Seasoned Unity developer (+10 years), with an eye for the right balance between fast and stable code for any given situation.
Thrives in small teams, where responsibilities exceed the pure programming asepct.
Hence also experienced in game design or understanding the needs of artists, among many things.
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An arcade flash game
A real time match 3 puzzle game with an optimized deterministic and fully test covered engine powered by an ECS.
A Mahjong Solitaire game, brought live and through live ops.
A social Tamagotchi game. Responsibilities include client-side gameplay in Unity with C#, frontend logic in TypeScript, and backend services in Firebase; served as the sole developer on backend features and integration, including gameplay systems and live ops.
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