Hi, I’m Azar Forghani. I’m a Senior 3D Generalist with extensive experience creating high- and low-poly hard-surface and organic models for games and animation. I translate 2D concepts into polished 3D assets, handle UV mapping, textures, materials, rigging, and animation, and optimize models for game pipelines. I’m passionate about delivering optimized, visually strong assets and collaborating closely with art directors to bring ideas to life.
I work well in fast-paced environments, collaborate with distributed teams across time zones, and communicate clearly in English. My toolkit includes Maya, ZBrush, Blender, Substance Painter, Photoshop, and Unreal Engine, with a long-standing interest in game graphics and animation since 2004.
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