I am a Berklee-educated senior sound designer and composer with a unique understanding of tone, texture, and timbre. Most recently, I worked on music and sound design for a Warhammer IP with Jackalytic Games in collaboration with Games Workshop.

Ben Dahl

I am a Berklee-educated senior sound designer and composer with a unique understanding of tone, texture, and timbre. Most recently, I worked on music and sound design for a Warhammer IP with Jackalytic Games in collaboration with Games Workshop.

Available to hire

I am a Berklee-educated senior sound designer and composer with a unique understanding of tone, texture, and timbre. Most recently, I worked on music and sound design for a Warhammer IP with Jackalytic Games in collaboration with Games Workshop.

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Work Experience

Senior Sound Designer at Jackalyptic Games
August 29, 2023 - November 17, 2025
• Produced AAA-quality sound design and original music for a Warhammer IP. • Including SFX, adaptive music, and promotional audio supporting studio funding and team growth. • Designed and implemented advanced audio systems including spatial audio, meter-based effects, and sidechain ducking using Wwise and Unreal Engine, enhancing immersion and fidelity. • Optimized audio pipelines with Wwise Profiler, reducing CPU usage by 40% and ensuring smooth in-game performance. • Collaborated with design, animation, narrative and year long co-dev studio Counterplay Games to establish a cohesive audio identity, reinforcing Warhammer’s lore and immersive player experience.
Senior Sound Designer at Sword + Wand
June 7, 2023 - October 4, 2023
• Defined long-term sonic vision and optimized SFX pipeline, increasing Audio productivity by 10x. • Led mixing and mastering, ensuring high-quality assets that elevated overall game presentation. • Streamlined workflows across studio pods, increasing audio output by 35%
Senior Sound Designer at Leda Entertainment
January 11, 2021 - June 7, 2023
• Recorded and integrated SFX, foley, field recordings, music, and ambience for Bullion: Curse of the Cut-throat Cattle. • Contributed to mixing and mastering, delivering AAA-quality assets and earning praise from players and industry professionals. • Integrated field recordings and synthesized textures into the game’s soundscape, enhancing realism and audio depth. • Applied feedback and fix bugs from 10+ playtesting sessions, consistently exceeding expectations for audio quality and interactivity.
Sound Designer/Composer at Freelance
October 30, 2025 - Present
• Composed music and designed SFX for multiple game and linear media projects, including Blood Legacy (Netflix), Tour de France: Unchained (Netflix), and Gordon Ramsay’s Roadtrip (Hulu), achieving significant commercial acclaim. • Partnered with leading music and sound libraries, Cavendish, Atomica, Triple Scoop, and Absolute to produce high-quality assets, allowing studios to streamline their post production process. • Researched and integrated emerging audio trends and advanced tools, maintaining competitive contributions and influencing several high-profile projects. • Developed an innovative and efficient audio workflow in Reaper, applied to 10+ commercial projects

Education

Bachelor of Arts at Berklee College of Music
January 5, 2018 - January 12, 2023
Graduated Summa Cum Laude with a degree emphasis in game audio
Associate of Art at Houston City College
August 30, 2015 - December 17, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    uniE608 Wwise/Unreal Integration Reel
    sounddesign unrealengine wwise audiointegration
    uniE608 Wwise/Unreal Engine 5 Integration Reel
    video explainervideo sounddesign sound implementation

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