Game developer based in Pueblo, CO with a Computer Science background focused on building and shipping playable experiences end-to-end. Strong foundation in C++/C#/Unreal, gameplay systems, and robust tooling/logging to validate behavior and improve reliability. Experienced across puzzle game development, Unreal Engine AI (behavior trees), and AI-assisted app development workflows. Known for attention to detail, analytical thinking, and working effectively both independently and as a team-player to deliver polished releases.

Austin Anderson

Game developer based in Pueblo, CO with a Computer Science background focused on building and shipping playable experiences end-to-end. Strong foundation in C++/C#/Unreal, gameplay systems, and robust tooling/logging to validate behavior and improve reliability. Experienced across puzzle game development, Unreal Engine AI (behavior trees), and AI-assisted app development workflows. Known for attention to detail, analytical thinking, and working effectively both independently and as a team-player to deliver polished releases.

Available to hire

Game developer based in Pueblo, CO with a Computer Science background focused on building and shipping playable experiences end-to-end. Strong foundation in C++/C#/Unreal, gameplay systems, and robust tooling/logging to validate behavior and improve reliability.

Experienced across puzzle game development, Unreal Engine AI (behavior trees), and AI-assisted app development workflows. Known for attention to detail, analytical thinking, and working effectively both independently and as a team-player to deliver polished releases.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

AI Developer at Bing Bang Bot
April 1, 2026 - Present
Developed and guided creation of a trading bot app using Claude. Implemented extensive logs and comparison tools to support evaluation, debugging, and outcome comparisons.
AI Developer at Chord Charter
March 1, 2026 - April 1, 2026
Developed and guided creation of a music editing app using Claude. Implemented extensive logs and comparison tools to support testing, debugging, and quality evaluation.
Game Developer at Barbed Wire Glove Games
May 1, 2024 - Present
Full-Stack Developer at Trigonix
May 1, 2024 - Present
Developed entire game. Created and implemented an abstract grid and BFS (breadth-first search) system to confirm the puzzle remained completable. Released the game on both Google Play and the Apple App Store.
Game Developer at Cyber Siege l Third Person Shooter / Tower Defense
October 1, 2023 - January 31, 2024
Implemented enemy AI using UE4.27 behavior trees. Designed the main level featuring a futuristic robotic city with comedic touches. Built an enemy interface for AI communication with other systems, ensuring encapsulation.
Gun Team Leader at US Army Ranger
October 1, 2016 - April 1, 2021

Education

Bachelor of Science in Computer Science in Game Development at Full Sail University
August 1, 2021 - May 1, 2024
Valedictorian (academic honor; field not specified) at Full Sail University
August 1, 2021 - May 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet