Clément Mindjimba
I'm Clément Mindjimba, a Unity Game Developer focused on simulation-driven, systems-heavy games across PC, mobile, and VR.
About
I’m Clément Mindjimba, a Unity Game Developer focused on simulation-driven, systems-heavy games across PC, mobile, and VR. I specialize in state machines, data-driven design, and performance-oriented gameplay systems, delivering reliable, iteration-friendly code that designers can tune.
- 6 years' experience
- Joined September 2025
Skills· 16
Languages
- EnglishFluent
- FrenchFluent
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Professional Services
Work experience· 6 roles
- Developed core gameplay features in Unity (C#) with a focus on clean architecture, iteration speed, and system reliability. - Built modular, data-driven systems (ScriptableObjects, event pipelines) enabling designers to tune mechanics and progression. - Implemented agent-style behaviors and state-driven logic for interactive gameplay. - Collaborated with designers and artists to integrate logic with high-fidelity assets and animations. - Iterated on features using feedback to refine clarity, balance, and usability.
- Spearheaded development of advanced vehicle and vehicle physics systems in Unity, ensuring accurate handling, collision, and motion integration with a custom VR motion platform. - Defined creative direction, formalized design processes and documentation, created development roadmaps, and established a sprint cadence. - Implemented a QA pipeline and owned core systems architecture (gameplay, networking, tools) to support scalable live-service environments. - Drove external partnerships to co-develop a diverse slate of titles, expanding the company’s portfolio and market presence.
Built reusable simulation modules including scoring, interaction systems, inventory logic, and AI-driven behaviors. Implemented pathfinding, collision handling, and decision systems suitable for agent-based environments. Participated in architecture reviews to maintain clean, scalable gameplay systems and collaborated with design, art, and QA to ensure prototype quality. Optimized performance on PC and mobile.
Education
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