Hi, I’m Shahin Ghahremani, a Gameplay Animator, 3D Rigger, and Technical Artist with 12 years of industry experience. I’ve shipped four game titles—Bake ‘n Switch, Torchlight 3, Nightstream, and MythWalker—and I specialize in expressive character performance, robust rigs, and optimized skinning for games from mobile to PC. I also automate portions of the animation pipeline with MEL and Python to speed up production while preserving quality.
Based in Los Angeles, I collaborate with cross-disciplinary teams to implement lively in-game animation and cinematic sequences. I’m passionate about pushing animation quality, responsive character movement, and scalable pipelines, and I mentor junior riggers and artists to help them grow in rigging, asset creation, and tooling.
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