I am a Creative Director and Unreal Engine Specialist with a hybrid background in storytelling and technical implementation. With roots in camera direction and audiovisual production, I apply cinematic expertise to environment design, lighting, and layout within real-time workflows. My ability to bridge creative and technical roles has enabled faster workflows, integrated pipelines, and visually cohesive results across animation, VFX, and interactive media. I enjoy leading cross-functional teams and developing pipelines that blend live action with digital effects to tell compelling stories.

Cesar Turturro

I am a Creative Director and Unreal Engine Specialist with a hybrid background in storytelling and technical implementation. With roots in camera direction and audiovisual production, I apply cinematic expertise to environment design, lighting, and layout within real-time workflows. My ability to bridge creative and technical roles has enabled faster workflows, integrated pipelines, and visually cohesive results across animation, VFX, and interactive media. I enjoy leading cross-functional teams and developing pipelines that blend live action with digital effects to tell compelling stories.

Available to hire

I am a Creative Director and Unreal Engine Specialist with a hybrid background in storytelling and technical implementation. With roots in camera direction and audiovisual production, I apply cinematic expertise to environment design, lighting, and layout within real-time workflows.

My ability to bridge creative and technical roles has enabled faster workflows, integrated pipelines, and visually cohesive results across animation, VFX, and interactive media. I enjoy leading cross-functional teams and developing pipelines that blend live action with digital effects to tell compelling stories.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

VFX & Technical Artist, Director at History Channel LATAM
December 31, 2023 - September 17, 2025
Led VFX and technical art for LATAM History Channel projects, bridging Maya and Unreal Engine pipelines, delivering animatics, sequences and on-air visuals; managed animation pipelines and visual storytelling.
Technical Artist & Creative Director at Relish Studios (Canada)
January 1, 2022 - Present
Developed virtual sets using Unreal Engine for Netflix series El Eternauta; led creative direction, worldbuilding and cross-disciplinary pipelines.
Unreal Engine Technical Artist at Malditomaus
December 31, 2023 - September 17, 2025
Developed real-time assets and environments for advertising campaigns.
Unreal Engine Technical Artist at Diptongo Media Group
December 31, 2024 - September 17, 2025
Contributed to both fictional and documentary projects using Unreal Engine and real-time workflows.
Creative Director & Technical Artist at Lulo Films
December 31, 2024 - September 17, 2025
Led multiple international projects combining animation, VFX, and creative storytelling solutions.
Director, Co-Producer, and VFX Director at 1982: We Were There
December 31, 2005 - September 17, 2025
Directed, produced, and handled extensive animated sequences for this aerial war documentary aired across Latin America.
Director at 1982: Air War
December 31, 2008 - September 17, 2025
Robotech-inspired documentary (History Channel, 2008).
Director, Producer, and VFX Artist at Robotech Valkyrie Project
December 31, 2012 - September 17, 2025
Directed, produced, and handled real-time animation, worldbuilding, and VFX using Unreal Engine.
Unreal Engine Lead at Invasion 2040
January 1, 2015 - Present
Initially joined as Unreal Engine Lead, later expanded role to shape cinematic language and production.
Creative Direction & Worldbuilding at Matchbox Adventures – Season 4
December 31, 2024 - September 17, 2025
Realish Studios - Mattel (2024); Creative Direction, Worldbuilding, Virtual Production, Unreal Engine, Digital Art & VFX; Leadership of pipelines.
VFX & Technical Artist, Director at History Channel (LATAM)
January 1, 2023 - September 17, 2025
Developed workflows between Maya and Unreal Engine for high-profile projects (Barbie, Polly Pocket, Matchbox Adventures). Served as Unreal Engine Lead and contributed to Season 4 collaborations with Mattel/Hot Wheels. Led VFX and visual storytelling for documentaries such as La guerra desde el aire, Life After People LATAM, and Contacto Extraterrestre.
Technical Artist & Creative Director at Relish Studios
January 1, 2022 - Present
Developed virtual sets using Unreal Engine for Netflix series El Eternauta; led creative direction and technical pipelines.
Unreal Engine Technical Artist at Malditomaus
December 31, 2023 - September 17, 2025
Developed real-time assets and environments for advertising campaigns.
Unreal Engine Technical Artist at Diptongo Media Group
December 31, 2024 - September 17, 2025
Contributed to both fictional and documentary projects in real-time pipelines.
Creative Director And Technical Artist at Lulo Films
December 31, 2024 - September 17, 2025
Led multiple international projects combining animation, VFX, and creative storytelling solutions.
Director, Co-producer, and VFX Director at 1982: We Were There
December 31, 2005 - September 17, 2025
Directed and produced this independent feature film; created extensive animated sequences for an aerial war documentary aired across Latin America.
Director at 1982: Air War
December 31, 2008 - September 17, 2025
Robotech-inspired documentary (History Channel, 2008).
Director, Producer, and VFX Director at Robotech Valkyrie Project - Short Film
December 31, 2012 - September 17, 2025
Sci-fi saga spanning four award-winning short films (Genesys One, Nick, Invasion 2040, Nick2040); directed, produced, and handled real-time animation, worldbuilding, and VFX using Unreal Engine.
Unreal Engine Lead; Creative Collaborator at Invasion 2040 – Original Sci-Fi IP
January 1, 2015 - Present
Initially joined as Unreal Engine Lead, later expanded my role to include creative collaboration on the show's cinematic language, integrating both technical and artistic enhancements into the production.
Creative Direction & Worldbuilding; Virtual Production & Unreal Engine; Digital Art & VFX; Tech-Creative Leadership at Realish Studios (Mattel - Matchbox Adventures Season 4)
December 31, 2024 - September 17, 2025
Led Season 4 creative direction and worldbuilding; supervised virtual production pipelines and real-time art direction.
VFX & Technical Artist, Director at History Channel (LATAM)
December 31, 2023 - September 21, 2025
Developed workflows between Maya and Unreal Engine for high-profile projects (Barbie, Polly Pocket, Matchbox Adventures); Unreal Engine Lead and contributed to Season 4 collaborations (Mattel/Hot Wheels).
Technical Artist & Creative Director at Relish Studios (Canada)
January 1, 2022 - Present
Developed virtual sets using Unreal Engine for Netflix series El Eternauta.
Unreal Engine Technical Artist at Malditomaus (Argentina)
December 31, 2023 - September 21, 2025
Developed real-time assets and environments for advertising campaigns.
Unreal Engine Technical Artist at Diptongo Media Group (Colombia)
December 31, 2024 - September 21, 2025
Contributed to both fictional and documentary projects.
Creative Director and Technical Artist at Lulo Films (Colombia)
December 31, 2024 - September 21, 2025
Led multiple international projects combining animation, VFX, and creative storytelling solutions.
Director, Co-producer, and VFX Director at 1982: We Were There – Independent Feature Film
December 31, 2005 - September 21, 2025
Directed and produced animated sequences for this aerial war documentary aired across Latin America.
Director at 1982: Air War – Documentary
December 31, 2008 - September 21, 2025
Robotech-inspired tribute for History Channel (LATAM); early sci-fi live-action short.
Director, Producer, and VFX Director at Robotech Valkyrie Project
December 31, 2012 - September 21, 2025
Sci-fi saga spanning four award-winning short films; directed, produced, and handled real-time animation and worldbuilding using Unreal Engine.
Unreal Engine Lead / Creative Collaborator at Invasion 2040
January 1, 2015 - Present
Initially joined as Unreal Engine Lead; expanded to collaborate on the show's cinematic language, integrating technical and artistic enhancements.
Creative Director & Worldbuilding at Matchbox Adventures – Season 4
January 1, 2024 - Present
Realish Studios - Mattel; Creative Direction & Worldbuilding; Virtual Production & Unreal Engine; Digital Art & VFX; Tech-Creative Leadership; Multisoftware Integration & Pipelines.
VFX & Technical Artist, Director at History Channel LATAM
December 31, 2023 - September 21, 2025
Led VFX and technical direction, developing pipelines between Maya and Unreal Engine for projects such as Barbie, Polly Pocket, and Matchbox Adventures; Unreal Engine Lead and creative collaborator for Season 4 of Matchbox Adventures (Mattel - HotWheels).
Technical Artist & Creative Director at Relish Studios (Canada)
January 1, 2022 - Present
Developed virtual sets using Unreal Engine and directed creative/technical teams for Netflix series El Eternauta.
Unreal Engine Technical Artist at Malditomaus (Argentina)
December 31, 2023 - September 21, 2025
Developed real-time assets and environments for advertising campaigns.
Unreal Engine Technical Artist at Diptongo Media Group (Colombia)
December 31, 2024 - September 21, 2025
Contributed to both fictional and documentary projects; built end-to-end real-time pipelines.
Creative Director and Technical Artist at Lulo Films (Colombia)
December 31, 2024 - September 21, 2025
Led multiple international projects combining animation, VFX, and creative storytelling solutions.
Director, Co-Producer, and VFX Director at 1982: We Were There
December 31, 2005 - September 21, 2025
Directed, co-produced, and led VFX for an independent aerial war documentary broadcast across Latin America.
Director at 1982: Air War
December 31, 2008 - September 21, 2025
Robotech-inspired documentary for History Channel (2008); early sci-fi live-action short.
Director, Producer at Robotech Valkyrie Project - Short Film
December 31, 2012 - September 21, 2025
Sci-fi saga spanning four award-winning shorts; directed, produced, and handled real-time animation and worldbuilding with Unreal Engine.
Unreal Engine Lead / Creative Collaborator at Invasion 2040 – Original Sci-Fi IP
January 1, 2015 - Present
Joined as Unreal Engine Lead and contributed to cinematic language, integrating technical and artistic enhancements into production.
Creative Direction & Worldbuilding / Virtual Production at Matchbox Adventures – Season 4
January 1, 2024 - Present
Realish Studios - Mattel (Season 4); led creative direction, worldbuilding, virtual production, and Unreal Engine workflows.
VFX & Technical Artist, Director at History Channel (LATAM)
December 31, 2023 - September 21, 2025
Developing workflows between Maya and Unreal Engine (Barbie, Polly Pocket, Matchbox Adventures). Unreal Engine Lead and creative collaborations in Season 4 of Matchbox Adventures (Mattel - HotWheels)
Technical Artist & Creative Director at Relish Studios (Canada)
January 1, 2022 - Present
Developed virtual sets using Unreal Engine for Netflix series El Eternauta.
Unreal Engine Technical Artist at Malditomaus (Argentina)
December 31, 2023 - September 21, 2025
Developed real-time assets and environments for advertising campaigns
Unreal Engine Technical Artist at Diptongo Media Group (Colombia)
December 31, 2024 - September 21, 2025
Contributed to both fictional and documentary projects
Creative Director And Technical Artist at Lulo Films (Colombia)
December 31, 2024 - September 21, 2025
Led multiple international projects combining animation, VFX, and creative storytelling solutions.
Director, Co-producer, and VFX Director at 1982: We Were There
December 31, 2005 - September 21, 2025
Independent Feature Film; Created extensive animated sequences for this aerial war documentary aired across Latin America.
Director/Contributor at 1982: Air War
December 31, 2008 - September 21, 2025
Documentary (History Channel, 2008) Robotech-inspired tribute. A globally recognized fan film that marked my first sci‑fi live-action short.
Director / Producer at Robotech Valkyrie Project - Short Film
December 31, 2012 - September 21, 2025
Sci‑fi saga spanning four award-winning short films (Genesys One, Nick, Invasion 2040, Nick2040), supported by Epic Games and Reallusion Inc. I directed, produced, and handled real-time animation, worldbuilding, and VFX using Unreal Engine.
Unreal Engine Lead, Creative Collaborator at Invasion 2040 – Original Sci-Fi IP
January 1, 2015 - Present
Initially joined as Unreal Engine Lead, later expanded my role to include creative collaboration on the show's cinematic language, integrating both technical and artistic enhancements into the production.
Season 4 Creative Lead / Worldbuilding at Matchbox Adventures – Season 4 Realish Studios - Mattel
December 31, 2024 - September 21, 2025
Creative Direction & Worldbuilding, Virtual Production & Unreal Engine, Digital Art & VFX, Tech-Creative Leadership, Multisoftware Integration & Pipelines
VFX & Technical Artist, Director at History Channel LATAM
December 31, 2023 - September 21, 2025
Developed workflows between Maya and Unreal Engine; Unreal Engine Lead and creative collaborations in Season 4 of Matchbox Adventures (Mattel - Hot Wheels).
Creative Director and Technical Artist at Lulo Films (Colombia)
December 31, 2024 - September 21, 2025
Led multiple international projects combining animation, VFX, and creative storytelling solutions.
Unreal Engine Technical Artist at Diptongo Media Group (Colombia)
December 31, 2024 - September 21, 2025
Contributed to both fictional and documentary projects.
Technical Artist & Creative Director at Relish Studios (Canada)
January 1, 2022 - Present
Developed virtual sets using Unreal Engine for Netflix series El Eternauta.
Unreal Engine Technical Artist at Malditomaus (Argentina)
January 1, 2023 - Present
Developed real-time assets and environments for advertising campaigns.
Director, Co-Producer & VFX Director at 1982: We Were There
December 31, 2005 - September 21, 2025
Directed and produced; created extensive animated sequences for this aerial war documentary aired across Latin America.
Director at 1982: Air War
December 31, 2008 - September 21, 2025
Robotech-inspired tribute; a fan documentary.
Director / Producer / VFX Director at Robotech Valkyrie Project - Short Film
December 31, 2012 - September 21, 2025
Directed, produced, and handled real-time animation, worldbuilding, and VFX using Unreal Engine.
Unreal Engine Lead / Creative Collaborator at Invasion 2040
January 1, 2015 - Present
Initially joined as Unreal Engine Lead, later expanded role including creative collaboration on cinematic language; integrating technical and artistic enhancements.
Creative Direction & Worldbuilding at Matchbox Adventures – Season 4
December 31, 2024 - September 21, 2025
Realish Studios - Mattel; Virtual Production & Unreal Engine; Digital Art & VFX; Tech-Creative Leadership; Multisoftware integration & pipelines.
VFX & Technical Artist, Director at History Channel (LATAM)
December 31, 2023 - December 31, 2023
Led VFX and technical artistry; developed workflows between Maya and Unreal Engine for projects including Barbie, Polly Pocket, and Matchbox Adventures; Unreal Engine Lead on Season 4 of Matchbox Adventures (Mattel - Hot Wheels).
Technical Artist & Creative Director at Relish Studios
January 1, 2022 - October 30, 2025
Developed virtual sets using Unreal Engine for Netflix series El Eternauta.
Unreal Engine Technical Artist at Malditomaus
January 1, 2023 - October 30, 2025
Developed real-time assets and environments for advertising campaigns.
Unreal Engine Technical Artist at Diptongo Media Group
December 31, 2024 - December 31, 2024
Contributed to both fictional and documentary projects.
Creative Director And Technical Artist at Lulo Films
December 31, 2024 - December 31, 2024
Led multiple international projects combining animation, VFX, and creative storytelling solutions.
Director / Animator / Producer at 1982: We Were There
December 31, 2005 - December 31, 2005
Independent war-themed documentary featuring over 60 minutes of animated sequences; broadcast by History Channel and widely distributed in Latin America.
Director / Lead 3D Artist at 1982: Air War
December 31, 2008 - December 31, 2008
Robotech-inspired tribute short film; first time leading an international remote team of 3D artists.
Director / Producer / Real-time Artist at Robotech Valkyrie Project - Short Film
December 31, 2012 - December 31, 2012
Directed, produced, and handled real-time animation, worldbuilding, and VFX using Unreal Engine.
Unreal Engine Lead / Creative Collaborator at Robotech Academy
December 31, 2014 - December 31, 2014
Contributed to cinematic language; guest panelist at San Diego Comic-Con.
Creative Direction & Worldbuilding at Realish Studios - Mattel
December 31, 2023 - December 31, 2023
Matchbox Adventures – Season 4; Realish Studios (Mattel - Hot Wheels); Virtual Production & Unreal Engine; Digital Art & VFX; Tech-Creative Leadership; Multisoftware Integration & Pipelines.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Software & Internet, Education, Professional Services, Other, Gaming