Available to hire
2D/3D character and prop artist focused on creating original characters, animations, and environment assets for game projects. Experienced collaborating with design and narrative teams to keep visuals consistent and production-ready.
Also works as a bridge between art and programming through technical/asset implementation and gameplay coding, with strong Unity workflows and an emphasis on clear communication across disciplines.
Experience Level
Expert
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Intermediate
Intermediate
Intermediate
Language
Work Experience
Game Design Instructor (internship) at STEM Excel
June 1, 2026 - August 31, 2025Taught core game design concepts including coding, world-building, character design, and modeling. Guided students through processes for developing their own games. Internship timeframe spans summer dates noted in the resume.
Character and prop artist at DeadShot
August 1, 2025 - December 31, 2025Partnered with the narrative team to develop character designs. Designed and animated characters and created various props. Primary tools included Procreate and Photoshop.
2D Artist & Programmer at Crispy Carrot Games
June 1, 2025 - August 31, 2025School project: A Warrior’s Recipe. Designed and animated all characters and served as the second programmer focusing on art implementation.
Counselor at STEM exCel
June 1, 2025 - August 31, 2025Counselor teaching students different parts of game design such as code, art, and world building.
Counselor / Teaching Assistant at STEM ex Cel
June 1, 2025 - August 31, 2025Counselor/Teaching Assistant teaching students different parts of game design such as code, art, and world building.
Counselor / Instructor at STEM ex Cel
June 1, 2025 - August 31, 2025Teaching students different parts of game design like code, art, and world building
Character artist lead and programmer (technical artist bridge) at Crispy Carrot Games (school project)
January 1, 2025 - December 31, 2025Worked with a team of 4 to develop a farming simulation game. Served as the lead artist for character design and animation and created props. Also acted as a bridge between art and programming by implementing assets and gameplay code in C++. Worked in Unity, Photoshop, Visual Studio, and Procreate.
Background and dessert prop artist at Bake Me Crazy
January 1, 2025 - May 31, 2025Created backgrounds and dessert props, wiring closely with designers to maintain consistent visuals across the project. Primary tools included Procreate and Photoshop.
Character Designer and Animator at Deadshot
January 1, 2025 - May 31, 2025Designed characters, animated characters, and created props.
2D Artist and Programmer at Crispy Carrot Games
January 1, 2025 - December 31, 2025School project: Game 'A Warrior’s Recipe' designed and animated all characters; second programmer focusing on art implementation
Character Designer / Animator at Dead Shot
January 1, 2025 - May 1, 2025Designed character; Animated character; Created props
2D and 3D artist (GMU Digital IG) at Fetch Quest
August 1, 2024 - December 31, 2024Collaborated with the design team to develop characters and assets. Designed and animated two original characters with idle animations. Created environmental background assets. Primary tools included Procreate and Photoshop.
2D/3D Artist at George Mason University — GADIG
August 1, 2024 - Present2D/3D artist contributing character design, background art, and animation for student games. Projects included Fetch Quest (character design and backgrounds, animation), Bake Me Crazy (background art and 2D props), and Deadshot (character design, animation, prop creation).
2D Artist at Bake Me Crazy
August 1, 2024 - May 31, 2025Worked on background art and 2D props.
2D/3D Artist at George Mason University - GMU GADIG (Game Design)
August 1, 2024 - Present2D/3D art for student game projects. Fetch Quest (2024) – designed characters and backgrounds; animated characters. Bake Me Crazy (Aug 2024–May 2025) – contributed background art and 2D props. Deadshot (Jan–May 2025) – designed characters, animated characters, created props. Crispy Carrot Games (Jan 2025–Dec 2025) – 2D artist and programmer; focused on art implementation. School project: A Warrior’s Recipe – designed and animated all characters; served as second programmer focusing on art implementation. Jun 2025–Aug 2025 – STEM ex Cel project: counselor teaching students different parts of game design like code, art, and world building.
Background Artist at Bake Me Crazy
August 1, 2024 - May 1, 2025Worked on background art and 2D props
2D / 3D Artist at GMU GADIG
August 1, 2024 - Present2D / 3D artist for GMU GADIG project.
2D/3D Artist at GMU GadIG
January 1, 2024 - December 31, 2024Designed characters and backgrounds; animated character assets for Fetch Quest project.
2D / 3D Artist at Fetch Quest
January 1, 2024 - December 31, 2024Designed characters and backgrounds; Animated character
Education
Bachelor's in Computer Game Design at George Mason University
August 1, 2021 - March 12, 2026Bachelor's Degree in Computer Game Design (Minor: Animation, Illustration) at George Mason University
August 1, 2021 - March 12, 2026Bachelor's degree in Computer Game Design, minors in Animation and Illustration at George Mason University
August 1, 2021 - March 12, 2026Bachelor's Degree in Computer Game Design at George Mason University
August 1, 2021 - March 12, 2026Bachelors in Computer Game Design (Minor in animation and illustration) at George Mason University
August 1, 2021 - August 20, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Other
Experience Level
Expert
Expert
Expert
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Expert
Expert
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Expert
Expert
Expert
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Expert
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Expert
Intermediate
Intermediate
Intermediate
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