I am an Audio Director and principal-level sound designer with 20 years of experience creating content for award-winning games and guiding teams to success. I have led audio departments and mentored teams across development phases, managing budgets and schedules to keep projects on track. I thrive on collaborating with game design, management, and stakeholders to define the audio vision, establish tools and processes, and drive cinematic and technical sound design, music licensing, voice direction, and dialogue work.

Levon Louis Schwartz

I am an Audio Director and principal-level sound designer with 20 years of experience creating content for award-winning games and guiding teams to success. I have led audio departments and mentored teams across development phases, managing budgets and schedules to keep projects on track. I thrive on collaborating with game design, management, and stakeholders to define the audio vision, establish tools and processes, and drive cinematic and technical sound design, music licensing, voice direction, and dialogue work.

Available to hire

I am an Audio Director and principal-level sound designer with 20 years of experience creating content for award-winning games and guiding teams to success. I have led audio departments and mentored teams across development phases, managing budgets and schedules to keep projects on track.

I thrive on collaborating with game design, management, and stakeholders to define the audio vision, establish tools and processes, and drive cinematic and technical sound design, music licensing, voice direction, and dialogue work.

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Language

English
Fluent

Work Experience

Franchise Audio Director, Principal Sound Designer at Zynga Inc.
January 1, 2021 - December 31, 2023
Supervised audio team of 3-5 internal and external sound designers; established the creative audio vision, tools, tech, and project roadmap; led music supervision in partnership with composer Gordy Haab; directed voice sessions and contributed to in-game dialogue writing; served as principal sound designer for Star Wars cinematics and game trailers.
Sound Designer at Oddworld Inhabitants Inc.
January 1, 2020 - December 31, 2020
Principal sound designer and re-record mixer for all cinematic cutscenes totaling over 75 minutes (a full-length animated film within the game); collaborated with project leadership to craft cinematic soundscapes.
Audio Director, Sound Designer at Descendent Studios Inc.
January 1, 2017 - December 31, 2020
Sole sound designer for all in-game sounds and game cutscenes; oversaw music licensing, dialogue direction, and asset integration; collaborated with the creative team to maintain audiovisual cohesion across projects.
Studio Audio Director at Ubisoft
January 1, 2010 - December 31, 2012
Managed multiple audio teams, supervising sound designers for flagship franchises; established audio pipelines and tools; directed dialogue recording and integration for missions and cinematics; participated in Ubisoft's Game Audio Panel to connect audio professionals across studios.
Composer at Snoopy Mystery Club
January 1, 2025 - January 1, 2025
Composed music for a 2025 project, contributing to the game soundtrack and collaborating with design and audio teams.
Dialogue Editor at Mafia: The Old Country
January 1, 2025 - January 1, 2025
Edited dialogue and contributed to in-game writing.
Sound Designer at Star Wars: Hunters
January 1, 2024 - January 1, 2024
Established audio vision, tools, and collaboration with composer Gordy Haab; directed dialogue sessions and contributed to soundtrack licensing.
Audio Director at Star Wars: Hunters
January 1, 2024 - January 1, 2024
Led internal and external audio design teams; defined creative direction, budgets, schedules, and resource management across all development phases.
Sound Designer at Star Wars: Outlaws
January 1, 2024 - January 1, 2024
Sound design for in-game assets and sequences.
Sound Designer at Oddworld Inhabitants Inc.
January 1, 2021 - January 1, 2021
Principal sound designer and re-record mixer for all cinematic cut scenes; asset integration into the game; collaborated with creator Lorne Lanning.
Sound Designer at Totally Baseball VR
January 1, 2021 - January 1, 2021
In-game sound design for VR title, recording and implementation in Unity.
Voice Producer, Dialogue Editor at Taxi Chaos
January 1, 2021 - January 1, 2021
Directed voice sessions and edited dialogue; contributed to in-game dialogue writing.
Sound Designer, Audio Director at Hellpoint
January 1, 2020 - January 1, 2020
Led audio for the game, including sound design and dialogue direction; oversaw audio pipeline integration.
Voice Producer, Dialogue Editor at Secret Neighbor
January 1, 2019 - January 1, 2019
Directed voice sessions and edited dialogue; contributed to in-game dialogue writing.
Dialogue Editor at Garena Free Fire
January 1, 2017 - January 1, 2017
Dialogue editing for a major mobile title.
Sound Designer at Torment: Tides of Numenera
January 1, 2016 - January 1, 2016
Sound design for a narrative-driven RPG.
Sound Designer at Avengers: The Ultimate Hero
January 1, 2015 - January 1, 2015
Sound design for hero-centric action sequences.
Sound Designer at Sonic Boom: Rise of Lyric
January 1, 2014 - January 1, 2014
Sound design for a full-length game cutscenes integration.
Sound Designer at Wasteland 2
January 1, 2013 - January 1, 2013
Sound design for post-apocalyptic RPG.
Sound Designer at Aliens: Colonial Marines
January 1, 2013 - January 1, 2013
In-game sound design for licensed franchise title.
Sound Designer at Disney’s Animal Kingdom Explorers
January 1, 2012 - January 1, 2012
Sound design for an educational title.
Sound Designer, Audio Director at Assassin’s Creed: Brotherhood
January 1, 2010 - January 1, 2010
Managed multiple audio teams; led brand-aligned audio direction and special mission cues.
Sound Designer, Audio Director at Wet
January 1, 2009 - January 1, 2009
Sound design and audio direction for cinematic sequences.
Sound Designer, Audio Manager at TNA: Impact!
January 1, 2008 - January 1, 2008
Lead sound design and audio management for title segments.
Sound Designer, Audio Manager at Silent Hill: Homecoming
January 1, 2008 - January 1, 2008
Sound design and audio management for a major horror title.
Sound Designer, Audio Manager at The Golden Compass
January 1, 2007 - January 1, 2007
Sound design and production management for licensed IP adaptation.
Dialogue Editor at Transformers: The Game
January 1, 2007 - January 1, 2007
Dialogue editing for a major franchise title.
Sound Designer at Mortal Kombat: Shaolin Monks
January 1, 2005 - January 1, 2005
Sound design for arcade-style action title.

Education

at Stephen F. Austin State University
January 11, 2030 - March 18, 2026
High School Diploma at Bellaire High School
January 11, 2030 - March 18, 2026
Sound Design Apprenticeship at Soundelux, Hollywood, CA
January 11, 2030 - April 6, 2026
at Stephen F. Austin State University
January 11, 2030 - April 6, 2026
High School at Bellaire High School, Houston, TX
January 11, 2030 - April 6, 2026

Qualifications

GA.N.G. Awards nomination - Dialogue of the Year
January 1, 2026 - March 18, 2026
MPSE Golden Reel nomination - Outstanding Achievement in Sound Editing
January 1, 2026 - March 18, 2026
MPSE Golden Reel nomination for Outstanding Achievement in Sound Editing
January 1, 2026 - April 6, 2026
G.A.N.G. Award nomination for Dialogue of the Year
January 1, 2026 - April 6, 2026
D.I.C.E. Award nomination for Outstanding Achievement in Sound Design
January 1, 2026 - April 6, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet