Hi! I'm Aymi, a passionate game designer and producer with experience in guiding game mechanics and system design to bring engaging visions to life. I love working closely with teams to create fun and accessible experiences, whether that's through designing player interactions or building immersive VR worlds. My background in 3D art and VFX helps me add that extra polish to projects I lead. I enjoy balancing creative direction with practical project management, using tools like Trello and Notion to keep things on track. When I'm not crafting game experiences, I'm volunteering in communities that support LGBTQIA+ game developers and organizing events that bring people together around shared interests.

Aymi Gislason

Hi! I'm Aymi, a passionate game designer and producer with experience in guiding game mechanics and system design to bring engaging visions to life. I love working closely with teams to create fun and accessible experiences, whether that's through designing player interactions or building immersive VR worlds. My background in 3D art and VFX helps me add that extra polish to projects I lead. I enjoy balancing creative direction with practical project management, using tools like Trello and Notion to keep things on track. When I'm not crafting game experiences, I'm volunteering in communities that support LGBTQIA+ game developers and organizing events that bring people together around shared interests.

Available to hire

Hi! I’m Aymi, a passionate game designer and producer with experience in guiding game mechanics and system design to bring engaging visions to life. I love working closely with teams to create fun and accessible experiences, whether that’s through designing player interactions or building immersive VR worlds. My background in 3D art and VFX helps me add that extra polish to projects I lead.

I enjoy balancing creative direction with practical project management, using tools like Trello and Notion to keep things on track. When I’m not crafting game experiences, I’m volunteering in communities that support LGBTQIA+ game developers and organizing events that bring people together around shared interests.

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Language

English
Fluent

Work Experience

Game Designer - Lead Producer - VFX Artist at Red Ring Games Inc.
August 1, 2023 - Present
Guide design of mechanics and systems to ensure they adhere to the vision for the game. Develop and maintain GDD and other design documents so that goals are clear and coherent. Communicate between Design Team and Development Team to keep tasks coordinated and on schedule. Maintain and operate Kanban style organizational charts, utilizing tools such as Trello and Notion. Produce VFX & Technical Art Systems including realtime particle systems and their associated materials & functions.
Designer - Producer - 3D Artist at INFRAR3D Inc.
March 31, 2023 - July 25, 2025
Designed and planned for implementation of various interactive machines for a VR environment. Created 3D models for the machines to use as in-engine assets (UE5). Coordinated with artists and developers on design and implementation of interactive elements for VR applications.

Education

Game Design & Animation Diploma at Toronto Film School
April 1, 2021 - September 30, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Non-Profit Organization, Education
    uniE621 Sci-Fi Turret
    Created as part of a modeling challenge for a design and art position. Modeled, Textured, Rigged, Posed/Animated, and Rendered entirely inside of Blender
    uniE621 Gravity Gun
    Recreation of a weapon from the Half Life franchise. Modeled in Blender, Textured in Adobe Substance Painter, and rendered in Marmoset.
    paper Sci-Fi Terminal

    Created as part of an assignment during my time at Toronto Film School. Modeled, textured, and rendered entirely within Blender.

    Sci-Fi Terminal

    uniE621 Sci-Fi Terminal
    Created for an assignment during my time at Toronto Film School, this was created, textured, and rendered entirely within Blender.
    paper Gravity Gun

    Recreation of a weapon from the Half Life franchise. Modeled in Blender, Textured in Adobe Substance Painter, Rendered in Marmoset

    Grav Gun