Available to hire
Hi, I’m Caue Chaves Vicente, a Game Developer and Software Engineer with over 8 years of professional experience, specializing in gameplay programming and multiplayer systems.\n\nI’ve contributed to XR medical training apps and educational games, led agile practices as a Scrum Master, and shipped features across Unity and Unreal Engine. I’m passionate about crafting high-impact experiences that scale across platforms and audiences.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
Portuguese
Advanced
English
Advanced
Work Experience
Freelance Developer at TruHealer
October 1, 2025 - PresentCreating a medically oriented conversational application using Meta humans. The system enables natural, real-time interactions where users communicate with a Meta human powered by AI, designed to support medical guidance, patient engagement, and educational healthcare scenarios.
Game Developer at Hype Animation Studio
September 1, 2025 - PresentDeveloping a game for Noggin called NogginVille, an educational mobile game that lives inside the Noggin app. Focusing on gameplay mechanics, performance optimization, and interactive user experiences.
XR/Medical Training Developer at GigXR
September 1, 2022 - June 1, 2025Worked on cutting-edge XR medical training applications designed for instructor-led courses, with cross-play support for HoloLens 2, Meta Quest 3, Android, and iOS in a real-time multiplayer environment. Focused on delivering high-impact educational experiences for medical learners around the world. Key Projects & Contributions included HoloScenarios, HoloHuman+, and HoloPatient 3, plus Agile Leadership as Scrum Master.
Gameplay/Feature Developer at Afterverse
September 1, 2021 - June 1, 2022Worked on PKXD, a cross-platform online multiplayer social game for children, collaborating with designers, artists, and product teams to design and implement engaging gameplay systems.
Frontend/Feature Developer at Fanatee
January 1, 2020 - August 1, 2021Contributed to Word Lanes from concept to post-release support. Implemented ad loading, created a nightly CI/CD pipeline with Jenkins, and worked on Word Lanes' game features, UI, and infrastructure across multiple platforms.
Education
B.S. in Computer Engineering at Federal University of Technology - Paraná, Brazil
January 1, 2013 - January 1, 2018Professional Game Development in C++ and Unreal Engine at Tom Looman’s Courses
January 1, 2025 - December 31, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Healthcare, Education, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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