Creative and technically skilled Animator and Rigging Artist with 4 years of experience in bringing characters, creatures, and props to life for games, films, and digital media. Adept at designing intuitive and efficient rigs that enable fluid and realistic animations. Skilled in industry-standard software like Maya, Blender, and Unreal, with a strong understanding of anatomy, mechanics, and motion. Proficient in scripting languages like Python and MEL for automation and custom tool creation, enhancing production efficiency.
Known for collaborating effectively with modelers, animators, and technical directors to deliver high-quality projects under tight deadlines. Passionate about problem-solving, workflow optimization, and creating compelling visual storytelling.
Key strengths include:
Rigging complex character and creature models for seamless animation.
Developing advanced rigging systems, including IK, FK, and facial setups.
Delivering high-quality animations that meet artistic and technical standards.
Staying updated on emerging trends and tools in animation and rigging.
Driven by a commitment to excellence and a passion for storytelling, ready to contribute to innovative projects in the animation and entertainment industry.
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