Video Game lover from birth, I've done my studies in this area. I've studied gameplay development in the French national video game school. My degree had to be done in apprenticeship which meant that I had to work for a company and start to apply what I learnt. I have experience working with Unreal Engine 5, C++, and various programming languages to build gameplay features and fix bugs. I’m passionate about creating immersive game experiences and continuously improving my skills in game development and IT security.

Aurélien Plantard

Video Game lover from birth, I've done my studies in this area. I've studied gameplay development in the French national video game school. My degree had to be done in apprenticeship which meant that I had to work for a company and start to apply what I learnt. I have experience working with Unreal Engine 5, C++, and various programming languages to build gameplay features and fix bugs. I’m passionate about creating immersive game experiences and continuously improving my skills in game development and IT security.

Available to hire

Video Game lover from birth, I’ve done my studies in this area. I’ve studied gameplay development in the French national video game school. My degree had to be done in apprenticeship which meant that I had to work for a company and start to apply what I learnt.

I have experience working with Unreal Engine 5, C++, and various programming languages to build gameplay features and fix bugs. I’m passionate about creating immersive game experiences and continuously improving my skills in game development and IT security.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

French
Fluent
English
Advanced

Work Experience

Gameplay Programmer at Life Beyond Studio
December 17, 2024 - July 21, 2025
Implemented most of the survival gameplay using Gameplay Ability System (GAS), Unreal Engine 5, and C++. Bugfix gameplay features, network, and replication using C++ and Unreal Engine 5.
Gameplay Programmer at Pastagames
January 31, 2024 - July 21, 2025
Bugfix on the live game "Pac-Man Party Royale" with proprietary engine in C++. Implemented new features such as the new adventure mode using C++. Reworked the network system to use Apple Arcade API in C++.
IT Security Responsible and C# developer at DAHER
November 19, 2021 - July 21, 2025
Developed an Identity and Access Manager in microservices architecture using Azure, React, Typescript, .NET Core, and C#.
IT Security Responsible in apprenticeship at DAHER
October 10, 2019 - July 21, 2025
Created Cyber Security Code Snippet for safer development. Created Cyber Security communication platform using Sharepoint framework, C#, .NET Core, Typescript, React. Deployed and maintained cyber security tools such as Zscaler, MacAfee, Varonis.
Developer Intern at Image and Interaction IT Laboratory
June 30, 2016 - July 21, 2025
Studied camera calibration and distortion correction on a series of images, due to capture conditions (brightness, orientation, etc.) as well as camera parameters.
Gameplay Programmer at Life Beyond Studio
December 17, 2024 - July 21, 2025
Implemented most of the survival gameplay using Gameplay Ability System (GAS), Unreal Engine 5, and C++. Fixed bugs related to gameplay features, network, and replication using C++ and Unreal Engine 5.
Gameplay Programmer at Pastagames
January 31, 2024 - July 21, 2025
Performed bug fixes on the live game Pac-Man Party Royale with the proprietary engine in C++. Implemented new features such as a new adventure mode using C++. Reworked the network system to use Apple Arcade API in C++.
IT Security Responsible and C# developer at DAHER
November 19, 2021 - July 21, 2025
Developed an Identity and Access Manager in microservices architecture using Azure, React, Typescript, .NET Core, and C#. Managed IT security responsibilities including creating cyber security code snippets for safer development, deploying and maintaining cyber security tools such as Zscaler, McAfee, Varonis.
IT Security Responsible in apprenticeship at DAHER
October 10, 2019 - July 21, 2025
Created Cyber Security Code Snippets for safer development. Developed Cyber Security communication platform (SharePoint framework, C#, .NET Core, Typescript, React). Deployed and maintained cyber security tools (Zscaler, McAfee, Varonis, etc.).
Developer Intern at Image and Interaction IT Laboratory
June 30, 2016 - July 21, 2025
Studied camera calibration and distortion correction on a series of images, addressing capture conditions such as brightness and orientation, and considering camera parameters.

Education

Engineering Degree at Ecole Nationale des Jeux et Médias Interactifs et Numériques (ENJMIN)
January 1, 2016 - December 31, 2019
Bachelor degree at Université de La Rochelle
January 1, 2013 - December 31, 2016
Engineering Degree at Ecole Nationale des Jeux et Médias Interactifs et Numériques (ENJMIN)
January 1, 2016 - December 31, 2019
Bachelor degree at Université de La Rochelle
January 1, 2013 - December 31, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment, Professional Services

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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