Hi! I’m Aymi, a passionate game designer and producer with experience in guiding game mechanics and system design to bring engaging visions to life. I love working closely with teams to create fun and accessible experiences, whether that’s through designing player interactions or building immersive VR worlds. My background in 3D art and VFX helps me add that extra polish to projects I lead.
I enjoy balancing creative direction with practical project management, using tools like Trello and Notion to keep things on track. When I’m not crafting game experiences, I’m volunteering in communities that support LGBTQIA+ game developers and organizing events that bring people together around shared interests.
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Created as part of an assignment during my time at Toronto Film School. Modeled, textured, and rendered entirely within Blender.
Recreation of a weapon from the Half Life franchise. Modeled in Blender, Textured in Adobe Substance Painter, Rendered in Marmoset
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