÿ ๐‘œ๐‘“ ๐‘‘๐‘Ž๐‘–๐‘™๐‘ฆ ๐‘™๐‘œ๐‘ฃ๐‘’ ๐‘™๐‘’๐‘ก๐‘ก๐‘’๐‘Ÿ๐‘  ๐‘ก๐‘œ ๐‘™๐‘–๐‘“๐‘’ ๐‘Ž๐‘›๐‘‘ ๐‘กโ„Ž๐‘’ ๐‘ค๐‘œ๐‘›๐‘‘๐‘’๐‘Ÿ๐‘“๐‘ข๐‘™, ๐‘“๐‘Ž๐‘ก ๐‘๐‘Ž๐‘ก๐‘’๐‘Ÿ๐‘๐‘–๐‘™๐‘™๐‘Ž๐‘Ÿ๐‘  ๐‘–๐‘ก ๐‘œ๐‘“๐‘“๐‘’๐‘Ÿ๐‘  โ„Ž๐‘’๐‘Ÿ ๐‘ก๐‘œ ๐‘š๐‘Ž๐‘Ÿ๐‘ฃ๐‘’๐‘™ ๐‘Ž๐‘ก ๐‘คโ„Ž๐‘’๐‘› ๐‘‘๐‘Ž๐‘ฆ๐‘  ๐‘ก๐‘ข๐‘Ÿ๐‘› ๐‘”๐‘™๐‘œ๐‘œ๐‘š๐‘ฆ. ๐‘‡โ„Ž๐‘Ž๐‘กโ€™๐‘  ๐‘คโ„Ž๐‘Ž๐‘ก ๐‘‘๐‘–๐‘Ž๐‘Ÿ๐‘–๐‘’๐‘  ๐‘Ž๐‘Ÿ๐‘’ ๐‘“๐‘œ๐‘Ÿ. ๐Ÿ›๐Ÿฆ‹๐Ÿ›๐Ÿฆ‹๐Ÿ›๐Ÿฆ‹๐Ÿ›๐Ÿฆ‹๐Ÿ›๐Ÿฆ‹๐Ÿ›๐Ÿฆ‹๐Ÿ›๐Ÿฆ‹๐Ÿ›๐Ÿฆ‹ Here's a little advert for my original short game ๐™๐™๐™š ๐˜ฟ๐™ž๐™–๐™ง๐™ฎ ๐™ค๐™› ๐™– ๐˜พ๐™–๐™ฉ๐™š๐™ง๐™ฅ๐™ž๐™ก๐™ก๐™–๐™ง ๐™€๐™ฃ๐™ฉ๐™๐™ช๐™จ๐™ž๐™–๐™จ๐™ฉ ๐Ÿ› Its demo was developed for the final degree project during my MA studies in Games and Playful Design. The final playable version was released for FREE on Itch.io in February, 2026. Go ahead an experience its weirdness yourself! This point-and-click narrative adventure can be completed in less than 30 minutes, and did I mention it's free? https://www.twine.net/signin You can also learn a bit more about my creative process on ArtStation: https://www.twine.net/signin ๐Ÿ›๐Ÿฆ‹๐Ÿ›๐Ÿฆ‹๐Ÿ›๐Ÿฆ‹๐Ÿ›๐Ÿฆ‹๐Ÿ›๐Ÿฆ‹๐Ÿ›๐Ÿฆ‹๐Ÿ›๐Ÿฆ‹๐Ÿ›๐Ÿฆ‹ Track used: Quirky Orchestra - Nikita Kondrashev illustrator characterdesigner conceptartist gamedesigner comicillustrator advert animatorโ€ฆ
    uniE621 Character Design - Lutek and the Christmas Scouts - First Lineup (2025)
    ๐™‡๐™ช๐™ฉ๐™š๐™  ๐™–๐™ฃ๐™™ ๐™ฉ๐™๐™š ๐˜พ๐™๐™ง๐™ž๐™จ๐™ฉ๐™ข๐™–๐™จ ๐™Ž๐™˜๐™ค๐™ช๐™ฉ๐™จ (working title), is an animated film concept following 5 children on a journey through the gloomy, snow-covered Poland of the early 1980's. Lutek, the resourceful 9-year-old boy who has grown weary of living a life without warmth, decides to take his fate into his own mitten-covered hands. The tiny protagonist packs his few belongings into a worn school rucksack and runs away from his cold orphanage. Later joined by 4 other children, Lutek takes it upon himself to bring the group to 'paradise'. Together, they will travel through villages, through cities, through stars, through clouds... As long as they keep pressing forward - their brave leader promises - they'll see the end of this storm. They'll find their destination ๐ŸŒ  โ„๏ธโ›„โ„๏ธโ›„โ„๏ธโ›„โ„๏ธโ›„โ„๏ธโ›„โ„๏ธโ›„โ„๏ธโ›„โ„๏ธโ›„โ„๏ธโ›„โ„๏ธโ›„ This concept has been sitting in my text files for 2 years prior to the creation of my first experimental sketches in November 2025. Future concept art will be more focused on capturing the essence of the story's fascinating era through photo reference studies. โ„๏ธโ›„โ„๏ธโ›„โ„๏ธโ›„โ„๏ธโ›„โ„๏ธโ›„โ„๏ธโ›„โ„๏ธโ›„โ„๏ธโ›„โ„๏ธโ›„โ„๏ธโ›„ My aspirations for this project include developing a mysterious, foreboding atmosphere while maintaining a strong sense of hope and childlike whimsy. I don't believe all Christmas films need to be purely sweet and cheerful to appeal to the younger audience. Kids can still understand, and appreciate serious topics when they're not spoon-fed to them with an excessive amount of sugar. Warm family holidays are not a source of joy to many less-fortunate children like Lutek, and the film's semi-gritty presentation could serve to foster empathy, as well as inspire young viewers to root for his success with more passion. โ„๏ธโ›„โ„๏ธโ›„โ„๏ธโ›„โ„๏ธโ›„โ„๏ธโ›„โ„๏ธโ›„โ„๏ธโ›„โ„๏ธโ›„โ„๏ธโ›„โ„๏ธโ›„ I'm so excited to expand this idea further in the future โœจ๏ธ illustrator characterdesigner conceptartist writerโ€ฆ
    uniE621 Character Design - Lutek and the Christmas Scouts - First Character Concepts (2025)
    First sheet of exploration sketches for Lutek from ๐™‡๐™ช๐™ฉ๐™š๐™  ๐™–๐™ฃ๐™™ ๐™ฉ๐™๐™š ๐˜พ๐™๐™ง๐™ž๐™จ๐™ฉ๐™ข๐™–๐™จ ๐™Ž๐™˜๐™ค๐™ช๐™ฉ๐™จ (working title) โ„๏ธ๐ŸŽ„ This animated film concept has been sitting in my text files for 2 years prior to the creation of this first piece of visual development art in November 2025. Future concept sketches will be more focused on capturing the essence of the story's fascinating era through photo reference studies. This story fits the same category as every other serious piece from my writing portfolio - ๐ง๐จ๐ญ ๐ฐ๐ก๐š๐ญ ๐ข๐ญ ๐ฌ๐ž๐ž๐ฆ๐ฌ ๐š๐ญ ๐Ÿ๐ข๐ซ๐ฌ๐ญ ๐ ๐ฅ๐š๐ง๐œ๐ž. More to come later โœจ๏ธ illustrator characterdesigner conceptartist writerโ€ฆ
    uniE621 Promotional Illustration - Babas in the Summertime (2025)
    I spend countless hours traversing the mysterious forest of Kampinoski National Park (from the comfort of my sofa) in search of its most elusive inhabitants. By the power of God, my efforts are (sometimes) not in vain. Today, I am pleased to present the definitive proof that blueberry and water babas have not gone extinct - in fact, they're thriving over there. In Kampinos. This awe-inspiring piece of photo-evidence shows two species of baba hanging out in hidden parts of the woods where humans don't get invited anymore (except from me, I'm special). You can even see two young specimens here, which, by the way, happen to be extremely rare!! Babas