Motivated and imaginative 2D Concept Artist with a strong understanding of the game development process. Experienced in digital illustration and visual development, with a passion for building creatures and characters. Confident, friendly, and hardworking, with proven experience collaborating in teams and delivering polished artwork under tight deadlines.
Skilled across character, creature, and environment visual development, with solid fundamentals in composition, perspective, and colour theory. Comfortable using industry-standard tools and working in studio pipelines, while maintaining clear communication and organisation from concept through to final delivery.
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For my final year, I created a self-directed concept art project exploring the theme “The Overconsumption of AI.”
As AI continues to influence creative industries, I wanted to explore the potential consequences of a society that becomes overly dependent on it. This project investigates how technology can affect identity, emotion, and creativity, using concept art as a way to communicate narrative and ideas.
The work is presented as a digital artbook, combining both development and final outcomes.
https://www.twine.net/signin
For my 3rd year visual development module I chose the brief “Witch Club Paris”. My aim was to create concept art for this animation which included- the main character Angelique who is an aspiring young witch hoping one day to become a Pagan, an exterior environment of the most famous street corner in Monster City, and the Shop Keeper of this store.
My designs have European elements to them-as if this “Monster City” is perhaps a parallel universe to the city of Paris, France! Alongside this they have a quirkiness and unusual look, relating back to this unusual gateway Angelique opened!
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