Available to hire
I’m Clément Mindjimba, a Unity Game Developer focused on simulation-driven, systems-heavy games across PC, mobile, and VR. I specialize in state machines, data-driven design, and performance-oriented gameplay systems, delivering reliable, iteration-friendly code that designers can tune.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
French
Fluent
Work Experience
Lead Game Developer at Shift Reality
June 29, 2023 - Present- Spearheaded development of advanced vehicle and vehicle physics systems in Unity, ensuring accurate handling, collision, and motion integration with a custom VR motion platform.
- Defined creative direction, formalized design processes and documentation, created development roadmaps, and established a sprint cadence.
- Implemented a QA pipeline and owned core systems architecture (gameplay, networking, tools) to support scalable live-service environments.
- Drove external partnerships to co-develop a diverse slate of titles, expanding the company’s portfolio and market presence.
Unity Developer at Crosh Sud
September 2, 2019 - April 30, 2020- Integrated the FOVE VR headset into a Unity-based simulation to support mine safety training research.
- Developed a full 3D testing environment with custom scripts, animations, and gameplay systems.
- Engineered features around eye tracking and movement analysis using object-oriented design.
- Implemented camera logic (Cinemachine), movement, and collision detection tailored for VR.
- Identified and resolved performance and simulation accuracy issues; contributed to a published VR research project.
Game Developer (Freelance) at Phantom Compass
June 2, 2025 - Present- Developed core gameplay features in Unity (C#) with a focus on clean architecture, iteration speed, and system reliability.
- Built modular, data-driven systems (ScriptableObjects, event pipelines) enabling designers to tune mechanics and progression.
- Implemented agent-style behaviors and state-driven logic for interactive gameplay.
- Collaborated with designers and artists to integrate logic with high-fidelity assets and animations.
- Iterated on features using feedback to refine clarity, balance, and usability.
Game Developer at Shift Reality
December 1, 2021 - July 1, 2023Built reusable simulation modules including scoring, interaction systems, inventory logic, and AI-driven behaviors. Implemented pathfinding, collision handling, and decision systems suitable for agent-based environments. Participated in architecture reviews to maintain clean, scalable gameplay systems and collaborated with design, art, and QA to ensure prototype quality. Optimized performance on PC and mobile.
Game Developer at Metavison Labs
May 1, 2021 - December 1, 2021Designed and shipped Cafe Cosmos, handling gameplay systems end-to-end from prototype to release. Built modular systems and event-driven architectures for real-time simulation, state management, async operations, and optimized data flows. Collaborated with a small, multi-disciplinary team to rapidly prototype features with a focus on iteration speed and player-facing polish.
Software Developer at Amazing Window Fashions
November 28, 2020 - April 28, 2021Implemented software features supporting internal workflows and tooling; contributed to code quality and maintenance across projects.
Education
B.Sc. in Computer Science – Game Development (Specialization) with Psychology Minor at Laurentian University, Sudbury, Canada
September 7, 2015 - May 1, 2020Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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