I have been working in games for 15+ years creating and optimizing rigs and animations. I love crafting smooth, expressive characters and robust pipelines that let teams iterate quickly. I’m excited to apply my expertise to help a fun, collaborative team build amazing games while continuing to hone my animation skills. I’m eager to contribute my technical and creative strengths to a dynamic studio, continue growing as an artist, and mentor others along the way.

Brandon Plagemann

I have been working in games for 15+ years creating and optimizing rigs and animations. I love crafting smooth, expressive characters and robust pipelines that let teams iterate quickly. I’m excited to apply my expertise to help a fun, collaborative team build amazing games while continuing to hone my animation skills. I’m eager to contribute my technical and creative strengths to a dynamic studio, continue growing as an artist, and mentor others along the way.

Available to hire

I have been working in games for 15+ years creating and optimizing rigs and animations. I love crafting smooth, expressive characters and robust pipelines that let teams iterate quickly. I’m excited to apply my expertise to help a fun, collaborative team build amazing games while continuing to hone my animation skills.

I’m eager to contribute my technical and creative strengths to a dynamic studio, continue growing as an artist, and mentor others along the way.

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Experience Level

Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Animator and Rigging at Checkerboard Mountain LLC
January 1, 2018 - November 1, 2022
Provided animation, rigging and 3D pipeline guidance and solutions for a variety of clients.
Animator and Technical Animator at Meta (via Insight Global)
December 1, 2022 - December 1, 2024
Created rigs, animations, simulations and VFX for home environments. Optimized assets to run on Quest headsets. Developed techniques to fake lighting and shadows on animated characters as they moved. Helped implement a new vertex animation texture pipeline utilizing Unreal to add more animation and life to VR homes.
Lead Tech Artist and Animator at React Games!, Midvale, UT
March 1, 2011 - January 1, 2018
Designed rigs, animations, VFX, and implemented them into Unity. Optimized assets and animations for mobile. Collaborated with designers, engineers, and artists as a producer on numerous projects.
Technical Artist at Sensor y Sweep, West Valley, UT
January 1, 2007 - February 1, 2009
Collaborated closely with animators to build efficient rigs. Skinning and weighting characters. Exported assets for in-house game engine. Wrote tools in MEL to speed up production. Trained employees on various production tools and exporting processes.
Adjunct Instructor at Salt Lake Community College (SLCC)
January 1, 2020 - May 1, 2022
Taught 3D animation and character rigging.
Adjunct Instructor at Neumont College of Computer Science
June 1, 2020 - August 1, 2022
Taught courses related to computer graphics and game development.

Education

Master of Science at Florida Interactive Entertainment Academy (FIEA), Orlando, FL
August 1, 2006 - December 1, 2008
Bachelor of Fine Arts at University of Wisconsin–Stout, Menomonie, WI
August 1, 1999 - May 1, 2004

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education