are old and wrinkly by definition - you better be ready to give me a Nobel prize or something prestigious like that for capturing not one but TWO of their babies on camera!! If all babas are female, how can they produce offspring? I have strong, baseless suspicions that some lost souls of deceased human children might occasionally be lured into woodland areas to be reincarnated into those small, cute baby babas. Involvement of advanced witchcraft is highly probable, but I have yet to prove that theory. Wish me luck. (An illustration featuring fantasy characters / forest demon species from my original comic - ๐™Š๐™ง๐™ก๐™š ๐™†๐™ง๐™ค๐™ฃ๐™ž๐™ ๐™ž) ๐Ÿฆ‹ See more stuff featuring the majestic, old babas on my ArtStation: https://www.twine.net/signin illustrator conceptartist characterdesigner writerโ€ฆ
    uniE621 Character Design - Blueberry Baba (2024)
    Baba jagodowa. Blueberry baba ๐Ÿซ Some sources say they're very sweet, always willing to share their berries with children who find themselves lost in the woods. Other sources describe those babas as fond of grabbing kids by the neck and strangling them. (A piece of concept art featuring a character / species of forest demon from my original comic - ๐™Š๐™ง๐™ก๐™š ๐™†๐™ง๐™ค๐™ฃ๐™ž๐™ ๐™ž) ๐Ÿฆ‹ See more stuff featuring the majestic, old babas on my ArtStation: https://www.twine.net/signin illustrator characterdesigner conceptartist writerโ€ฆ
    uniE621 Comic Page - Orle Kroniki: First Summer with Rusalki (2025)
    ๐˜๐˜ฏ๐˜ฌ๐˜ข, ๐˜’๐˜ช๐˜ค๐˜ช๐˜ข ๐˜ข๐˜ฏ๐˜ฅ ๐˜–๐˜ฏ๐˜บ๐˜ฌ๐˜ด, ๐˜ต๐˜ฉ๐˜ณ๐˜ฆ๐˜ฆ ๐˜ฑ๐˜ข๐˜ฎ๐˜ฑ๐˜ฆ๐˜ณ๐˜ฆ๐˜ฅ ๐˜ฉ๐˜ฐ๐˜ถ๐˜ด๐˜ฆ ๐˜ฑ๐˜ฆ๐˜ต๐˜ด ๐˜ญ๐˜ฐ๐˜ด๐˜ต ๐˜ช๐˜ฏ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ข๐˜ฏ๐˜ค๐˜ช๐˜ฆ๐˜ฏ๐˜ต ๐˜ธ๐˜ฐ๐˜ฐ๐˜ฅ๐˜ด ๐˜ฐ๐˜ง ๐˜’๐˜ข๐˜ฎ๐˜ฑ๐˜ช๐˜ฏ๐˜ฐ๐˜ด๐˜ฌ๐˜ช ๐˜•๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ๐˜ข๐˜ญ ๐˜—๐˜ข๐˜ณ๐˜ฌ ๐˜ข๐˜ณ๐˜ฆ ๐˜ฎ๐˜ฆ๐˜ต ๐˜ธ๐˜ช๐˜ต๐˜ฉ ๐˜ข๐˜ฏ ๐˜ถ๐˜ฏ๐˜ถ๐˜ด๐˜ถ๐˜ข๐˜ญ ๐˜ค๐˜ฉ๐˜ข๐˜ญ๐˜ญ๐˜ฆ๐˜ฏ๐˜จ๐˜ฆ. ๐˜›๐˜ฉ๐˜ฆ๐˜บ ๐˜ฎ๐˜ถ๐˜ด๐˜ต ๐˜ฆ๐˜ช๐˜ต๐˜ฉ๐˜ฆ๐˜ณ ๐˜จ๐˜ฆ๐˜ต ๐˜ฉ๐˜ฐ๐˜ฎ๐˜ฆ ๐˜ฃ๐˜ฆ๐˜ง๐˜ฐ๐˜ณ๐˜ฆ ๐˜ฏ๐˜ช๐˜จ๐˜ฉ๐˜ต๐˜ง๐˜ข๐˜ญ๐˜ญ ๐˜ฐ๐˜ณ ๐˜ง๐˜ช๐˜ฏ๐˜ฅ ๐˜ข ๐˜™๐˜Œ๐˜ˆ๐˜“๐˜“๐˜  ๐˜จ๐˜ฐ๐˜ฐ๐˜ฅ ๐˜ฉ๐˜ช๐˜ฅ๐˜ช๐˜ฏ๐˜จ ๐˜ฑ๐˜ญ๐˜ข๐˜ค๐˜ฆ - ๐˜ข๐˜ด ๐˜ต๐˜ฉ๐˜ฆ ๐˜ง๐˜ฐ๐˜ณ๐˜ฆ๐˜ด๐˜ต ๐˜ฅ๐˜ฆ๐˜ฏ๐˜ช๐˜ป๐˜ฆ๐˜ฏ๐˜ด ๐˜ด๐˜ข๐˜บ, ๐˜ต๐˜ฉ๐˜ฆ๐˜ช๐˜ณ ๐˜ต๐˜ฉ๐˜ณ๐˜ช๐˜ญ๐˜ญ๐˜ช๐˜ฏ๐˜จ, ๐˜ข๐˜ฏ๐˜ฏ๐˜ถ๐˜ข๐˜ญ ๐˜จ๐˜ข๐˜ฎ๐˜ฆ ๐˜ฐ๐˜ง ๐˜ฉ๐˜ช๐˜ฅ๐˜ฆ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ด๐˜ฆ๐˜ฆ๐˜ฌ ๐˜ฃ๐˜ฆ๐˜จ๐˜ช๐˜ฏ๐˜ด ๐˜ข๐˜ง๐˜ต๐˜ฆ๐˜ณ ๐˜ฅ๐˜ข๐˜ณ๐˜ฌ. ๐™Š๐™ง๐™ก๐™š ๐™†๐™ง๐™ค๐™ฃ๐™ž๐™ ๐™ž: ๐™๐™ž๐™ง๐™จ๐™ฉ ๐™Ž๐™ช๐™ข๐™ข๐™š๐™ง ๐™’๐™ž๐™ฉ๐™ ๐™๐™ช๐™จ๐™–๐™ก๐™ ๐™ž is my personal, ambitious artistic project inspired by Polish culture, folklore, legends... Oftentimes interpreted in peculiar ways, mixing elements of dread and absurdity. The Webcomic tells the story introducing readers to the adventure-packed saga of Inka, Kicia and Onyks โ€” three house pets with a knack for running into oddities, which slip by unnoticed (or ignored) by humans. See the comic's 5 published pages on my ArtStation: https://www.twine.net/signin Moving forward, ๐™Š๐™ง๐™ก๐™š ๐™†๐™ง๐™ค๐™ฃ๐™ž๐™ ๐™ž is going to use a far less restrictive, more experimental visual style with high probability of varying between pages. That's partially because I won't have enough time to keep producing highly-polished illustrations (as seen in these first 5 pages), but mostly because the comic is a learning tool. A way for me to play with different approaches to creating expressive art, and polish my writing skills ๐Ÿฆ‹ illustrator writer comicillustratorโ€ฆ
    uniE608 3D Model - Asiunia's Forest - Mushroom House (2025)
    The house I built for my special, fuzzy, mushroom-capped forest critter - Asiunia๐Ÿ„ From an older University project which existed under a working title ๐˜ผ๐™จ๐™ž๐™ช๐™ฃ๐™ž๐™–'๐™จ ๐™๐™ค๐™ง๐™š๐™จ๐™ฉ. It couldn't become a finished game, but drastically progressed the development of my 3D-modelling skills โœจ I took a lot of inspiration from the environment design style of my Webcomic - ๐™Š๐™ง๐™ก๐™š ๐™†๐™ง๐™ค๐™ฃ๐™ž๐™ ๐™ž: ๐™๐™ž๐™ง๐™จ๐™ฉ ๐™Ž๐™ช๐™ข๐™ข๐™š๐™ง ๐™’๐™ž๐™ฉ๐™ ๐™๐™ช๐™จ๐™–๐™ก๐™ ๐™ž ๐ŸŒณ๐ŸŒฒ Modelled in Autodesk Maya, textured in Substance Painter. See this project's key development stages on my ArtStation: https://www.twine.net/signin 3Dmodeler conceptartistโ€ฆ
    uniE608 3D Model - Asiunia's Forest - Teddy Bear Statue (2025)
    An enchanted, mossy teddy bear statue carved from stone ๐Ÿฆ‹ Guardian of the dream forest, or something fancy like that. It watches over things. That's all I know - it won't respond to questions ๐Ÿชจ This guy was created for an older University project which existed under a working title ๐˜ผ๐™จ๐™ž๐™ช๐™ฃ๐™ž๐™–'๐™จ ๐™๐™ค๐™ง๐™š๐™จ๐™ฉ. It couldn't become a finished game, but drastically progressed the development of my 3D-modelling skills โœจ You can view this model's development process (from concept art to modelling in Blender and texturing in Adobe Substance Painter on my ArtStation: https://www.twine.net/signin 3Dmodeler conceptartistโ€ฆ
