Hi, I'm Chris D'Eletto. I work as a game audio director, composer, and sound designer with over 12 years of experience across games, film, television, and artist-driven music. I love blending original music with game-ready sound design to create immersive audio identities. I specialize in delivering polished, implementation-ready audio assets and leading cross-functional teams through fast-moving production cycles. I also build practical Unreal Engine workflows and pipelines to support efficient audio production across shipped and in-development titles.

Chris D'Eletto

Hi, I'm Chris D'Eletto. I work as a game audio director, composer, and sound designer with over 12 years of experience across games, film, television, and artist-driven music. I love blending original music with game-ready sound design to create immersive audio identities. I specialize in delivering polished, implementation-ready audio assets and leading cross-functional teams through fast-moving production cycles. I also build practical Unreal Engine workflows and pipelines to support efficient audio production across shipped and in-development titles.

Available to hire

Hi, I’m Chris D’Eletto. I work as a game audio director, composer, and sound designer with over 12 years of experience across games, film, television, and artist-driven music. I love blending original music with game-ready sound design to create immersive audio identities.

I specialize in delivering polished, implementation-ready audio assets and leading cross-functional teams through fast-moving production cycles. I also build practical Unreal Engine workflows and pipelines to support efficient audio production across shipped and in-development titles.

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Language

English
Fluent

Work Experience

Audio Director & Composer at Wicked Games
March 2, 2023 - January 1, 2024
Direct sound and music identity for game projects, aligning audio with gameplay, narrative tone, and production goals. Compose, produce, mix, and master original music for shipped and in-development projects, including Bus Bound and Docked. Build practical Unreal Engine 5 audio workflows, implementation pipelines, and asset-delivery systems. Partner with leadership and production stakeholders to prioritize audio work, manage feedback, and keep milestones moving.
Composer / Sound Designer at Saber Interactive
May 2, 2022 - Present
Create original music, songs, and sound design assets for released titles and NDA-protected AAA projects. Co-wrote original songs and lyrics for Evil Dead: The Game. Delivered polished, implementation-ready audio assets while adapting to established creative direction and technical constraints. Ensured audio consistency and production readiness across game content, audio deliverables, and revision cycles.
Freelance Composer / Audio Producer / Sound Designer at Deletto Music
January 1, 2010 - Present
Compose, produce, record, mix, and master original music for games, film, television, artists, and commercial media. Create sound design for horror, suspense, environmental ambience, footsteps, weapons, game play feedback, and branded media. Lead budgeted creative projects from brief through delivery, including client communication, scheduling, revisions, and final files. Release original music as Deletto, combining modern rock production, cinematic structure, and emotionally directed songwriting.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment