Seasoned Unity developer (+10 years), with an eye for the right balance between fast and stable code for any given situation. Thrives in small teams, where responsibilities exceed the pure programming asepct. Hence also experienced in game design or understanding the needs of artists, among many things.

Pascal Schroeter

Seasoned Unity developer (+10 years), with an eye for the right balance between fast and stable code for any given situation. Thrives in small teams, where responsibilities exceed the pure programming asepct. Hence also experienced in game design or understanding the needs of artists, among many things.

Available to hire

Seasoned Unity developer (+10 years), with an eye for the right balance between fast and stable code for any given situation.

Thrives in small teams, where responsibilities exceed the pure programming asepct.

Hence also experienced in game design or understanding the needs of artists, among many things.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

German
Fluent
English
Fluent

Work Experience

Senior Developer at PnkFrog Studios
January 1, 2022 - Present
Lead senior developer on a social Tamagotchi game. Responsibilities include client-side gameplay in Unity with C#, frontend logic in TypeScript, and backend services in Firebase; served as the sole developer on backend features and integration, including gameplay systems and live ops.
Senior Developer at 5th Planet Games GmbH
December 31, 2021 - October 14, 2025
Worked on multiple Free-to-Play titles (e.g., LEGO Match, Tin Tin Match Saga). Implemented Unity-based gameplay, ECS architecture patterns, in-app purchases and mobile ads integration, and cross-platform optimizations.
Developer at 231 Play GmbH
December 31, 2018 - October 14, 2025
Developed Mahjong City Tours and related Free-to-Play Mahjong titles; focused on Unity 3D gameplay, IAP, mobile ads and cross-platform deployment.
Intern and Junior Developer at Goodgame Studios
December 31, 2015 - October 14, 2025
Intern and junior developer contributing to Legends Of Honor mobile MMO and related projects; assisted with gameplay prototyping, UI integration and asset workflow (including Flash-era titles).

Education

Master of Arts in Game Development at HAW Hamburg
March 1, 2012 - February 28, 2014
Bachelor of Science in Computer Science at University of Hamburg
September 1, 2007 - February 28, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Other
    paper TinTin Match (Unity)

    A real time match 3 puzzle game with an optimized deterministic and fully test covered engine powered by an ECS.

    paper Moodles (Unity)

    A social Tamagotchi game. Responsibilities include client-side gameplay in Unity with C#, frontend logic in TypeScript, and backend services in Firebase; served as the sole developer on backend features and integration, including gameplay systems and live ops.