UAV Systems and Computer Vision Engineer with 4+ years of experience developing real-time perception and autonomy software for unmanned aerial vehicles. Currently working on end-to-end UAV systems including ground control software, flight system integration, simulation, and onboard autonomy. My recent work focuses on UAV navigation and perception, combining vision-based algorithms with IMU, LiDAR, and radar data for robust operation under real flight conditions. I have hands-on experience with ROS/ROS 2, Pixhawk-based flight controllers, embedded C++ development, and real-time optimization on NVIDIA Jetson platforms. I regularly validate algorithms in both Unreal Engine–based simulations and real flight tests, with a strong emphasis on reliability during fast maneuvers and challenging environments.

Adem Doğukan Çiçek

UAV Systems and Computer Vision Engineer with 4+ years of experience developing real-time perception and autonomy software for unmanned aerial vehicles. Currently working on end-to-end UAV systems including ground control software, flight system integration, simulation, and onboard autonomy. My recent work focuses on UAV navigation and perception, combining vision-based algorithms with IMU, LiDAR, and radar data for robust operation under real flight conditions. I have hands-on experience with ROS/ROS 2, Pixhawk-based flight controllers, embedded C++ development, and real-time optimization on NVIDIA Jetson platforms. I regularly validate algorithms in both Unreal Engine–based simulations and real flight tests, with a strong emphasis on reliability during fast maneuvers and challenging environments.

Available to hire

UAV Systems and Computer Vision Engineer with 4+ years of experience developing real-time perception and autonomy software for unmanned aerial vehicles. Currently working on end-to-end UAV systems including ground control software, flight system integration, simulation, and onboard autonomy.

My recent work focuses on UAV navigation and perception, combining vision-based algorithms with IMU, LiDAR, and radar data for robust operation under real flight conditions. I have hands-on experience with ROS/ROS 2, Pixhawk-based flight controllers, embedded C++ development, and real-time optimization on NVIDIA Jetson platforms.

I regularly validate algorithms in both Unreal Engine–based simulations and real flight tests, with a strong emphasis on reliability during fast maneuvers and challenging environments.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

AI Candidate Engineer at Rapsodo Sports Intelligent Properties
July 1, 2022 - February 1, 2024
Artificial Intelligence Intern at Hubx AI Lab
March 1, 2025 - April 1, 2025
Artificial Intelligence Engineer at Mostaş Software
June 1, 2025 - Present
Artificial Intelligence Engineer at Rapsodo Sports Intelligent Properties
July 1, 2022 - February 1, 2024
Led AI initiatives, developed autonomous target-detection and kamikaze pursuit algorithms in ROS/ROS 2; managed Pixhawk flight-controller integration and composite-body manufacturing; served as team leader and product manager; three-time finalist and 1st place in 2022.
Artificial Intelligence Engineer at Hubx AI Lab
March 1, 2025 - April 1, 2025
Implemented AI projects and ML pipelines; contributed to advanced ML/DL models and AI solutions.

Education

Electrical and Electronics Engineering at Eskişehir Technical University
January 11, 2030 - January 1, 2025
at Eskişehir Technical University
January 11, 2030 - January 1, 2025

Qualifications

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Industry Experience

Computers & Electronics, Software & Internet, Education, Media & Entertainment, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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