Available to hire
I am a pipeline software developer focused on building robust, cross-platform tools for animation and visual effects studios. Through roles at DNEG and Technicolor Creative Studios, I’ve delivered tooling to modernize pipelines, migrated codebases to Python 3, and ensured Linux and Windows compatibility across teams.
I enjoy collaborating with production teams to gather user stories, document workflows, and design maintainable solutions. I’m passionate about learning, code quality, and enabling others to build on centralized tooling that improves efficiency for creative workflows.
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Work Experience
Pipeline Developer at DNEG (DNEG Stereo)
April 5, 2025 - September 1, 2025Assigned multiple, small projects to modernize pipeline tools to Py3 and to be Linux and Windows compatible. Performed interviews to gather user stories as well as feature requests and any issues with existing workflows. Updates included existing to-dos, some new feature requests, and then ticketed future work. Created new documentation, expanded on existing documentation, and added internal code comments.
Junior Software Developer (Houdini) at Technicolor Creative Studios
October 1, 2023 - March 31, 2025Worked as part of the Houdini team supporting creative departments, maintaining toolsets that required specialist knowledge, and providing the platform for other teams to build on and work within. Helped with Py3 migration efforts by auditing repos, writing up work to be done, completing assigned work, and onboarding another developer. Increased test coverage and helped set up automated CI/CD with DevOps; used TDD methodology. Began refactoring efforts to move siloed code into a centrally available location to enable more workflows.
Software Developer / Assistant Technical Director (ATD) at DNEG
September 1, 2021 - October 1, 2023Moved from ATD to Software Developer, supporting, maintaining, and developing core monolithic technologies. As an experienced ATD, spoke on behalf of the pipeline support team during production meetings, provided updates on development tasks, and onboarded newer team members. Work required interacting with multiple DCCs (Maya, Houdini, Clarisse, Nuke), understanding existing pipeline tooling and architecture, and deploying code within established release cycles.
USD Software Developer at Digital Domain
September 1, 2025 - November 1, 2025Short-term full-time contract on deploying USD to the pipeline. Developed a Houdini HDK plugin to store arbitrary data within Houdini scenes enabling cross-DCC access to a shared database. Implemented plugin with custom CMake deployment in the existing pipeline. Worked toward maintaining feature parity with Maya and Nuke.
Pipeline Developer at DNEG
April 1, 2025 - September 1, 2025Assigned multiple, small projects to modernize pipeline tools to Python 3 and to be Linux and Windows compatible. Conducted user interviews to gather stories, feature requests, and issues with existing workflows. Updated to-dos, added some new feature requests, and ticketed future work. Created and expanded documentation and added internal code comments.
Education
BSc with Honours in Computer Science at University of Ottawa
April 1, 2021 - December 23, 2025Advanced Diploma in Photonics Engineering Technology at Niagara College
April 1, 2016 - December 23, 2025BSc with Honours in Computer Science at University of Ottawa
January 11, 2030 - April 1, 2021Qualifications
Industry Experience
Media & Entertainment, Software & Internet, Professional Services
Experience Level
Expert
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Intermediate
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