Available to hire
I’m a game developer who enjoys turning complex ideas into solid, maintainable gameplay systems. I have hands-on experience with Unreal Engine and Unity, a strong software engineering mindset, and I value clean architecture, performance, and collaboration. I’m comfortable working in project-based environments and adapting quickly to different teams and production needs.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
Spanish; Castilian
Fluent
English
Advanced
Japanese
Beginner
Work Experience
Remote Game Engineer (Mid-level) at Greentube GmbH (Formerly Present Creative LLC)
December 1, 2021 - December 1, 2025Developed gameplay features and supported designers by turning ideas into functional systems; created internal tools to speed up testing and improve workflow; integrated visual and audio assets for a cohesive player experience; built UI elements and interface flows that are intuitive; prototyped concepts for early validation; collaborated with cross-disciplinary teams and mentored junior developers.
Jr. Unity Engineer at Virtual Wave Control
August 1, 2021 - November 1, 2021Assisted in developing internal tools to streamline workflow and reduce repetitive tasks; contributed to UI layouts and interactions to enhance usability.
Remote Unreal Gameplay Engineer at Youcanevent / Youcangalaxy
August 1, 2020 - May 1, 2021Implemented multimedia elements (video, audio, 3D graphics) in Unreal Engine 4; designed gamification features for virtual events; built an avatar customization system; developed custom animations; created a real-time notification system to keep users updated during events.
Professor at Universidad de Artes Digitales
September 1, 2018 - PresentTeaches courses in Video Game Production, Video Game Development, Commercial Game Engines 3D and Content for Video Games; guides students in learning Unreal Engine 4/5 and building gameplay prototypes; helps students create 3D assets and integrate them into engine-ready projects; encourages teamwork, creativity, and technical thinking to improve project quality.
Unreal Gameplay Engineer at Youcanevent / Youcangalaxy
August 1, 2020 - May 1, 2021Implemented multimedia elements inside Unreal Engine 4; designed and implemented gamification features; built an avatar customization system; developed custom animations; created a real-time notification system to update users during events.
Professor at Universidad de Artes Digitales Guadalajara
September 1, 2018 - PresentTeaches courses in Video Game Production, Video Game Development, Commercials Game Engines 3D and Content for Video Games; guides students in learning Unreal Engine 4/5 and building gameplay prototypes; helps students create 3D assets and integrate into engine-ready projects; fosters teamwork, creativity, and technical thinking.
Education
Bachelor's Degree in Video Game Development Engineering at Universidad de Artes Digitales Guadalajara
September 1, 2013 - December 1, 2017Bachelor’s Degree in Video Game Development Engineering at Universidad de Artes Digitales Guadalajara
September 1, 2013 - December 1, 2017Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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