I’m Carlos Fuentes, a creative technologist and developer with 20+ years of experience building real-time 3D graphics, interactive platforms, and multimedia systems. My work blends software engineering with 3D modeling and audiovisual production, so I can take ideas from technical design through to polished, interactive outcomes. Over the years, I’ve produced and directed content for television while also supporting institutional technology and coordinating feature film production. I’m especially drawn to WebGL/real-time environments, VR/AR experiences, motion graphics, and the full post-production pipeline—from editing and sound to delivering multi-channel media. Software & Tools 3D 3ds Max • Blender • Cinema 4D • Unity • Unreal 3d • ZBrush • Rhino • Omniverse • MotionBuilder • CLO3D • Marvelous Designer • SOLIDWORKS Visual & Video After Effects • Premiere • Photoshop • Illustrator • Mocha Pro • Boujou • VEGAS Pro Audio Cubase • Sound Forge Multichannel production: AC3, 5.1, 7.1 My work bridges software engineering, visual arts, and generative AI to build complete digital ecosystems, including virtual characters, AI-driven media, real-time experiences, and interactive platforms. Artificial Intelligence and Generative Media Extensive experience working with local AI pipelines and generative media systems, providing total control over content production, privacy, and customization beyond cloud-based tools. AI Tools and Frameworks * ComfyUI — custom workflows for image, video, and character generation * FaceFusion — AI facial synthesis and character pipelines * Stable Diffusion Ecosystem * Local LLM Environments * AI Video Generation Workflows * AI Voice Synthesis and Music Generation Development and integration of AI-driven creative pipelines, including: * Hyperrealistic AI characters * AI-generated fashion photos and scenes * AI video clips and cinematic shorts * AI-generated music and vocal synthesis * Conversational AI chat experiences * Virtual influencers and digital characters All workflows can run locally or integrate with cloud systems depending on project requirements. AI Production Capabilities * Virtual influencer creation * AI character storytelling * AI video production * AI music generation * AI live streaming simulations * AI chatbot personalities * Synthetic media for social networks Core Specialization * Artificial Intelligence-based media * AI-generated video production * AI music creation and vocal synthesis * AI chatbots and conversational characters * Hyperrealistic virtual humans * Virtual influencers and digital personalities Professional Experience Film Production and Direction Feature film production (2007–2008) Television Production "La Estación de TV" – Super Canal Viedma Events, advertising and video clips (2009 – Present) Government of Río Negro Security and Justice Secretariat Press and Information Technology sectors

Carlos Fuentes

I’m Carlos Fuentes, a creative technologist and developer with 20+ years of experience building real-time 3D graphics, interactive platforms, and multimedia systems. My work blends software engineering with 3D modeling and audiovisual production, so I can take ideas from technical design through to polished, interactive outcomes. Over the years, I’ve produced and directed content for television while also supporting institutional technology and coordinating feature film production. I’m especially drawn to WebGL/real-time environments, VR/AR experiences, motion graphics, and the full post-production pipeline—from editing and sound to delivering multi-channel media. Software & Tools 3D 3ds Max • Blender • Cinema 4D • Unity • Unreal 3d • ZBrush • Rhino • Omniverse • MotionBuilder • CLO3D • Marvelous Designer • SOLIDWORKS Visual & Video After Effects • Premiere • Photoshop • Illustrator • Mocha Pro • Boujou • VEGAS Pro Audio Cubase • Sound Forge Multichannel production: AC3, 5.1, 7.1 My work bridges software engineering, visual arts, and generative AI to build complete digital ecosystems, including virtual characters, AI-driven media, real-time experiences, and interactive platforms. Artificial Intelligence and Generative Media Extensive experience working with local AI pipelines and generative media systems, providing total control over content production, privacy, and customization beyond cloud-based tools. AI Tools and Frameworks * ComfyUI — custom workflows for image, video, and character generation * FaceFusion — AI facial synthesis and character pipelines * Stable Diffusion Ecosystem * Local LLM Environments * AI Video Generation Workflows * AI Voice Synthesis and Music Generation Development and integration of AI-driven creative pipelines, including: * Hyperrealistic AI characters * AI-generated fashion photos and scenes * AI video clips and cinematic shorts * AI-generated music and vocal synthesis * Conversational AI chat experiences * Virtual influencers and digital characters All workflows can run locally or integrate with cloud systems depending on project requirements. AI Production Capabilities * Virtual influencer creation * AI character storytelling * AI video production * AI music generation * AI live streaming simulations * AI chatbot personalities * Synthetic media for social networks Core Specialization * Artificial Intelligence-based media * AI-generated video production * AI music creation and vocal synthesis * AI chatbots and conversational characters * Hyperrealistic virtual humans * Virtual influencers and digital personalities Professional Experience Film Production and Direction Feature film production (2007–2008) Television Production "La Estación de TV" – Super Canal Viedma Events, advertising and video clips (2009 – Present) Government of Río Negro Security and Justice Secretariat Press and Information Technology sectors

Available to hire

I’m Carlos Fuentes, a creative technologist and developer with 20+ years of experience building real-time 3D graphics, interactive platforms, and multimedia systems. My work blends software engineering with 3D modeling and audiovisual production, so I can take ideas from technical design through to polished, interactive outcomes.

