I developed my skills in Unreal Engine by being selected to participate in two Epic Fellowships (2020 and 2023) the second one focused on Animation, where I went from developing an idea to having a final short film by the end of each program. I’ve also worked contributing with in engine cloth effects for the Unreal Engine award winning short film MANO . _Website not available. Sign in: https://www.twine.net/signup_ At Profile Studios, I held a leadership position for five years where I mentored new hires, oversaw quality control, and collaborated closely with our Pipeline Supervisor to improve workflow efficiency and output, as well as troubleshooting issues that would arise in regards to motion editing and mocap processing (Avengers Infinity War-Endgame, Thor Ragnarok). For Giant Studios I worked on motion capture data animation and editing for games in senior and leadership positions for games like Halo, Jade Empire, Mass Effect, Dragon Age, Tomb Raider, as well as films like Polar Express, Avatar, I am Legend. More recently, in my five years as a performance capture animator at WetaFX, I’ve continued to refine my animation skills while thriving under tight deadlines and complex schedules. I’ve consistently delivered high-quality work aligned with the director’s vision and the evolving needs of multiple departments. I also have experience mentoring artists through WIA (Women in Animation) and their Circles program. My background combines creative leadership, a constant desire to learn and a strong commitment to quality. You are welcome to explore my website, aside from my reel, you can view my work in Unreal Engine and side projects with creature keyframe animation and story telling.

CarolMadrigal

I developed my skills in Unreal Engine by being selected to participate in two Epic Fellowships (2020 and 2023) the second one focused on Animation, where I went from developing an idea to having a final short film by the end of each program. I’ve also worked contributing with in engine cloth effects for the Unreal Engine award winning short film MANO . _Website not available. Sign in: https://www.twine.net/signup_ At Profile Studios, I held a leadership position for five years where I mentored new hires, oversaw quality control, and collaborated closely with our Pipeline Supervisor to improve workflow efficiency and output, as well as troubleshooting issues that would arise in regards to motion editing and mocap processing (Avengers Infinity War-Endgame, Thor Ragnarok). For Giant Studios I worked on motion capture data animation and editing for games in senior and leadership positions for games like Halo, Jade Empire, Mass Effect, Dragon Age, Tomb Raider, as well as films like Polar Express, Avatar, I am Legend. More recently, in my five years as a performance capture animator at WetaFX, I’ve continued to refine my animation skills while thriving under tight deadlines and complex schedules. I’ve consistently delivered high-quality work aligned with the director’s vision and the evolving needs of multiple departments. I also have experience mentoring artists through WIA (Women in Animation) and their Circles program. My background combines creative leadership, a constant desire to learn and a strong commitment to quality. You are welcome to explore my website, aside from my reel, you can view my work in Unreal Engine and side projects with creature keyframe animation and story telling.

Available to hire

I developed my skills in Unreal Engine by being selected to participate in two Epic Fellowships (2020 and 2023) the second one focused on Animation, where I went from developing an idea to having a final short film by the end of each program. I’ve also worked contributing with in engine cloth effects for the Unreal Engine award winning short film MANO . Website not available. Sign in: https://www.twine.net/signup
At Profile Studios, I held a leadership position for five years where I mentored new hires, oversaw quality control, and collaborated closely with our Pipeline Supervisor to improve workflow efficiency and output, as well as troubleshooting issues that would arise in regards to motion editing and mocap processing (Avengers Infinity War-Endgame, Thor Ragnarok). For Giant Studios I worked on motion capture data animation and editing for games in senior and leadership positions for games like Halo, Jade Empire, Mass Effect, Dragon Age, Tomb Raider, as well as films like Polar Express, Avatar, I am Legend.
More recently, in my five years as a performance capture animator at WetaFX, I’ve continued to refine my animation skills while thriving under tight deadlines and complex schedules. I’ve consistently delivered high-quality work aligned with the director’s vision and the evolving needs of multiple departments. I also have experience mentoring artists through WIA (Women in Animation) and their Circles program.
My background combines creative leadership, a constant desire to learn and a strong commitment to quality.
You are welcome to explore my website, aside from my reel, you can view my work in Unreal Engine and side projects with creature keyframe animation and story telling.

See more

Language

English
Fluent
Spanish; Castilian
Fluent
German
Beginner

Work Experience

Motion Capture Editor (Performance Capture Animator) at Wētā FX
August 1, 2020 - September 1, 2025
Worked on high-profile VFX-driven features and series using a proprietary editing system (Giant/LEI), contributing motion editing, animation and cleanup for realistic character performances. Created training materials and documentation for image-based capture tools using the Giant/LEI mocap suite. Participated in dailies and feedback loops, translating creative direction into actionable adjustments while maintaining schedule integrity.
Unreal Engine FX Artist | Artist Manager at Zooetic Media
August 1, 2021 - December 1, 2021
Used Unreal Engine 4.27 to simulate dynamic cloth interactions between characters and organic moving elements, enhancing realism and physicality in animated scenes. Served as artist manager coordinating tasks and collaborations during remote production.
Post Production Manager | Senior Mocap Animator / Body & Facial at Profile Studios
January 1, 2014 - December 31, 2019
Supervised final QC and served as client liaison, ensuring delivery accuracy and resolving production challenges. Co-developed project management best practices with pipeline and creative leads, improving workflow efficiency. Delivered high-quality body and facial mocap data, integrating animation into production pipelines. Mentored new team members on motion editing and Giant/LEI tools, accelerating onboarding and consistency.
Senior Mocap Animator at Giant Studios
January 1, 2003 - January 1, 2014
Delivered production-ready mocap data by retargeting and cleaning body and facial animation for high-profile projects. Led final QC and mentored new hires, improving delivery accuracy and team efficiency across motion editing workflows. Contributed to the development of an image-based facial capture pipeline, enhancing animation quality from stylized to photoreal.
Senior Mocap Animator / Post Production (Freelance) at Profile Studios
January 1, 2020 - December 31, 2020
Freelance work continuing after 2019, delivering mocap data and supporting pipeline integration, QA and client liaison as needed.

Education

BS, Fine Art at Savannah College of Art & Design
January 11, 2030 - January 1, 2002
Quadruped + Flight or Fight Creature Workshops at Animation Mentor
January 1, 2025 - March 3, 2026
Unreal Fellowship at Epic Games
January 1, 2020 - March 3, 2026
Unreal Fellowship at Epic Games
January 1, 2023 - March 3, 2026
Mentorship Program at Women in Animation
June 1, 2020 - March 3, 2026

Qualifications

Unreal Fellowship
January 1, 2020 - March 3, 2026
Unreal Fellowship
January 1, 2023 - March 3, 2026
Animation Mentor Workshops (Quadruped + Flight or Fight Creature)
January 1, 2025 - March 3, 2026
Women in Animation Mentorship Program
June 1, 2020 - March 3, 2026

Industry Experience

Media & Entertainment, Software & Internet, Professional Services
    paper 2026 Demo Reel

    Demo Reel of my work as animator and performance capture animator.

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