UAV Systems and Computer Vision Engineer with 4+ years of experience developing real-time perception and autonomy software for unmanned aerial vehicles. Currently working on end-to-end UAV systems including ground control software, flight system integration, simulation, and onboard autonomy.
My recent work focuses on UAV navigation and perception, combining vision-based algorithms with IMU, LiDAR, and radar data for robust operation under real flight conditions. I have hands-on experience with ROS/ROS 2, Pixhawk-based flight controllers, embedded C++ development, and real-time optimization on NVIDIA Jetson platforms.
I regularly validate algorithms in both Unreal Engine–based simulations and real flight tests, with a strong emphasis on reliability during fast maneuvers and challenging environments.
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