I’m Gerard Paul, a software developer and creative technologist from Sioux Falls, South Dakota. I enjoy building practical web applications and improving user experiences by combining strong engineering skills with a detail-oriented mindset drawn from my creative background in 3D animation and technical content. I’ve worked across customer-facing roles, full-stack development, and animation production—where I troubleshoot issues, collaborate in Agile teams, and deliver clear documentation and training materials. Currently, I’m focused on sales and support work while continuing to build software projects, including a website developed with AWS and Java/Spring Boot, along with ongoing personal development and collaboration on GitHub.

Gerard Paul

I’m Gerard Paul, a software developer and creative technologist from Sioux Falls, South Dakota. I enjoy building practical web applications and improving user experiences by combining strong engineering skills with a detail-oriented mindset drawn from my creative background in 3D animation and technical content. I’ve worked across customer-facing roles, full-stack development, and animation production—where I troubleshoot issues, collaborate in Agile teams, and deliver clear documentation and training materials. Currently, I’m focused on sales and support work while continuing to build software projects, including a website developed with AWS and Java/Spring Boot, along with ongoing personal development and collaboration on GitHub.

Available to hire

I’m Gerard Paul, a software developer and creative technologist from Sioux Falls, South Dakota. I enjoy building practical web applications and improving user experiences by combining strong engineering skills with a detail-oriented mindset drawn from my creative background in 3D animation and technical content.

I’ve worked across customer-facing roles, full-stack development, and animation production—where I troubleshoot issues, collaborate in Agile teams, and deliver clear documentation and training materials. Currently, I’m focused on sales and support work while continuing to build software projects, including a website developed with AWS and Java/Spring Boot, along with ongoing personal development and collaboration on GitHub.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Sales at Midco
September 1, 2025 - Present
Optimized sales and support workflows by applying structured processes and CRM tools. Troubleshot customer issues, providing clear solutions and ensuring a positive service experience. Applied strong problem-solving skills to resolve billing, service, and technical concerns efficiently.
Barista at Starbucks
April 1, 2024 - August 31, 2025
Delivered exceptional customer service, ensuring a pleasant experience for all patrons. Resolved customer inquiries and complaints promptly and professionally.
3D Animator at The VMC Group
February 1, 2023 - April 30, 2024
Engineered precise technical 3D models using 3DS Max, Inventor, Blender, and Unreal Engine. Implemented an AI-assisted animation pipeline that reduced production time and improved delivery consistency. Led end-to-end animation projects by coordinating with engineering and product teams to ensure accuracy. Produced instructional videos and documentation used for customer training and internal workflows.
Full Stack Software Developer at Revature
January 1, 2022 - January 31, 2023
Built full-stack web applications using Java, Spring Boot, React, TypeScript, SQL, and Docker. Collaborated in Agile sprints, contributing to code reviews, debugging, and feature development. Developed REST APIs and integrated front-end components with backend services.
Graphic Designer at Goodtimes MFG
April 1, 2021 - December 31, 2021
Collaborated closely with owners and clients to deliver custom graphic designs. Executed strategic initiatives for design implementation, optimizing workflow. Enhanced time management and organizational skills while meeting deadlines.
Technical Artist (Freelance) at Forth Party
January 1, 2000 - March 31, 2020
Delivered monthly 3D models, renders, and prototypes for indie developers and small studios. Explored Unreal Engine workflows to support early game concepts and rapid prototyping.

Education

Software Developer (WGU program, degree type not specified) at WGU
September 1, 2025 - September 10, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Media & Entertainment, Retail, Professional Services