I developed my skills in Unreal Engine by being selected to participate in two Epic Fellowships (2020 and 2023) the second one focused on Animation, where I went from developing an idea to having a final short film by the end of each program. I’ve also worked contributing with in engine cloth effects for the Unreal Engine award winning short film MANO . Website not available. Sign in: https://www.twine.net/signup
At Profile Studios, I held a leadership position for five years where I mentored new hires, oversaw quality control, and collaborated closely with our Pipeline Supervisor to improve workflow efficiency and output, as well as troubleshooting issues that would arise in regards to motion editing and mocap processing (Avengers Infinity War-Endgame, Thor Ragnarok). For Giant Studios I worked on motion capture data animation and editing for games in senior and leadership positions for games like Halo, Jade Empire, Mass Effect, Dragon Age, Tomb Raider, as well as films like Polar Express, Avatar, I am Legend.
More recently, in my five years as a performance capture animator at WetaFX, I’ve continued to refine my animation skills while thriving under tight deadlines and complex schedules. I’ve consistently delivered high-quality work aligned with the director’s vision and the evolving needs of multiple departments. I also have experience mentoring artists through WIA (Women in Animation) and their Circles program.
My background combines creative leadership, a constant desire to learn and a strong commitment to quality.
You are welcome to explore my website, aside from my reel, you can view my work in Unreal Engine and side projects with creature keyframe animation and story telling.
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Demo Reel of my work as animator and performance capture animator.
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