I'm a passionate indie game programmer and sound designer who thrives in fast-paced, collaborative teams. I bring ideas to life with a focus on solid code, responsive gameplay, and immersive audio. My background includes Unreal Engine development, ML experimentation with Google Colab, and capstone work on Goofy Lil Guys, which won first place at Level Up Toronto 2025. I'm always eager to learn new tools and contribute to high-quality projects on tight timelines.

Bryan Bedard

I'm a passionate indie game programmer and sound designer who thrives in fast-paced, collaborative teams. I bring ideas to life with a focus on solid code, responsive gameplay, and immersive audio. My background includes Unreal Engine development, ML experimentation with Google Colab, and capstone work on Goofy Lil Guys, which won first place at Level Up Toronto 2025. I'm always eager to learn new tools and contribute to high-quality projects on tight timelines.

Available to hire

I’m a passionate indie game programmer and sound designer who thrives in fast-paced, collaborative teams. I bring ideas to life with a focus on solid code, responsive gameplay, and immersive audio.

My background includes Unreal Engine development, ML experimentation with Google Colab, and capstone work on Goofy Lil Guys, which won first place at Level Up Toronto 2025. I’m always eager to learn new tools and contribute to high-quality projects on tight timelines.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Bug Tester at Highway North Interactive Inc.
July 1, 2021 - August 1, 2021
Tested in-progress game builds, provided feedback on bugs and usability, and performed minor modifications to game code.
Sound Designer, Programmer at Small Scale Studios (School Project)
September 1, 2024 - April 1, 2025
Created and implemented the majority of the game's sound effects; authored scripts for early versions of core game systems (e.g., storm mechanic, enemy spawning logic).
Student Worker, Park Operations at City of Windsor
April 1, 2023 - August 1, 2023
Lawn maintenance, park cleanup and painting baseball diamond lines. Worked closely with other student workers as an effective team member; performed heavy physical labor.
Gameplay Programmer at Highway North Interactive Inc.
May 1, 2025 - Present
Primary programmer responsible for writing the majority of game code; performed bug testing and debugging; implemented audio, art, and animation assets. Contributed to capstone project Goofy Lil Guys: served as the team's main Sound FX artist and implemented all created sounds. Collaborated in a fast-paced, cross-disciplinary team to deliver timely features and ensure high-quality gameplay.
Sound FX Designer / Programmer at Small Scale Studios (School Project)
April 1, 2023 - August 1, 2023
Created and implemented most of the game's sound effects; wrote scripts for early versions of core game systems (e.g. storm mechanic and enemy spawning logic).
Student Worker, Park Operations at City of Windsor
September 1, 2024 - April 1, 2025
Lawn maintenance, park cleanup and painting baseball diamond lines. Worked closely with other Student Workers, as an effective team member.

Education

Bachelor of Science in Game Programming at Brock University
January 11, 2030 - June 1, 2025
Bachelor of Science in Game Programming at Brock University
January 11, 2030 - June 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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