sounddesign unrealengine wwise audiointegration
- Game Composer
- Sound Designer
I am a Berklee-educated senior sound designer and composer with a unique understanding of tone, texture, and timbre.
I am a Berklee-educated senior sound designer and composer with a unique understanding of tone, texture, and timbre. Most recently, I worked on music and sound design for a Warhammer IP with Jackalytic Games in collaboration with Games Workshop.
sounddesign unrealengine wwise audiointegration
video explainervideo sounddesign sound implementation
• Composed music and designed SFX for multiple game and linear media projects, including Blood Legacy (Netflix), Tour de France: Unchained (Netflix), and Gordon Ramsay’s Roadtrip (Hulu), achieving significant commercial acclaim. • Partnered with leading music and sound libraries, Cavendish, Atomica, Triple Scoop, and Absolute to produce high-quality assets, allowing studios to streamline their post production process. • Researched and integrated emerging audio trends and advanced tools, maintaining competitive contributions and influencing several high-profile projects. • Developed an innovative and efficient audio workflow in Reaper, applied to 10+ commercial projects
• Produced AAA-quality sound design and original music for a Warhammer IP. • Including SFX, adaptive music, and promotional audio supporting studio funding and team growth. • Designed and implemented advanced audio systems including spatial audio, meter-based effects, and sidechain ducking using Wwise and Unreal Engine, enhancing immersion and fidelity. • Optimized audio pipelines with Wwise Profiler, reducing CPU usage by 40% and ensuring smooth in-game performance. • Collaborated with design, animation, narrative and year long co-dev studio Counterplay Games to establish a cohesive audio identity, reinforcing Warhammer’s lore and immersive player experience.
• Defined long-term sonic vision and optimized SFX pipeline, increasing Audio productivity by 10x. • Led mixing and mastering, ensuring high-quality assets that elevated overall game presentation. • Streamlined workflows across studio pods, increasing audio output by 35%
Graduated Summa Cum Laude with a degree emphasis in game audio
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