Hi, I’m Brandon Haffen, a passionate game systems engineer and software developer with extensive experience in developing next-generation games. I thrive on pushing hardware limitations and crafting well-documented code that blends seamlessly with established paradigms. With a solid background in C++, C#, Java, and Python, I’ve contributed to projects from conception through debugging and deployment.
I enjoy taking strong leadership roles when necessary, and my communication skills allow me to effectively collaborate with teams. Outside of work, I’ve developed game prototypes and open-source libraries, constantly exploring new technologies and ideas to enhance the gaming experience.
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