Game Developer and Computer Engineer with 9 years of professional experience (since 2017) specializing in Unity3D, multiplayer systems, and VR/AR development. Strong expertise in multiplayer architectures (Dedicated Server, Peer-to-Peer, Client-Side Prediction, Server Reconciliation), backend integration, CI/CD automation (UGS Cloud, Jenkins, Docker), unit testing, and monetization systems (IAP, StoreKit, PlayFab). Experienced in both Remote and On-site projects across mobile, PC, VR, AR, and blockchain-based games.

Batuhan Luleci

Game Developer and Computer Engineer with 9 years of professional experience (since 2017) specializing in Unity3D, multiplayer systems, and VR/AR development. Strong expertise in multiplayer architectures (Dedicated Server, Peer-to-Peer, Client-Side Prediction, Server Reconciliation), backend integration, CI/CD automation (UGS Cloud, Jenkins, Docker), unit testing, and monetization systems (IAP, StoreKit, PlayFab). Experienced in both Remote and On-site projects across mobile, PC, VR, AR, and blockchain-based games.

Available to hire

Game Developer and Computer Engineer with 9 years of professional experience (since 2017) specializing
in Unity3D, multiplayer systems, and VR/AR development. Strong expertise in multiplayer architectures
(Dedicated Server, Peer-to-Peer, Client-Side Prediction, Server Reconciliation), backend integration, CI/CD
automation (UGS Cloud, Jenkins, Docker), unit testing, and monetization systems (IAP, StoreKit, PlayFab).
Experienced in both Remote and On-site projects across mobile, PC, VR, AR, and blockchain-based games.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

Turkish
Fluent
English
Advanced

Work Experience

Senior Game Developer at Brok Games
May 2, 2025 - December 2, 2025
Developed an online puzzle mobile game with Photon Fusion, Firebase, and PlayFab. Built multiplayer gameplay using Photon Fusion Shared Mode and implemented IAP flows via StoreKit and Sandbox. Integrated Firebase for Shop, Daily Rewards, and Energy System; enhanced UI/UX and tracked player behavior with Unity Analytics and Game Analytics. Backend integration with Firebase Storage, Firestore, Unity Friends, Unity Auth, Remote Config, and Cloud Save.
Senior Game Developer at Merlot Games
November 1, 2024 - January 31, 2025
Led core development of a MOBA-like blockchain game in Unity 3D. Integrated MetaMask and Thirdweb SDKs, implemented networking with Mirror and a client-server architecture with load balancing. Built REST APIs and optimized server-client communication; conducted integration tests to ensure stability. Implemented multi-language localization and mobile arcade idle features; improved UI/UX for Boom Racer and mobile experiences.
Senior Game Developer at Any Game Labs
March 1, 2025 - May 31, 2025
Led development of a MOBA blockchain game with Unity 3D. Integrated MetaMask, Thirdweb SDKs, and back-end APIs. Implemented networking (Mirror, Client-Server, load balancing) for multiplayer. Created REST API services and optimized server-client communication; wrote integration tests for server interactions; researched ARKit/AR ToolKit for potential AR integrations.
Game Developer at Artix VR/AR
October 1, 2023 - April 30, 2024
Led networking for a turn-based VR strategy game on Oculus, using Photon Fusion. Built matchmaking, lobby, authentication (Meta SDK), and back-end APIs. Developed custom Avatar Rig System and Dynamic 3D Card Deck System. Applied Client-Side Prediction and Server Reconciliation; researched ARKit/AR ToolKit for AR integrations.
VR Developer at Fokur Studio
February 1, 2022 - July 31, 2022
Developed handpan VR using Oculus Hand-Tracking SDK. Built a metaverse prototype (WebGL, Photon PUN 2) with avatars and multiplayer. Integrated Vive/Agora.io for real-time voice and chat communication; implemented scalable networking features.
Game Developer at Tip Lay Studio
February 1, 2017 - February 28, 2019
Contributed to mobile hyper-casual game development; gained expertise in game physics and mechanics. Worked on matchmaking and lobby systems using Photon, server integration, and performance optimization; focused on localization and particle effects.

Education

Bachelor of Science in Computer Engineering at Pamukkale University
January 1, 2015 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate