I am a security-focused software engineer and systems architect with over 15 years of experience in low-level systems architecture, engine development, and high-concurrency networking. I specialize in memory safety, graphics optimization (HLSL/GLSL), and bridging complex technical work with clear, layman-friendly communication. As the secondary maintainer of Torque3D (MIT version) and as an independent software consultant, I've led core engine modernization, remediated critical vulnerabilities, built deep-trace memory tooling, and delivered cross-platform, production-grade tooling and pipelines. I thrive in environments that demand rigorous technical analysis, crisis triage, and resilient, high-performance code.

Brian J Roberts

I am a security-focused software engineer and systems architect with over 15 years of experience in low-level systems architecture, engine development, and high-concurrency networking. I specialize in memory safety, graphics optimization (HLSL/GLSL), and bridging complex technical work with clear, layman-friendly communication. As the secondary maintainer of Torque3D (MIT version) and as an independent software consultant, I've led core engine modernization, remediated critical vulnerabilities, built deep-trace memory tooling, and delivered cross-platform, production-grade tooling and pipelines. I thrive in environments that demand rigorous technical analysis, crisis triage, and resilient, high-performance code.

Available to hire

I am a security-focused software engineer and systems architect with over 15 years of experience in low-level systems architecture, engine development, and high-concurrency networking. I specialize in memory safety, graphics optimization (HLSL/GLSL), and bridging complex technical work with clear, layman-friendly communication.

As the secondary maintainer of Torque3D (MIT version) and as an independent software consultant, I’ve led core engine modernization, remediated critical vulnerabilities, built deep-trace memory tooling, and delivered cross-platform, production-grade tooling and pipelines. I thrive in environments that demand rigorous technical analysis, crisis triage, and resilient, high-performance code.

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Experience Level

Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Secondary Maintainer at Torque3D Game Engine (MIT Version)
January 1, 2013 - Present
Lead architect for core engine rewrites, including NavMesh update systems and physical interaction logic; stabilized engine by remediating null pointer exceptions and memory truncations; developed advanced shaders (HLSL/GLSL), optimized deferred rendering pipelines, and implemented hardware skinning and texture linearization; engineered memory tracing tools and UI/tooling enhancements; ensured cross-platform build parity across Windows, macOS, and Linux.
Independent Software Consultant at Multiple Engagements
January 1, 2008 - Present
Led engine version migrations; established triage protocols to prioritize critical needs; delivered architectural 3D visualization and Windows-native POS development; built high-fidelity product displays and ensured compliance with client requirements.
Lead Developer at Zen Engine (Ground-Up Development)
January 1, 2010 - January 1, 2012
Architected a custom C++/OpenGL engine featuring a physics abstraction layer compatible with Bullet, Newton, and ODE; integrated LUA scripting and audio libraries via a modular abstraction layer; prioritized tooling-first development to accelerate asset pipelines and reduce technical debt.
Lead Developer / Co-Founder at [Startup Name]
January 1, 2008 - January 1, 2009
Shipped a commercial game application, managing C++ networking and physics optimization from concept to production; led end-to-end development efforts.
Commissioned Security Officer at Multiple Firms
January 1, 2001 - January 1, 2011
Developed a factual-first reporting standard and maintained high-stress communication and situational awareness; applied threat modeling and crisis management mindset to software triage and bug resolution.
Service & Communications at Multiple Firms
January 1, 1999 - January 1, 2001
Established a foundation in technical maintenance, workflow completion, and high-volume customer communications, emphasizing total completion.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Other