    uniE621 Character Design - Choinkowo: The Ornament City (2024)
    Some initial sketches of background characters / NPCs from my 2024 Christmas-themed short game concept ๐˜พ๐™๐™ค๐™ž๐™ฃ๐™ ๐™ค๐™ฌ๐™ค: ๐™๐™๐™š ๐™Š๐™ง๐™ฃ๐™–๐™ข๐™š๐™ฃ๐™ฉ ๐˜พ๐™ž๐™ฉ๐™ฎ ๐ŸŽ„ Full documentation with the story outline, character concepts and other examples demonstrating the projectโ€™s visual development process can be found on my ArtStation: https://www.twine.net/signin illustrator conceptartist characterdesigner gamedesigner writerโ€ฆ
    uniE621 Concept Art - Story Concept - Game Design - Choinkowo: Title Card (2024)
    ๐™ƒ๐™ค๐™ข๐™š ๐™ž๐™จ ๐™ข๐™ค๐™ง๐™š ๐™ฉ๐™๐™–๐™ฃ ๐™Ÿ๐™ช๐™จ๐™ฉ ๐™– ๐™ฅ๐™ž๐™ก๐™š ๐™ค๐™› ๐™ฉ๐™ฌ๐™ž๐™œ๐™จ ๐™–๐™ฃ๐™™ ๐™—๐™ง๐™–๐™ฃ๐™˜๐™๐™š๐™จ. ๐ŸŽ„ ๐ŸŒŸ ๐˜พ๐™๐™ค๐™ž๐™ฃ๐™ ๐™ค๐™ฌ๐™ค: ๐™๐™๐™š ๐™Š๐™ง๐™ฃ๐™–๐™ข๐™š๐™ฃ๐™ฉ ๐˜พ๐™ž๐™ฉ๐™ฎ is a concept for a short, Christmas-themed video game following the journey of Soplik - the tiny, snowy-coloured fantasy creature whose tree is cut down, brought into a human dwelling, and stuffed with shiny ornaments. Full documentation with the story outline, character concepts and other examples demonstrating the project's visual development process can be found on my ArtStation: https://www.twine.net/signin illustrator conceptartist characterdesigner gamedesigner writerโ€ฆ
    uniE621 Character Design - Malinka (2024)
    Inka the spaniel dog was the original protagonist of my wonky, childhood comics (the first 'issue' of which was written when I was around 7-years-old) ๐Ÿฆ‹ In 2024, I decided to bring her back through some fresh conceptual re-design sketches. She also got renamed 'Malinka' to distinguish her from her newest incarnation starring in my currently ongoing webcomic. Though my present-day projects are deeper and far more sophisticated than Malinka's old construction paper adventures, I'd love to work with her some more in the future. Goofy, cartoon characters like her help me remember what it's like to return to my creative roots ๐Ÿฆ‹ illustrator characterdesignerโ€ฆ
    uniE621 Character Design - Liszek the Caterpillar (2025)
    Some concept sketches for my older, important mascot character Liszek the Caterpillar ๐Ÿ› I wanted to finally give him a long-needed re-design, hence the winter-themed, playful exploration doodles drawn during the Christmas break of 2024/25. illustrator conceptartist characterdesignerโ€ฆ