I’m an Audio Artist and Audio Designer with 10+ years of professional experience creating, editing, and delivering high-quality audio for interactive media, games, AR/VR experiences, film, and streaming platforms. I excel at sound design from scratch, DAW-based production, post-production workflows, and large-scale asset management, and I enjoy collaborating with engineers and developers on audio implementation within game engines like Unreal, Unity, and Godot. I ship audio assets on schedule and to specification, and I’m always thinking about how assets will translate into immersive experiences.
My work blends creative storytelling with technical rigor, balancing sonic detail with scalable pipelines. I’ve led teams and pipelines for high-volume content, and I thrive in cross-functional environments where sound design must align with interactive systems and runtime constraints.
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