Available to hire
Hello! I am Badia, a passionate Gameplay Engineer with over 4 years of experience specializing in Unreal Engine 5 and blueprint scripting. I love collaborating with creative teams to bring innovative game concepts to life and I thrive in environments that encourage teamwork and creativity. I’m always eager to tackle challenges and find optimal solutions to enhance gameplay experiences.
Skills
Experience Level
Expert
Expert
Language
Arabic
Fluent
English
Advanced
French
Advanced
Work Experience
Unreal Engine Gameplay Engineer at Earthlings.Land
July 1, 2025 - PresentAs a Gameplay Engineer, I optimized assets, verified collision accuracy, and assigned LODs to enhance performance. I resolved blueprint errors and scaled features to meet project requirements, improving overall functionality. My role involved conducting performance profiling and implementing optimization techniques for asset efficiency.
Lead Gameplay Engineer at IMU Studios
September 1, 2024 - December 1, 2025Led a team of over 8 developers to craft an immersive FPS experience. I reviewed code and provided feedback, collaborated with designers to turn concepts into tasks, and developed rapid prototypes for enhancing gameplay features. My leadership ensured adherence to industry standards and project success.
Gameplay Engineer at Lanterns Studios
January 1, 2022 - August 1, 2024Collaborated with the creative team to design and implement gameplay logic for immersive VR experiences. I engaged in regular meetings to streamline workflows and supervised interns in coding best practices. My contributions included rapid prototyping and integration of third-party SDKs for enhanced compatibility.
University Instructor at Higher Institution of Arts and Multimedia of Manouba
September 1, 2022 - January 1, 2023Introduced university students to coding fundamentals using C++ and Unreal Engine. I challenged them to solve problems creatively and mentored teams in project development, helping them transition from raw coding skills to practical applications in game design.
End of Studies Internship at Multi-Disciplinary International School
February 1, 2021 - August 1, 2021Developed core functionality of a game/physics engine using OpenGL, enhancing understanding of game engine mechanics and employing optimization techniques. This experience deepened my knowledge of computer graphics and physics simulation.
Education
Master’s of Software Engineering at Multi-Disciplinary International School
September 1, 2016 - September 1, 2021Technician of Industrial & Automations in IT at Professional Training Center of Sousse Section in Electronics
September 1, 2014 - September 1, 2016Qualifications
Unreal Authorized Instructor
July 31, 2025 - January 1, 2026Industry Experience
Gaming, Education, Software & Internet
Skills
Experience Level
Expert
Expert
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