Clément Mindjimba

Available to hire

I'm Clément Mindjimba, a Unity Game Developer focused on simulation-driven, systems-heavy games across PC, mobile, and VR.

About

I’m Clément Mindjimba, a Unity Game Developer focused on simulation-driven, systems-heavy games across PC, mobile, and VR. I specialize in state machines, data-driven design, and performance-oriented gameplay systems, delivering reliable, iteration-friendly code that designers can tune.

  • 6 years' experience
  • Joined September 2025

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment
  • Professional Services

Work experience· 6 roles

Game Developer (Freelance) · Phantom CompassJun 2025 – Present · 1 yr 6 mos

- Developed core gameplay features in Unity (C#) with a focus on clean architecture, iteration speed, and system reliability. - Built modular, data-driven systems (ScriptableObjects, event pipelines) enabling designers to tune mechanics and progression. - Implemented agent-style behaviors and state-driven logic for interactive gameplay. - Collaborated with designers and artists to integrate logic with high-fidelity assets and animations. - Iterated on features using feedback to refine clarity, balance, and usability.

Lead Game Developer · Shift RealityJun 2023 – Present · 3 yrs 6 mos

- Spearheaded development of advanced vehicle and vehicle physics systems in Unity, ensuring accurate handling, collision, and motion integration with a custom VR motion platform. - Defined creative direction, formalized design processes and documentation, created development roadmaps, and established a sprint cadence. - Implemented a QA pipeline and owned core systems architecture (gameplay, networking, tools) to support scalable live-service environments. - Drove external partnerships to co-develop a diverse slate of titles, expanding the company’s portfolio and market presence.

Game Developer · Shift RealityDec 2021 – Jul 2023 · 1 yr 8 mos

Built reusable simulation modules including scoring, interaction systems, inventory logic, and AI-driven behaviors. Implemented pathfinding, collision handling, and decision systems suitable for agent-based environments. Participated in architecture reviews to maintain clean, scalable gameplay systems and collaborated with design, art, and QA to ensure prototype quality. Optimized performance on PC and mobile.

Game Developer · Metavison LabsMay 2021 – Dec 2021 · 8 mos
Software Developer · Amazing Window FashionsNov 2020 – Apr 2021 · 6 mos
Unity Developer · Crosh SudSep 2019 – Apr 2020 · 8 mos

Education

B.Sc. in Computer Science – Game Development (Specialization) with Psychology Minor · Laurentian University, Sudbury, Canada2015 – 2020

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