Over the years, I’ve produced and directed content for television while also supporting institutional technology and coordinating feature film production. I’m especially drawn to WebGL/real-time environments, VR/AR experiences, motion graphics, and the full post-production pipeline—from editing and sound to delivering multi-channel media.

Software & Tools
3D
3ds Max • Blender • Cinema 4D • Unity • Unreal 3d • ZBrush • Rhino • Omniverse • MotionBuilder • CLO3D • Marvelous Designer • SOLIDWORKS

Visual & Video
After Effects • Premiere • Photoshop • Illustrator • Mocha Pro • Boujou • VEGAS Pro

Audio
Cubase • Sound Forge Multichannel production: AC3, 5.1, 7.1

My work bridges software engineering, visual arts, and generative AI to build complete digital ecosystems, including virtual characters, AI-driven media, real-time experiences, and interactive platforms.
Artificial Intelligence and Generative Media
Extensive experience working with local AI pipelines and generative media systems, providing total control over content production, privacy, and customization beyond cloud-based tools.
AI Tools and Frameworks

  • ComfyUI — custom workflows for image, video, and character generation
  • FaceFusion — AI facial synthesis and character pipelines
  • Stable Diffusion Ecosystem
  • Local LLM Environments
  • AI Video Generation Workflows
  • AI Voice Synthesis and Music Generation
    Development and integration of AI-driven creative pipelines, including:
  • Hyperrealistic AI characters
  • AI-generated fashion photos and scenes
  • AI video clips and cinematic shorts
  • AI-generated music and vocal synthesis
  • Conversational AI chat experiences
  • Virtual influencers and digital characters
    All workflows can run locally or integrate with cloud systems depending on project requirements.
    AI Production Capabilities
  • Virtual influencer creation
  • AI character storytelling
  • AI video production
  • AI music generation
  • AI live streaming simulations
  • AI chatbot personalities
  • Synthetic media for social networks
    Core Specialization
  • Artificial Intelligence-based media
  • AI-generated video production
  • AI music creation and vocal synthesis
  • AI chatbots and conversational characters
  • Hyperrealistic virtual humans
  • Virtual influencers and digital personalities

Professional Experience
Film Production and Direction
Feature film production (2007–2008)

Television Production
“La Estación de TV” – Super Canal Viedma Events, advertising and video clips (2009 – Present)

Government of Río Negro
Security and Justice Secretariat Press and Information Technology sectors

See more

Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Press and Information Technology (Management & Support) at Government of Río Negro (Ministry of Security and Justice)
January 1, 2011 - January 1, 2014
Managed computer systems and provided technological support across institutional areas. Also contributed to press and information technology responsibilities, supporting internal communication needs and technology operations within government sectors.
3D Generalist & Video Producer at Independent / Freelance
October 1, 2010 - Present
Development and production of visual and 3D content using Unreal Engine and Unity. Creation of interactive environments, 3D product modeling and rendering for advertising. Advanced video editing and workflows oriented toward generating high-quality multimedia experiences.
Television Production (Production, editing, and direction) at La Estación TV – Super Canal Viedma
January 1, 2009 - Present
Production, editing, and direction of general interest content, events, advertising, and music videos for local television. Managed end-to-end audiovisual delivery including editorial workflows, post-production, and multi-channel audio considerations to support broadcast-ready segments.
Feature Film Production (General coordination & technical direction) at Cinematographic Production
January 1, 2007 - January 1, 2008
Coordinated and provided technical and logistical support for feature film audiovisual production. Supported production workflows and onsite technical needs required for filming in feature format.

Education

University Technician in Audiovisual Ventures at Universidad Nacional del Sur (UNS)
March 1, 2002 - November 4, 2007
​Specialized continuous learning in 3D modeling, game engines (Unreal Engine and Unity), video editing, and modern software development workflows.

Qualifications

Unreal Engine / Unity Developer Certification
August 31, 2018 - March 22, 2023

Industry Experience

Professional Services, Computers & Electronics, Software & Internet, Media & Entertainment, Government