I’m Carlos Javier Vivas González, an audio engineer and music producer based in Barcelona. I bring hands-on studio experience in recording, editing, mixing, and post-production for podcasts, multimedia content, and interactive media such as video games. I excel at shaping clean, broadcast-ready audio using DAWs like Pro Tools, Logic Pro, and Ableton Live, and I enjoy collaborating with producers, designers, and developers to bring creative ideas to life. With a strong background in music composition and sound design, I create original music, Foley and environmental soundscapes that support narrative and atmosphere. I have contributed to indie game projects and interactive prototypes, and I continue to expand my skills in immersion, middleware (FMOD/Wwise), and basic audio implementation in Unity and Unreal Engine 5.

Carlos Javier Vivas González

I’m Carlos Javier Vivas González, an audio engineer and music producer based in Barcelona. I bring hands-on studio experience in recording, editing, mixing, and post-production for podcasts, multimedia content, and interactive media such as video games. I excel at shaping clean, broadcast-ready audio using DAWs like Pro Tools, Logic Pro, and Ableton Live, and I enjoy collaborating with producers, designers, and developers to bring creative ideas to life. With a strong background in music composition and sound design, I create original music, Foley and environmental soundscapes that support narrative and atmosphere. I have contributed to indie game projects and interactive prototypes, and I continue to expand my skills in immersion, middleware (FMOD/Wwise), and basic audio implementation in Unity and Unreal Engine 5.

Available to hire

I’m Carlos Javier Vivas González, an audio engineer and music producer based in Barcelona. I bring hands-on studio experience in recording, editing, mixing, and post-production for podcasts, multimedia content, and interactive media such as video games. I excel at shaping clean, broadcast-ready audio using DAWs like Pro Tools, Logic Pro, and Ableton Live, and I enjoy collaborating with producers, designers, and developers to bring creative ideas to life.

With a strong background in music composition and sound design, I create original music, Foley and environmental soundscapes that support narrative and atmosphere. I have contributed to indie game projects and interactive prototypes, and I continue to expand my skills in immersion, middleware (FMOD/Wwise), and basic audio implementation in Unity and Unreal Engine 5.

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Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

Recording and Sound Engineer at GEPIANO STUDIOS
February 1, 2021 - January 1, 2026
Recorded, edited, and mixed podcast episodes and multimedia audio content. Managed studio recording sessions, signal flow, and audio equipment setup. Produced original music and audio assets for podcast branding and media projects. Performed audio quality control and post-production editing for final delivery.
Sound, Composition and Sound Design Internship at Neapolis
May 1, 2024 - Present
Led sound design, music composition, and sound effects creation for the Agency of Secrets project. Created all the sound and musical elements for the model.
Assistant Recording and Mixing Engineer at M3 3 Studios
June 1, 2019 - January 1, 2021
Provided support to the studio's recording engineers. Managed and maintained recording and music production equipment. Operated audio mixing and recording software.
Recording Engineer and Sound Engineer at GEPIANO STUDIOS
February 1, 2021 - January 1, 2023
Recorded and mixed podcasts across multiple shows; created music and sounds; managed streaming and distribution platforms for live recordings.
Intern, Assistant Recording and Mixing Engineer at M33 STUDIOS
June 1, 2019 - January 1, 2021
Supported recording engineers; maintained recording and music production equipment; assisted artists during sessions; operated mixing/recording software.
Recording Engineer and Sound Engineer at GEPIANO STUDIOS (Santo Domingo)
February 1, 2021 - January 1, 2026
Recorded, edited, and mixed podcast episodes and multimedia audio content for digital distribution platforms. Managed studio recording sessions, signal flow, and audio equipment setup. Produced original music and audio assets for podcast branding and media projects. Performed audio quality control and post-production editing for final delivery. Collaborated with presenters and production teams to ensure broadcast-ready results.
Sound, Composition and Sound Design Intern at NEAPOLIS (Vilanova i la Geltrú)
May 1, 2024 - January 1, 2024
Led sound design, music composition, and sound effects creation for the ‘Agency of Secrets’ project model, applying iterative feedback for continuous improvement. Created all the sound and musical elements for the model. Applied a creative process and my musical and sound knowledge to enhance the provided space.
Intern, Assistant Recording and Mixing Engineer at M33 STUDIOS (Santo Domingo)
June 1, 2019 - January 1, 2021
Provided support to the studio's recording engineers. Managed and maintained recording and music production equipment. Supported artists during recordings. Operated audio mixing and recording software.

Education

Bachelor’s in Contemporary Music at Universidad Nacional Pedro Henríquez Ureña (UNPHU)
September 1, 2016 - June 1, 2022
Master's in Sound and Music for Entertainment Media at Universitat de Barcelona – ENTI
September 1, 2023 - July 31, 2024
Music Production Specialization (Coursera) by Berklee at Coursera / Berklee
January 1, 2019 - December 31, 2019
Master’s in Sound and Music for Entertainment Media at Universitat de Barcelona (ENTI)
September 1, 2023 - July 1, 2024
Bachelor’s Degree in Contemporary Music at Universidad Nacional Pedro Henríquez Ureña (UNPHU)
September 1, 2016 - June 1, 2022
Master’s in Sound and Music for Entertainment Media at ENTI (Escola de Noves Tecnologies Interactives), Universitat de Barcelona
September 1, 2023 - July 1, 2024
Bachelor’s degree in Contemporary Music at Universidad Nacional Pedro Henríquez Ureña (UNPHU)
September 1, 2016 - June 1, 2022

Qualifications

Music Production Specialization
January 1, 2019 - December 31, 2019
Music Production Specialization (Coursera) by Berklee
January 1, 2019 - December 31, 2019
Thesis: Compendium of Sound Design for Video Games
January 11, 2030 - May 8, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education