With years of experience running my own production company, I’ve developed a strong and versatile foundation in the music and audio industry - from refining complex compositions and delivering polished production for a wide range of clients, to performing live. Over time, I discovered a deep passion for video game and adaptive audio development, which led to an incredible opportunity to collaborate with John Romero on his latest installment of DOOM. That experience solidified my commitment to the field and inspired me to pursue further education in game audio implementation. I'm constantly striving to push the boundaries of my craft, and I would welcome the opportunity to bring that same passion, precision, and creativity to your project.

Bryant Lowry

With years of experience running my own production company, I’ve developed a strong and versatile foundation in the music and audio industry - from refining complex compositions and delivering polished production for a wide range of clients, to performing live. Over time, I discovered a deep passion for video game and adaptive audio development, which led to an incredible opportunity to collaborate with John Romero on his latest installment of DOOM. That experience solidified my commitment to the field and inspired me to pursue further education in game audio implementation. I'm constantly striving to push the boundaries of my craft, and I would welcome the opportunity to bring that same passion, precision, and creativity to your project.

Available to hire

With years of experience running my own production company, I’ve developed a strong and versatile foundation in the music and audio industry - from refining complex compositions and delivering polished production for a wide range of clients, to performing live. Over time, I discovered a deep passion for video game and adaptive audio development, which led to an incredible opportunity to collaborate with John Romero on his latest installment of DOOM. That experience solidified my commitment to the field and inspired me to pursue further education in game audio implementation. I’m constantly striving to push the boundaries of my craft, and I would welcome the opportunity to bring that same passion, precision, and creativity to your project.

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Language

English
Fluent

Work Experience

Music Producer at Self-Employed
January 1, 2016 - November 14, 2025
Independent music producer creating original music and audio assets for games, film, and media; recording, editing, and producing sound effects, dialogue, and music; collaborating with developers to align audio with gameplay and marketing.
Composer at SoundStripe
December 31, 2020 - December 31, 2020
Composed music for licensing; crafted six to eight high-quality compositions monthly to populate the publisher catalog; created original music and audio assets to fit client needs and marketing; partnered with a music publishing company to build a catalog.
Head Composer at Romero Games
December 31, 2025 - December 31, 2025
Composed all music for Sigil II and the company’s upcoming Unreal FPS title; worked closely with the Audio Director to develop sound assets integrated with the game’s aesthetics and supported overall player experience; produced original music and audio assets for branding and marketing; collaborated with a music publishing partner to create a client library; established a studio workflow with a decade of professional audio experience.

Education

Bachelor of Arts in Percussion Performance at Belmont University (School of Video Game Audio)
January 11, 2030 - November 14, 2025
Master's in Wise & SFX Implementation at Belmont University
January 11, 2030 - November 14, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet