Hello! I am Badia, a passionate Gameplay Engineer with over 4 years of experience specializing in Unreal Engine 5 and blueprint scripting. I love collaborating with creative teams to bring innovative game concepts to life and I thrive in environments that encourage teamwork and creativity. I'm always eager to tackle challenges and find optimal solutions to enhance gameplay experiences.

Badia Grissa

Hello! I am Badia, a passionate Gameplay Engineer with over 4 years of experience specializing in Unreal Engine 5 and blueprint scripting. I love collaborating with creative teams to bring innovative game concepts to life and I thrive in environments that encourage teamwork and creativity. I'm always eager to tackle challenges and find optimal solutions to enhance gameplay experiences.

Available to hire

Hello! I am Badia, a passionate Gameplay Engineer with over 4 years of experience specializing in Unreal Engine 5 and blueprint scripting. I love collaborating with creative teams to bring innovative game concepts to life and I thrive in environments that encourage teamwork and creativity. I’m always eager to tackle challenges and find optimal solutions to enhance gameplay experiences.

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Experience Level

Expert

Language

Arabic
Fluent
English
Advanced
French
Advanced

Work Experience

Unreal Engine Gameplay Engineer at Earthlings.Land
July 1, 2025 - Present
As a Gameplay Engineer, I optimized assets, verified collision accuracy, and assigned LODs to enhance performance. I resolved blueprint errors and scaled features to meet project requirements, improving overall functionality. My role involved conducting performance profiling and implementing optimization techniques for asset efficiency.
Lead Gameplay Engineer at IMU Studios
September 1, 2024 - December 1, 2025
Led a team of over 8 developers to craft an immersive FPS experience. I reviewed code and provided feedback, collaborated with designers to turn concepts into tasks, and developed rapid prototypes for enhancing gameplay features. My leadership ensured adherence to industry standards and project success.
Gameplay Engineer at Lanterns Studios
January 1, 2022 - August 1, 2024
Collaborated with the creative team to design and implement gameplay logic for immersive VR experiences. I engaged in regular meetings to streamline workflows and supervised interns in coding best practices. My contributions included rapid prototyping and integration of third-party SDKs for enhanced compatibility.
University Instructor at Higher Institution of Arts and Multimedia of Manouba
September 1, 2022 - January 1, 2023
Introduced university students to coding fundamentals using C++ and Unreal Engine. I challenged them to solve problems creatively and mentored teams in project development, helping them transition from raw coding skills to practical applications in game design.
End of Studies Internship at Multi-Disciplinary International School
February 1, 2021 - August 1, 2021
Developed core functionality of a game/physics engine using OpenGL, enhancing understanding of game engine mechanics and employing optimization techniques. This experience deepened my knowledge of computer graphics and physics simulation.

Education

Master’s of Software Engineering at Multi-Disciplinary International School
September 1, 2016 - September 1, 2021
Technician of Industrial & Automations in IT at Professional Training Center of Sousse Section in Electronics
September 1, 2014 - September 1, 2016

Qualifications

Unreal Authorized Instructor
July 31, 2025 - January 1, 2026

Industry Experience

Gaming, Education, Software & Internet

Experience Level

Expert

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