Available to hire
I am a Berklee-educated senior sound designer and composer with a unique understanding of tone, texture, and timbre. Most recently, I worked on music and sound design for a Warhammer IP with Jackalytic Games in collaboration with Games Workshop.
Experience Level
Work Experience
Senior Sound Designer at Jackalyptic Games
August 29, 2023 - November 17, 2025• Produced AAA-quality sound design and original music for a Warhammer IP.
• Including SFX, adaptive music, and promotional audio supporting studio funding and team
growth.
• Designed and implemented advanced audio systems including spatial audio, meter-based effects,
and sidechain ducking using Wwise and Unreal Engine, enhancing immersion and fidelity.
• Optimized audio pipelines with Wwise Profiler, reducing CPU usage by 40% and ensuring smooth
in-game performance.
• Collaborated with design, animation, narrative and year long co-dev studio Counterplay Games to
establish a cohesive audio identity, reinforcing Warhammer’s lore and immersive player experience.
Senior Sound Designer at Sword + Wand
June 7, 2023 - October 4, 2023• Defined long-term sonic vision and optimized SFX pipeline, increasing Audio productivity by 10x.
• Led mixing and mastering, ensuring high-quality assets that elevated overall game presentation.
• Streamlined workflows across studio pods, increasing audio output by 35%
Senior Sound Designer at Leda Entertainment
January 11, 2021 - June 7, 2023• Recorded and integrated SFX, foley, field recordings, music, and ambience for Bullion: Curse of
the Cut-throat Cattle.
• Contributed to mixing and mastering, delivering AAA-quality assets and earning praise from
players and industry professionals.
• Integrated field recordings and synthesized textures into the game’s soundscape, enhancing
realism and audio depth.
• Applied feedback and fix bugs from 10+ playtesting sessions, consistently exceeding expectations
for audio quality and interactivity.
Sound Designer/Composer at Freelance
October 30, 2025 - Present• Composed music and designed SFX for multiple game and linear media projects, including Blood
Legacy (Netflix), Tour de France: Unchained (Netflix), and Gordon Ramsay’s Roadtrip (Hulu),
achieving significant commercial acclaim.
• Partnered with leading music and sound libraries, Cavendish, Atomica, Triple Scoop, and Absolute
to produce high-quality assets, allowing studios to streamline their post production process.
• Researched and integrated emerging audio trends and advanced tools, maintaining competitive
contributions and influencing several high-profile projects.
• Developed an innovative and efficient audio workflow in Reaper, applied to 10+ commercial
projects
Education
Bachelor of Arts at Berklee College of Music
January 5, 2018 - January 12, 2023Graduated Summa Cum Laude with a degree emphasis in game audio
Associate of Art at Houston City College
August 30, 2015 - December 17, 2019Qualifications
Industry Experience
Gaming, Media & Entertainment
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