I am a LA-based concept artist and illustrator with over 5 years of experience designing characters, props, and environments for the video game and animation industries. I live for creating compelling characters that help enhance a story's narrative or simply cause a few laughs! Check out my work here: _Website not available. Sign in: https://www.twine.net/signup_

Robert Brown

I am a LA-based concept artist and illustrator with over 5 years of experience designing characters, props, and environments for the video game and animation industries. I live for creating compelling characters that help enhance a story's narrative or simply cause a few laughs! Check out my work here: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I am a LA-based concept artist and illustrator with over 5 years of experience designing characters, props, and environments for the video game and animation industries. I live for creating compelling characters that help enhance a story’s narrative or simply cause a few laughs!

Check out my work here: Website not available. Sign in: https://www.twine.net/signup

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Work Experience

Freelance Concept Artist & Illustrator at Jazwares
July 1, 2024 - Present
Helped develop internal pitches for new IP toy lines and correlating animated TV shows. Created episodic storyboards and key art illustrations. Designed characters, vehicles, and props for pitch decks.
Freelance Concept Artist & Illustrator at Moose Toys
December 1, 2024 - October 1, 2025
Solely responsible for creating concepts for a new collectible figure toy line that included character, vehicle, and interactable playset designs. Developed conceptual illustrations for marketing and packaging.
Freelance Concept Artist & Illustrator at Inside Up Games
May 1, 2024 - August 1, 2024
Created character designs as well as a playmat illustration for a one-on-one battling card game based on the Dungeons & Dragons universe called 'Tug of Roar'.
Senior Character Designer at Nickelodeon Animation
March 1, 2020 - March 1, 2024
Visual development, turnarounds, and model sheets for characters and props for the CG adaptation of 'Big Nate'. Marketing image creation for season release promotional material. Instructed junior character designers on style and pipeline workflow.

Education

BFA in Sequential Art at Savannah College of Art and Design
January 1, 2012 - January 1, 2016
BFA at Savannah College of Art and Design
January 1, 2012 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming

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