I am a technically oriented Software Engineer with a strong foundation in C++. I hold a bachelor’s degree in Games Programming, which I completed with honours. My primary areas of expertise include systems programming, performance optimization, and game development. I have designed and implemented both 2D and 3D physics engines, extending this work to include real-time fluid simulation. These projects reflect my focus on efficient algorithms, data structures, and high-performance computing. In addition, I have extensive experience with Unreal Engine, as well as developing Python-based tools for analyzing and generating game-related data. This work combines gameplay systems with automation and scripting to support development workflows. I am committed to continuously expanding my technical knowledge and exploring new technologies, with the goal of deepening my understanding across all areas of game development.

Constantin Verine

I am a technically oriented Software Engineer with a strong foundation in C++. I hold a bachelor’s degree in Games Programming, which I completed with honours. My primary areas of expertise include systems programming, performance optimization, and game development. I have designed and implemented both 2D and 3D physics engines, extending this work to include real-time fluid simulation. These projects reflect my focus on efficient algorithms, data structures, and high-performance computing. In addition, I have extensive experience with Unreal Engine, as well as developing Python-based tools for analyzing and generating game-related data. This work combines gameplay systems with automation and scripting to support development workflows. I am committed to continuously expanding my technical knowledge and exploring new technologies, with the goal of deepening my understanding across all areas of game development.

Available to hire

I am a technically oriented Software Engineer with a strong foundation in C++. I hold a bachelor’s degree in Games Programming, which I completed with honours.

My primary areas of expertise include systems programming, performance optimization, and game development. I have designed and implemented both 2D and 3D physics engines, extending this work to include real-time fluid simulation. These projects reflect my focus on efficient algorithms, data structures, and high-performance computing.

In addition, I have extensive experience with Unreal Engine, as well as developing Python-based tools for analyzing and generating game-related data. This work combines gameplay systems with automation and scripting to support development workflows.

I am committed to continuously expanding my technical knowledge and exploring new technologies, with the goal of deepening my understanding across all areas of game development.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Language

French
Fluent
Russian
Fluent
English
Fluent
German
Fluent

Work Experience

Software Engineer (C++/Unreal Engine) at Axiosys Studios
September 1, 2025 - Present
Developed and optimized gameplay and engine systems using C++ and Unreal Engine 5. Implemented core features including enemy AI, crafting systems, and data-driven tools. Collaborated with multiple teams to deliver efficient and scalable gameplay systems.
Acting Notary Office Assistant at Étude Balser
July 1, 2025 - August 1, 2025
Assisted with administrative tasks and client file management; gained experience in a professional legal environment.
Lieutenant: Section Leader and Acting Company Commander at Swiss Army
January 1, 2022 - May 1, 2022
Completed training in leadership and methodological skills; strengthened social and interpersonal competencies; analyzed and structured complex problems under high physical and time pressure; developed targeted, effective solutions.

Education

Bachelor of Science in Games Programming at SAE Institute Geneva
September 1, 2022 - September 1, 2025
Federal VET Diploma (CFC) in Software Development at CFPT-I, Geneva
September 1, 2016 - June 1, 2019

Qualifications

Level 1 Command Certificate
August 1, 2021 - December 1, 2021

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services