Hi, I’m Azar Forghani, a Senior 3D Generalist with extensive experience in game graphics and animation. I excel at creating high-poly and low-poly hard-surface and organic models from 2D concepts, visualizing ideas in 3D, and tightly following production pipelines. I also build environments and props, apply UVs, textures, and materials, and rig and animate in Maya.
I work well under fast-paced deadlines, collaborate across time zones, and am fluent in English. My toolkit includes Maya, ZBrush, Blender, Substance Painter, Photoshop, and Unreal Engine, and I leverage optimization techniques to deliver polished assets from concept to final execution, whether on-site or remotely with distributed teams.
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