Hi, I’m Azar Forghani. I’m a Senior 3D Generalist with extensive experience creating high- and low-poly hard-surface and organic models for games and animation. I translate 2D concepts into polished 3D assets, handle UV mapping, textures, materials, rigging, and animation, and optimize models for game pipelines. I’m passionate about delivering optimized, visually strong assets and collaborating closely with art directors to bring ideas to life. I work well in fast-paced environments, collaborate with distributed teams across time zones, and communicate clearly in English. My toolkit includes Maya, ZBrush, Blender, Substance Painter, Photoshop, and Unreal Engine, with a long-standing interest in game graphics and animation since 2004.

Azar Forghani

Hi, I’m Azar Forghani. I’m a Senior 3D Generalist with extensive experience creating high- and low-poly hard-surface and organic models for games and animation. I translate 2D concepts into polished 3D assets, handle UV mapping, textures, materials, rigging, and animation, and optimize models for game pipelines. I’m passionate about delivering optimized, visually strong assets and collaborating closely with art directors to bring ideas to life. I work well in fast-paced environments, collaborate with distributed teams across time zones, and communicate clearly in English. My toolkit includes Maya, ZBrush, Blender, Substance Painter, Photoshop, and Unreal Engine, with a long-standing interest in game graphics and animation since 2004.

Available to hire

Hi, I’m Azar Forghani. I’m a Senior 3D Generalist with extensive experience creating high- and low-poly hard-surface and organic models for games and animation. I translate 2D concepts into polished 3D assets, handle UV mapping, textures, materials, rigging, and animation, and optimize models for game pipelines. I’m passionate about delivering optimized, visually strong assets and collaborating closely with art directors to bring ideas to life.

I work well in fast-paced environments, collaborate with distributed teams across time zones, and communicate clearly in English. My toolkit includes Maya, ZBrush, Blender, Substance Painter, Photoshop, and Unreal Engine, with a long-standing interest in game graphics and animation since 2004.

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Language

English
Fluent

Work Experience

Senior 3D Generalist at Freelance
January 1, 2017 - October 30, 2025
Remote freelance 3D generalist for international and local studios. Responsibilities include character and hard-surface modeling (high-poly and low-poly), UV mapping, and texturing; projects include Stormgate for Frost Giant Studio, modeling for The Five Palm and Jumeirah Zabeel Saray hotels, and animation work for multiple studios.
Senior 3D Animator at Torfe
January 1, 2017 - January 1, 2017
3D animation production for a range of clients, creating character rigs and animated sequences; contributed to multiple projects and episodes.
Senior 3D Generalist at Naghshe Jahan
January 1, 2013 - January 1, 2013
Created 3D characters and props; applied UV maps, textures, and materials; contributed to animation and visualization pipelines.
3D Generalist at SAMI RAYAN PARDAZ
January 1, 2007 - January 1, 2007
General 3D artist focusing on creating 3D models, rigging, and animation for a game studio.
3D Artist at Namava
January 1, 2005 - January 1, 2005
Advertising/3D artist creating 3D models, UV maps, textures, and materials for various clients.
Senior 3D Generalist at Freelance / Independent Contractor
January 1, 2017 - October 30, 2025
Freelance 3D Generalist delivering high- and low-poly character and hard-surface assets, UV mapping, texturing, and animation for international and local studios. Notable involvement includes Stormgate project work for Frost Giant Studio, modeling assets for Dubai hotels (The Five Palm, The Jumeirah Zabeel Saray), character animation for various studios, and educational/entertainment animations for multiple clients across Europe and the Middle East.
3D Animator at Torfe
January 1, 2017 - January 1, 2017
Senior 3D Animator at an animation studio, responsible for creating character animation and supporting 3D asset production.
General 3D Artist at SAMI RAYAN PARDAZ
January 1, 2007 - January 1, 2007
Created 3D models; performed rigging and animation for a game studio.
Senior 3D Generalist at Freelance
January 1, 2017 - November 1, 2025
Freelance Senior 3D Generalist delivering high- and low-poly character and hard-surface models, UVs, textures, rigging and animation, and environment props for international and local studios. Notable projects include character and asset work for Stormgate (Frost Giant), modeling two Dubai hotels (The Five Palm and The Jumeirah Zabeel Saray), and contributions to animation and educational content. Collaborated with distributed teams to meet tight deadlines and optimize assets for real-time engines.
Senior 3D Generalist at Freelance
January 1, 2017 - November 14, 2025
Freelance Senior 3D Generalist delivering high- and low-poly models for characters, props, and environments. Responsible for UV mapping, textures and materials, rigging, animation, and optimizing assets for fast pipelines. Worked remotely with international studios and local clients on projects including Stormgate, The Five Palm Dubai, The Jumeirah Zabeel Saray, Motion and Potion Studio, Fananees animation, Testament, educational YouTube cartoons, and more.
Senior 3D Generalist (Freelance) at Freelance
January 1, 2017 - November 14, 2025
Remote, project-based 3D generalist work for international and local studios. Responsibilities include creating character and hard-surface models (high- and low-poly), UV mapping, texturing, rigging, animation, and delivering final assets. Projects include Stormgate (for Frost Giant Studio), modeling two Dubai hotels (The Five Palm and The Jumeirah Zabeel Saray), and animated episodes for various clients.
3D Artist at SAMI RAYAN PARDAZ
January 1, 2007 - January 1, 2007
General 3D artist performing modeling, rigging, and animation tasks for game and animation projects.
3D Artist at Namava (Advertising Agency)
January 1, 2005 - January 1, 2005
3D modeling, UV mapping, texture application, and materials setup for advertising projects.

Education

Bachelor's degree (Photography) at University of Applied Science and Technology
September 1, 2017 - June 1, 2019
Bachelor's degree (Photography) at University of Applied Science and Technology
September 1, 2017 - June 1, 2019
Bachelor's degree (Photography) at University of Applied Science and Technology
September 1, 2017 - June 1, 2019
Bachelor's degree (Photography) at University of Applied Science and Technology
September 1, 2017 - June 1, 2019
Bachelor's degree (Photography) at University of Applied Science and Technology
September 1, 2017 - June 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services, Travel & Hospitality