I’m a software engineer specializing in real-time 3D, AI, computer vision, and interactive application development. I work with technologies like Unity, Unreal Engine, C++, C#, and Python to build high-quality products for games, simulations, VR/AR, and smart visual systems. I’ve helped develop everything from immersive virtual experiences to scalable software prototypes, always with a focus on clean implementation, performance, and practical results.

Baran Çimen

I’m a software engineer specializing in real-time 3D, AI, computer vision, and interactive application development. I work with technologies like Unity, Unreal Engine, C++, C#, and Python to build high-quality products for games, simulations, VR/AR, and smart visual systems. I’ve helped develop everything from immersive virtual experiences to scalable software prototypes, always with a focus on clean implementation, performance, and practical results.

Available to hire

I’m a software engineer specializing in real-time 3D, AI, computer vision, and interactive application development. I work with technologies like Unity, Unreal Engine, C++, C#, and Python to build high-quality products for games, simulations, VR/AR, and smart visual systems.

I’ve helped develop everything from immersive virtual experiences to scalable software prototypes, always with a focus on clean implementation, performance, and practical results.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

English
Fluent
Turkish
Fluent

Work Experience

Co-Founder & Software Engineer at ClearFrame
August 1, 2024 - August 1, 2025
Co-founded ClearFrame, delivering 3D virtual tour software for real estate and architecture firms. Architected scalable backend and rendering pipelines for AR/VR deployment across platforms. Led technical roadmap, partner integrations, and client onboarding. Delivered B2B SaaS prototypes demonstrated to clients in retail and architecture.
Unity & Unreal Developer at Digivega
September 1, 2023 - June 1, 2024
Developed Teknosa Virtual Universe, a WebGL-based virtual retail experience. Led CEO Tycoon, published on Steam, iOS, and Google Play. Designed analytics SDKs used across internal projects. Built AR/VR prototypes optimized for Oculus Quest 2 and mobile devices.
Unreal Engine Developer at Frostline Games
December 1, 2022 - May 1, 2023
Developed C++ gameplay systems and networking logic for a competitive MOBA game. Created a matchmaking backend (.NET + WebSockets) scaling to 1M concurrent players under 300MB RAM. Optimized GAS modules and shader pipelines for improved frame stability.
Associate Software Developer at Trendyol
June 1, 2022 - September 1, 2022
Developed and maintained 50+ services using Angular, .NET, Go, and SQL. Published internal web tools improving team operational efficiency.
Software Engineer (Part-Time) at KocFinans
February 1, 2021 - September 1, 2021
Built 10+ microservices in a multi-service architecture; maintained 100+ production systems. Contributed to digital transformation projects and system integrations across departments.

Education

MSc in Computer Graphics, Vision and Imaging at University College London (UCL)
January 11, 2030 - March 27, 2026
BSc in Computer Science & Engineering at Sabancı University
September 17, 2018 - September 9, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Retail, Professional Services