I am a security-focused software engineer and systems architect with over 15 years of experience in low-level systems architecture, engine development, and high-concurrency networking. I specialize in memory safety, graphics optimization (HLSL/GLSL), and bridging complex technical work with clear, layman-friendly communication.
As the secondary maintainer of Torque3D (MIT version) and as an independent software consultant, I’ve led core engine modernization, remediated critical vulnerabilities, built deep-trace memory tooling, and delivered cross-platform, production-grade tooling and pipelines. I thrive in environments that demand rigorous technical analysis, crisis triage, and resilient, high-performance code.
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