I am a technically oriented Software Engineer with a strong foundation in C++. I hold a bachelor’s degree in Games Programming, which I completed with honours.
My primary areas of expertise include systems programming, performance optimization, and game development. I have designed and implemented both 2D and 3D physics engines, extending this work to include real-time fluid simulation. These projects reflect my focus on efficient algorithms, data structures, and high-performance computing.
In addition, I have extensive experience with Unreal Engine, as well as developing Python-based tools for analyzing and generating game-related data. This work combines gameplay systems with automation and scripting to support development workflows.
I am committed to continuously expanding my technical knowledge and exploring new technologies, with the goal of deepening my understanding across all areas of game development.
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