Hi, I'm Caue Chaves Vicente, a Game Developer and Software Engineer with over 8 years of professional experience, specializing in gameplay programming and multiplayer systems.\n\nI’ve contributed to XR medical training apps and educational games, led agile practices as a Scrum Master, and shipped features across Unity and Unreal Engine. I’m passionate about crafting high-impact experiences that scale across platforms and audiences.

Caue Chaves Vicente

Hi, I'm Caue Chaves Vicente, a Game Developer and Software Engineer with over 8 years of professional experience, specializing in gameplay programming and multiplayer systems.\n\nI’ve contributed to XR medical training apps and educational games, led agile practices as a Scrum Master, and shipped features across Unity and Unreal Engine. I’m passionate about crafting high-impact experiences that scale across platforms and audiences.

Available to hire

Hi, I’m Caue Chaves Vicente, a Game Developer and Software Engineer with over 8 years of professional experience, specializing in gameplay programming and multiplayer systems.\n\nI’ve contributed to XR medical training apps and educational games, led agile practices as a Scrum Master, and shipped features across Unity and Unreal Engine. I’m passionate about crafting high-impact experiences that scale across platforms and audiences.

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Language

Portuguese
Advanced
English
Advanced

Work Experience

Freelance Developer at TruHealer
October 1, 2025 - Present
Creating a medically oriented conversational application using Meta humans. The system enables natural, real-time interactions where users communicate with a Meta human powered by AI, designed to support medical guidance, patient engagement, and educational healthcare scenarios.
Game Developer at Hype Animation Studio
September 1, 2025 - Present
Developing a game for Noggin called NogginVille, an educational mobile game that lives inside the Noggin app. Focusing on gameplay mechanics, performance optimization, and interactive user experiences.
XR/Medical Training Developer at GigXR
September 1, 2022 - June 1, 2025
Worked on cutting-edge XR medical training applications designed for instructor-led courses, with cross-play support for HoloLens 2, Meta Quest 3, Android, and iOS in a real-time multiplayer environment. Focused on delivering high-impact educational experiences for medical learners around the world. Key Projects & Contributions included HoloScenarios, HoloHuman+, and HoloPatient 3, plus Agile Leadership as Scrum Master.
Gameplay/Feature Developer at Afterverse
September 1, 2021 - June 1, 2022
Worked on PKXD, a cross-platform online multiplayer social game for children, collaborating with designers, artists, and product teams to design and implement engaging gameplay systems.
Frontend/Feature Developer at Fanatee
January 1, 2020 - August 1, 2021
Contributed to Word Lanes from concept to post-release support. Implemented ad loading, created a nightly CI/CD pipeline with Jenkins, and worked on Word Lanes' game features, UI, and infrastructure across multiple platforms.

Education

B.S. in Computer Engineering at Federal University of Technology - Paraná, Brazil
January 1, 2013 - January 1, 2018
Professional Game Development in C++ and Unreal Engine at Tom Looman’s Courses
January 1, 2025 - December 31, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Healthcare, Education, Software & Internet